What did Half-Life teach you? (Half-Life)
Let's just talk about what we fans have learned from Half-Life.I want a game where you can kill children without return. I'm waiting for a game like this
Then Fallouts in hand, classic. Kill as much as you want. Only then will they really set a price for your head, but ..
783001 "And so in games there is nothing like that, what to learn."
A gradual improvement in reaction, reflexes and the speed of assessing the situation in this game: p
You can also slightly improve eloquence skills (although primitive answers are given in games, but if you correct them, then it is quite possible to use them in life) =)
By subject: 1- "Look around in search of G-men" =)
2- "Do not wait for prompts: they will not be there anyway"
3- "How to interrupt 3 warriors with a crowbar and lose only 20hp" xD
But seriously, what I taught:
walking around the city, restrain the desire to climb into each hatch in search of extra cartridges and charging batteries,
while walking around the city, restrain the desire to climb every fire escape in order to better see everything from the roof and shoot some flying object in the sky,
walking around the city, restrain the desire to move boxes and boxes into a pile in order to climb on them,
and a lot of things you want after HL, walking around the city ... :)))
Rather, she did not teach. Telekinesis is tricky. I tried to lift the can, but I couldn't.
I got grades in physics, because of the lambda)
The game taught me how to smear Qwaki, taught me how to soak, soak, soak and soak again, taught me to be in the first place in meat, taught me how to make cards, taught me how to keep
three mounts at home.
Hate people with suitcases, use laser streamers, break boxes, don't be afraid of aliens.
Do not push any carts into any rays. - that's for sure :)
Half-Life taught me to accurately beat in the jaw with a mantle ...
(even Nihilant was killed with a crowbar hehe =)
Taught before starting the game, first to climb into the control settings and graphics (the latter, rather, taught HL2).
Taught not to respect games that do not have a console, a convenient first-person camera and a knock-clip))
Taught me not to vomit at the sight of games with old graphics. He taught me to appreciate, first of all, the plot and gameplay.
But the most important thing: she taught, holding an RPG in her hands, to turn the valves with the power of thought.
Carry a crowbar, a Glock, a shotgun, an assault rifle with a grenade launcher, a crossbow, an RPG, a revolver and grenades
She taught me to appreciate classic games, to judge games by the atmosphere and plot, not by the graphics, and this is the most important thing ...
Now I know exactly what the game taught me - to selectively treat all sorts of newfangled crafts.
KIR_AKA_NIK
Great post! Plus.