Shadows of Nvidia HFTS (Tom Clancy's The Division)
Can anyone explain about this technology? Or where you can read a link?Disas007
http://www.geforce.com/whats-new/guides/tom-clancys-the-division-graphics-and-performance-guide
http://images.nvidia.com/geforce-com/international/comparisons/ tom-clancys-the-division / tom-clancys-the-division-shadow-quality-interactive-comparison-001-nvidia-hfts-vs-nvidia-pcss.html
Shadow Quality
The Division today introduces the world to NVIDIA Hybrid Frustum Traced Shadows, henceforth referred to as "NVIDIA HFTS". This new, advanced shadow technique leverages hardware features of NVIDIA GeForce GTX 900 Series Maxwell graphics cards to create realistic geometrically-accurate hard shadows, that smoothly transition to soft shadows in real time.
NVIDIA HFTS greatly improves upon existing shadow techniques, delivering the highest-quality shadows seen to date in gaming, with near-perfect contact shadowing and vastly improved screen-wide shadows that are free from artifacts, overlapping, aliasing, and other issues encountered by previous techniques. Specifics about HFTS's technology will be revealed by Jon Story, NVIDIA's Senior Developer Technology Engineer, at his GDC presentation entitled Advanced Geometrically Correct Shadows for Modern Game Engines. Shortly thereafter information will also be posted to GeForce.com, and in a guide update.
The shadows are certainly cool, but they put 15 FPS !!! on 980ti, so at the moment it is a useless option, mb on the next generation can be played in a stable 60 frames.
Kryogen
Well, as usual, any new graphic bun from Nvidia always cuts FPS in half