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iamviktor 10.11.19 11:05 pm

Physical damage (Diablo 2)

Hi all. Tell me where you can see the full guidance on the calculation of physical damage.
Example:
- Basic weapon %ed damage (runeword ed);
- additionally, there are parameters % to demon;
- regular ED (forti);
- aura of fanaticism;
- ED my passive and active skills.
As if to calculate all of the damage does not show up in damage. More precisely, it does not appear % to demon, I read that it comes with the base damage and the flat type (add damage) BUT! In what is the final digit it converts the total damage other components?
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f
firkax 10.11.19

https://www.playground.ru/wiki/diablo_2/mechanics/raschet_poluchennogo_povregdeniya_damage/

Here is the complete all damage.
If about the physical for most attacks (not Smith):
1. look at the numbers that are written on the arms in place one-hand damage or a two-hand damage,
2. add all the +damage bonuses from everywhere except the arms
3. then add all +damage% bonuses (again, except weapons), which are suitable to the situation: that is, the %damage with the selected skill %damage from all passion, which must now act %damage with armor(forti), gloves, etc., %damage from charnov(but it seems they do not exist), %damage to demons (if the enemy is a demon), etc. - all these percentages are simply summed together in one large percentage of which is applied to the damage which happened after paragraph 2
4. if triggered Crete/dedli the damage is multiplied by 2

i
iamviktor 10.11.19

firkax
Yeah, I saw this topic, but there is a Calculation of the damage (damage) not applied.
I have
firkax wrote:
. look at the numbers that are written on the arms in place one-hand damage or a two-hand damage,
2. add all the +damage bonuses from everywhere except the arms
3. then add all +damage% bonuses (again, except weapons), which are suitable to the situation: that is, the %damage with the selected skill %damage from all passive
it's all in theory I understand, but in practice there some kind of formula needs to be.
For example, the barbarian has a 30 strength, it has 1-2 damage with fist. We take and put on his ax 3-6, and in the window of stats we see that the damage 3-7 if we are pumping force, it will be 3-8. I need it! base damage is the one with the axe (3-6) or taking into account the damage the barbarian with his hands (3-7) if I swing mastery, frenzy, in, this axe will make 2 holes and put ranford on %ED, how this damage will grow:
something like (3-7)*ED(runeword) + (3-7)*ED(skills) + (3-7)*with ED% to demons + (3-7)*ED(with fortica) or there will be (3-6), but how then to link the power from which the damage also depends.
In General, I would like to direct it to understand all this mess.
PS with double damage and crit understood, there is x2), but what is x2 - it is a question-voprosische!

f
firkax 10.11.19

Base damage - that is what is written on the axe, well, I wrote in the first paragraph.
Power is another %damage bonus (for contact-improvisers, and archery there dexterity) that is, it is in paragraph 3
Mastery is a passive with a %damage bonus - in this paragraph 3.
Force, mastery, forti, jewels (if they are not weapons), % bonus from frenzy - all are combined for a final percentage that is then applied. It seems only jewel +% damage to demons even if stuck in the weapon act as if it is not in it. And a bonus with the fretboard is not written on the damage of the axe (and almost anywhere else) but in fact it is there.
And so no matter what is plugged into the axe, an important total damage that is written on it (if there is no elemental damage).

X2 it's simple - the damage to Crete twice the normal damage.

m
minovalo 10.11.19

http://www.mannm.org/d2library/faqtoids/physd_eng.html
Should this combination of letters of some strange language to add to trihofitia?

i
iamviktor 10.11.19

passed
Yes, I found this topic, you are in the early topics mentioned. But you have to be very educated to read English and to adapt myself.

i
iamviktor 10.11.19

firkax
Thanks, approximately understood.
Therefore if we plan to beat the demons and we offer a choice of fortic or LoH gloves (gloves lohan), despite the fact that the damage does not show up in stats, we choose gloves lohan?

T
T-Fox 10.11.19

iamviktor
select fortik, sell, take the proceeds rune gloves, the difference-in his pocket.

r
redoolf 10.11.19

Interestingly, and tested whether who-thread what is the minimum resist for minions and monsters -255%? I'm just nowhere else but in this PG-shnoy article of such information are not met. Somehow doubtful.

