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Niggaskif 11.11.21 09:44 pm

mod conflict (Fallout 4)

The people, apparently, because of the mod conflict, the game does not start, how to fix it? Which ones are in conflict?

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Apokalipsis113 11.11.21

A bunch of mods for craft. Disable one at a time and watch after which one to start. Can fly gear from mods at the same time. Also there I see mods with bodyslide - if my memory is not lost, they may require the basic components of the bodyslide itself: you need to look at the description of mods on the nexus, the item on the required mods.

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Alexander Grohl 11.11.21

download loot, fo4edit, f4se.
sort the plugins through loot, through fo4edit see what and where conflicts, through f4se start the game

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saa0891 11.11.21

Apokalipsis113

The fact is that when the building mods are turned off, the game just may not start, for example, when Homemaker - Expanded Settlements is turned off, so everything is not so simple here, it was just that a real person could mess up with the installation of building mods and patches to them, since there is no detailed description of which building mods are compatible and how to put them specifically.

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Noinikaido 11.11.21

Niggaskif
plugins section look, mod patches are probably required.

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mikhail300 11.11.21

And why did the bodyslide be included in the list, it is not needed here and that you have a lot of building mods, they probably intersect, that's why it's buggy

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rosomaha7 11.11.21

Delete the 10th line! and with triangles, too, one at a time-conflict.

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LordRegent303 11.11.21

Snap n 'Build likely
Try disabling it