Arsenal: New or Old (Doom (2016))
Which arsenal will you vote for: Old or New.PS: Suggest your own version of the new arsenal.
except that they added a couple of new ones (automatic, hand grenades, Soulcube)
Wow, "a couple". The Arsenal has become noticeably larger. But one more thing: the guns are old, but changed!
The functionality of the arsenal has changed. BFG does not hit the area, but more pointwise in Doom 3. Plasma has a lower rate of fire, for example.
The rest of the arsenal has not changed very much, therefore, it is quite suitable for the status of the classic.
OK.
A.Soldier of Light
BFG hits not on the area, but more pointwise in Doom 3.
This is just the consequences of the transition of the game to work-3d space. The calculation formula is a little different, I don’t know how to explain it exactly.
In Doom2, the BFG hit simply: everything that falls within the player's sight at the moment of the shot dies. In Doom3, it turns out that the BFG releases a large shockwave with a shot, and only injures those who hit it. Maybe it was just difficult for the developers to implement the check 3D space in order to calculate the areas that should be affected by the BFG? Who knows ...
... and yet, in its basic essence, the arsenal is the same. And my main requirement for the arsenal is not to change this essence. It is already different. They will remove the SoulCab - let them. Change the plasma rate of fire a little - I will survive. But change the arsenal for millions of identical ones. guns a la Call of duty ... thanks, no need.
Maybe it was just that it was difficult for the developers to implement checking the three-dimensional space in order to calculate the areas that should be hit by the BFG? Who knows ...
Maybe they just decided to make a new type of BFG, that's all;)
But change the arsenal for millions of identical guns a la Call of duty ... thanks, don’t.
How is it a million alike? Model type m16? I would only be glad of such a change as the introduction of a weapon upgrade system into the gameplay. As it was in Quake 4. That is, the arsenal remains, but the cannons are becoming more effective.
A.Soldier of Light
How is a million alike? Model type m16?
You know ... in Cod there are a lot of guns that look a little different, slightly different characteristics, but in fact they are all the same machines. Only a little differently farts, that's all. And in Doom, each weapon is distinctive , with its own character, and style of shooting. There are simply no similar weapons.
And the upgrade system is yes, good.
bfg you can leave the coolest weapons and a plasma launcher, and you can also add or come up with a bfg 11k from quake 3 arena bfg 10k
Well, there is no way without a bfg (BFG11K!), And without a shotgun, this is no longer Doom) A machine gun or a submachine gun, a rocket launcher (also cannot be removed, this is sacred!), As well as an energy one, and not necessarily a plasmogun. And also grenades, maybe new things to add. For example, auto-turrets, mines with sensors - it doesn't hurt. A flamethrower would do well, too. A chainsaw or something similar is a must.
Jackson [x]
The main thing is that there are no lasers, shmazers and other rubbish.
The laser was in Doom 64, this is a completely normal cannon, unique, like the soul cube and artifact from Doom 3 and Doom 3: RoE. So the laser is good, the main thing is to do it normally so that it fits into the general arsenal.
Chainsaw, fists / legs, pistol, shotgun, double-barreled gun, heavy machine gun, heavy machine gun, rocket launcher, plasma launcher, railgun, BFG + multiplayer weapons.
In the blog infa that the gauss cannon will appear. The same rail, count 8) Good news.
As for me, the DooM series really lacked an assault rifle, in DooM 3 a PP appeared, but there was no assault rifle, there was no weapon that would be more powerful than an PP, but for example, it was more accurate and less voracious than a minigun and finally it was made, I hope that There will be a PP, all the same there should be a variety of weapons and of course I would like a more powerful rocket launcher, otherwise, judging by the gameplay, it is somewhat weak and I hope that the shotgun will be more powerful than in the gameplay, otherwise it was alarming that GG planted too much even in ordinary zombies from shotgun, in DooM 3, for example, a shotgun was the main weapon in the game, there was a PP of course, but it clearly lacked firepower, and a shotgun with a shorter range was still much better in terms of the fact that even strong enemies at close range carried away with 2- 3 shots, I hope that the new DooM will also be.