K
Klassewer 10.11.19

firkax
From the article:
To minions and monsters:
The minimum resistive - -255%.
--
For the skill Blessed Hammer ignores all resists from Undead and Demon monsters.
--
For skill Static Field is ignored negative Lightning Resist of the enemy.
Are you sure it all really works?

r
redoolf 10.11.19

Yet, by the way, there's nothing there about the fact that the excess PDR/MDR reduces Nefis/physical damage respectively in combined attacks.

f
firkax 10.11.19

iamviktor wrote:
Therefore if we plan to beat the demons and we offer a choice of fortic or LoH gloves (gloves lohan), despite the fact that the damage does not show up in stats, we choose gloves lohan?
Well, if all enemies - demons and except for damage do not care about anything that gloves be a little better (350% vs 300%). But apart from damage, there is still a lot of things given are useful and happen to meet somewhere not-demon. And gloves much cheaper (almost free) so difficult to compare. And you can still wear this and that and the damage will be even greater.

f
firkax 10.11.19

Klassewer wrote:
Are you sure it all really works?
Of course not sure. Even officially declared that no labels except for official announcements to be trusted (but even the official announcement may eventually become outdated, so to believe they are probably only in the first day or week after they are written). And this wiki is obviously not an ad but just some theory.

About the resist was tested many years ago (this article was already and it was written 255) by Sorka with cold mastery on the mob wearing her removing +skills - it looked like he minimum -100% but since then could change.
About hammer - this ignore canceled like racetam whether 2012 whether 2015.
About static is not checked, you can check yourself.

K
Klassewer 10.11.19

firkax wrote:
Of course not sure. Even officially declared that no labels except for official announcements to be trusted (but even the official announcement may eventually become outdated, so to believe they are probably only in the first day or week after they are written). And this wiki is obviously not an ad but just some theory.
PG style short xD
firkax wrote:
About hammer - this ignore canceled like racetam whether 2012 whether 2015.
There was the ignore Undead, because supposedly Blessed
firkax wrote:
About static is not checked, you can check yourself.
Baal under escort andor LR loses more than 50% of HP from the statics. The idea and facets of the same story (but then I'm not sure, rather no than Yes)

m
minovalo 10.11.19

Target Lightning Resist reduces damage: LR 50% halves damage, and thus the current life is reduced by just 12.5%. Although Lower Resist and Conviction can reduce LR >0% and prevent it from decreasing damage, if they result in LR <0% this won't increase damage.
On the same third party there is even a sign of damage according to Statics from the -elr% in combination with convoy/LR.

And PG-Wikia suggest not to read something, except for transfers by imbuia, particles, etc.

f
firkax 10.11.19

Klassewer wrote:
There was the ignore Undead, because supposedly Blessed
No, were ignored and undead and demons, for sure. The only one immune to the hammer is magic immune animals was very rare mobs.

Klassewer wrote:
Baal under escort andor LR loses more than 50% of HP from statics
1 Cust? It would hardly have been possible even if a negative resist were taken into account, because the conventional static takes 25%, with the resist -100% it would have doubled to 50% and no more.
But if you're talking about Hellen withdrawal limit 50% of what he resists is not connected. Just when the last caste statics was like for 50.1% of HP then snimaetsa to something less than 50%. And when HP is less than half the static is not valid. I mean the damage of static this limit does not cut, cut only the ability to cast on the mob.

f
firkax 10.11.19

passed wrote:
And PG-Wikia suggest not to read something, except for transfers by imbuia, particles, etc.
You have your phrase in English repeat what is already above was written in Russian. Why? You Anglophile? Or do you read in Russian do not really know and did not think that it is already written? Or do you think what is written in a strange language automatically gives credibility to the quote?

K
Klassewer 10.11.19

firkax
Yes, something like that. BUT still NOT the resist is ignored if <0. Static that shoots up to HP <50% ;D.

f
firkax 10.11.19

Klassewer wrote:
Yes, something like that. BUT still NOT the resist is ignored if <0. Static that shoots up to HP <50% ;D.
Where does the resistance do? To remove staticom to less than 50% and the mob with 90% resist. First we bring down him HP to 50%+1хп, then kastuem static. Statik removes 25% of current HP of the mob - that is 12.5% of the total. Because of the resist of 90% is taken in 10 times less - 1.25% of full HP. The mob remains 48.75% of HP less than 50%.

i
iamviktor 10.11.19

firkax
Thanks, the meaning is clear.
T-Fox
Yes, a good option, but the question remains, in the end you can't even remember what started the topic, but who can and will adjust formulas for calculating damage, taking into account all the nuances.

K
Klassewer 10.11.19

iamviktor
https://diablo3.ingame.de/diablo-2/calculatoren/dmgcalc/
XS, can try.
Like firkax explained about all formulas (except the +ed% from strength and dexterity, perhaps)