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Gray_Wolf 95 22.11.21 12:58 am

The bandit camp does not count. (The Witcher 3: Wild Hunt)

On the first playthrough of the game, it was all the same and on the second playthrough it got up. Who faced this is being solved?
Spoiler
Also a problem with a prisoner who does not want to be released.
He is in the house, but he does not come out even when I open the door. The dialogue with him also does not become active.
Spoiler
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R
Ryogi Shiki 22.11.21

ancient bug

b
benites 22.11.21

unsaved prisoners, non-speaking traders ... the game is rich in bugs

R
Roman Pivovarov 22.11.21

Gray_Wolf 95
Only a new game will help or over 100500 times of reloading saves before clearing the camp

G
Gray_Wolf 95 22.11.21

Roman Pivovarov
This is exactly the new game.

p
predator999 22.11.21

Well, it doesn’t count, and to hell with them, it doesn’t affect anything, but in general it’s strange that they didn’t fix it. But the merchants are desirable so as not to be bugged, they can win a card in the gwent.

L
Levokos 22.11.21

These bugs have been fixed since version 1.09.
UPD. Passed at home (Steam, Gog, Origin - version 1.11) - I did not see these bugs. There is a possible conflict of mods that add a lot of loot and recipes to the chests.

R
Roman Pivovarov 22.11.21

Gray_Wolf 95
Then the problems of the patch. Apparently you are playing on the old version

G
Gray_Wolf 95 22.11.21

Roman Pivovarov
1.11, latest version.

Levokos
Mods were not installed.