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david11 09.11.19 07:36 pm

The full solution of the problem under downloads textures (Fallout 4)

1)need ENBost the latest version in the file enblocal prescription
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=8192(not reacomend to put more the game is not able to use a greater number of CMV memory)
and throws everything in the game directory where the executable file
2)next we need dxgi(on request it is here on the site called new antifreeze)throw the
3)in the file Fallout4.ini Which is C:\Users\*user name*\Documents\My Games\Fallout4
[General]
uInterior Cell Buffer=12 number memory used in the premises
uExterior Cell Buffer=144 number of memory used in open space
bUseThreadedBlood=1 to use the multi-core processor when processing blood
bUseThreadedMorpher=1 to use the multi-core processor when processing materials
bUseThreadedTempEffects=1 use multi-core CPU processing effects
bUseThreadedParticleSystem=1 to use the multi-core processor when processing scripts
bUseThreadedAI=1 use multi-core CPU processing, artificial intelligence
bUseMultiThreadedFaceGen=1 use multi-core CPU processing when generating entities
bUseMultiThreadedTrees=1 use multi-core CPU processing vegetation
iNumHWThreads=8 number of compute threads
iPreloadSizeLimit=262144000 before loading into memory(can increase boot time)
bUseHardDriveCache=0 do not store cesl on the hard disk

[BackgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
Improves performance with powerful CPU...too lazy to paint
[Papyrus]:
iMaxAllocatedMemoryBytes=5000000000
Then change the value marked ******* the value corresponding to the amount of your RAM in the system, by consulting the tab below:

if you have 4 GB of RAM -> iMaxAllocatedMemoryBytes = 2000000000
if you have 6 GB of RAM -> iMaxAllocatedMemoryBytes = 3000000000
if you have 8 GB of RAM -> iMaxAllocatedMemoryBytes = 4000000000

to add in section [General](Actually the hero of the occasion))I Want to note that this is not a range and the number.So when you first start the textures loaded a little longer.

iTextureUpgradeDistance1=9600 (default 1200)
iTextureUpgradeDistance0=4800 (default 600)
iTextureDegradeDistance1=12000 (by default 1500)
iTextureDegradeDistance0=4400 (default 800)

You can visit different options to increase two times from the default fps in General or sits down and the situation improves(not much) don't forget to change VideoMemorySizeMb=8192 for VideoMemorySizeMb=4096(since these values are strongly connected and depend on your system)the larger the value, the texture will be longer loaded but they are loaded more and Vice versa.

The system needs a powerful!!!(but on average will go with lags)as a result, any under downloads and soap textures!all clear and beautiful.
And warns the download locations may be increased and the game eats up to 12GB of RAM(in my case, as gives under 6GB video memory)

Tested on 3600Hz i7 16GB RAM GTX770 2GB memory(fairly average PC everything on ultra + this config gives 40фпс playable)
52 Comments
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R
RGC 09.11.19

Unfollow somebody? The no opportunity to check

d
david11 09.11.19

Please unsubscribe who tried and what happened or did not happen.(with your configuration)to pick up as many good combinations of parameters and iron.As this is a real problem Fallout 4 even on powerful hardware.

C
Castell400 09.11.19

Played for a few minutes, changes in the speed of loading did not see, but the texture was blurred for a couple of seconds only after the first load after starting the game. Now after a quick move the red mile immediately clear, and is not loaded for 5-10 seconds, so that works for me. No lag, I play on ultra with Locke 30 fps (got drawdown from 60 to 30 in the city and using the sight).
i5-2500k 3.3 GHz @ 4.5 GHz Zotac GTX 770 4gb, 8Gb RAM, 1600x900.

d
david11 09.11.19

Castell400
Try 40 to lock(via ENBost) very comfortable.and volume light on high to deliver.I have iron similar to below 40 never fell.

r
runemaroon 09.11.19

david11
AMD Phenom II X6 1100T, MSI 770gtx 2GB, 8GB RAM on ultra with max draw zolnostju less than 40fps in the open area falls only in large-scale battles and then not always, in your case the i7 to pull need, I see no reason in the config, the game is put on SSD will not podzagruzok

N
Night3751 09.11.19

play the game with 60 fps without upload and dances with a tambourine on AMD FX-9590, MSI R9 390X and 16GB operatives)

R
RikoChiko 09.11.19

uInterior Cell Buffer=12 number memory used in the premises
uExterior Cell Buffer=144 number of memory used in open space
These settings can break the saves and cause crashes and they affect the range.

d
david11 09.11.19

Recochica
These parameters exactly for what I wrote there.the saves he could not spoil .if you are certainly not bothering uGrid(which is just the same and distance increases) And about the missions they could be in Skyrim due to the fact that the engine was 32бита itopo memory 4GB is not enough.Now when you have these settings put uExterior Cell Buffer=144 uInterior Cell Buffer=12 get sickly reserve memory to avoid crashes!!!Check for yourself if you don't believe.

d
david11 09.11.19

Night3751
And you primates)Run sprint at Bostan and then stop in front of some sort of broken machine.And maximum texture quality loads in a couple seconds)

d
david11 09.11.19

runemaroon
Game percent not at all he uses.)And the load will be.As this optimization!!!!)The game is just so determined and that's a fact!Just take a look.Once in max as loaded only landscapes wall characters and objects which you can pick up ....And minor a little later)

N
Night3751 09.11.19

david11
eyeing every time) and all in max as loaded at once)

d
david11 09.11.19

Night3751
Lucky pancake)))to you)

f
fre33e 09.11.19

david11
but if I have 6 GB of RAM, th to write in the first paragraph?

d
david11 09.11.19

fre33e
4096

H
Hikami 09.11.19

and if I have in F4.ini no such parameters what to do?

d
david11 09.11.19

Hikami
They are there and should not be))you just put down that's the trick))

m
maksfighter 09.11.19

iTextureUpgradeDistance1=9600 (default 1200)
iTextureUpgradeDistance0=4800 (default 600)
iTextureDegradeDistance1=12000 (by default 1500)
iTextureDegradeDistance0=4400
it works everything else is bullshit

m
maksfighter 09.11.19

Hikami
hands to finish but with this I really works only here these lines
iTextureUpgradeDistance1=9600 (default 1200)
iTextureUpgradeDistance0=4800 (default 600)
iTextureDegradeDistance1=12000 (by default 1500)
iTextureDegradeDistance0=440

m
maksfighter 09.11.19

Night3751

m
maksfighter 09.11.19

The PEOPLE Who wrote here that the textures should be better to write -1 where, exactly?