32-bit system (Thief (2014))
Will Thief 4 run on a 32-bit system !?Nothing is written about the Windows version in the requirements, but at least 4 gig of RAM is required, so I don't think it will go to 32
There are two shortcuts in the game folder. One at 64, the other at 32. So I think yes, it will.
The game immediately installs shortcuts for the 32 bit and 64 bit versions. Goes;)
guys in the 32-bit version of Windows there is a critical lack of RAM, you need 8GB 32 bit sees less than 4GB only if you reduce the detail in the game and very much in the BaseEngine file
AdroV
and what kind of hardware do you have, sign off if it does not lag on 3 gigs
I have i5 two cores 4g operatives and vidyuha 560 gtx ti lags it is not possible to play win 7 32 bits
another computer i7 4 cores 8g operatives and vidyuha 560 gtx ti win 8.1 64 bits everything is perfect all mothers asus
Nobody knows if an XP compatibility patch is planned? The hard disk is large and there are no problems with installing the second operating system, but I would not want to split the mentioned disk in vain if such a patch is planned.
tullius is
unlikely. XP does not support dx10 and dx11, and dx9 does not. Developers will certainly not rebuild executable files from scratch on a different api.
And if I have w7x32 (86) and 8gb operatives, and the laptop sees everything (in the sense of Ram), then there will be norms ???
Great Axel
"I have w7x32 (86) and 8gb operatives, and the laptop sees everything"
this cannot be even theoretically. This has already been discussed 100,500 times. I am a programmer and I know enough about 32-bit architecture - the bit capacity of the processor is determined by the number of binary bits that can be transmitted or processed by the processor at the same time. For example, a 64/36 processor capacity is a 64-bit data bus and a 36-bit address bus, i.e. the processor processes 64 bits at the same time, and the address space is 2 ^ 36 (64GB). OS can be 32-bit and 64-bit. Using simple arithmetic, you can calculate the address space of both versions - 2 ^ 32 (4GB) and 2 ^ 64 (with a 64-bit OS version, the address space rests on the processor's address space, if it is less than 64 bits).
tesla707
well, I have it! I don’t know how theoretically, but practically have you heard about ReadyFor4GB ???
Great Axel
"ReadyFor4GB"
read this again the
address space of both versions - 2 ^ 32 (4GB) and 2 ^ 64 (with a 64-bit version of the OS, the address space rests on the processor's address space, if it is less than 64 bits)
I did not come up with this true.
and this govonoprogramma simply changes the label in the system properties and will not give you any physical memory. I can write you a dozen of these, you will have a GTX 780Ti and an i7-4770K and 1TB of RAM.
Do not know. I have Win7 x64 and the game starts from x32 and it runs normally does not slow down and does not lag
I reread the topic and thought: it turns out that if some crazy programmer had the idea to burn down the 64-bit version 98, then games like "Thief" would work on it?
tullius
"if some crazy programmer had the idea to burn down 64-bit version 98, then games like" Thief "would work on it?"
in fact, yes. But simply rebuilding 98 by 64 bits without upgrading the kernel will be of no use. most drivers no longer work with such an ancient kernel.
Well, that's why I wrote about the crazy programmer. Although the current Microsoft developers also have excesses in terms of combat madness. Especially in the heat of fighting XP. They would have taken its 64-bit version, made a full-scale upgrade - and the profits would have been at least equal to those from all crafts, starting with Vista combined. But no: they say that after the support was turned off, all the loopholes that could exist for hackers were immediately opened. At the same time, they forget to mention that antivirus software and firewalls on most systems are third-party. But in English there is also a saying "they do not seek from goodness".