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NemoDog 25.11.21 12:36 am

10mm pistol damage question (Fallout 4)

There are two pistols, one has the affix "25% less consumption of one", the other "fires an additional projectile". With the same modifications, they have different damage, the first one has 55, the second one has 88, and the affix for an additional round only works with an automatic receiver. Why is the damage different then? The first pistol was knocked out at level 10, the other at level 52, maybe this is the case?
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a
anton87yar 25.11.21

NemoDog
))) Shoot from the hip and see for yourself!)

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RGC 25.11.21

NemoDog
Damage is shown taking into account an additional shot, so with the same modifications the barrel with an additional shot should have almost 2 times more damage, this effect cannot work only with an automatic receiver, because this is just the effect of a legendary weapon and it does not come from the receiver. does not depend

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NemoDog 25.11.21

RGC
The fact of the matter is that the damage is not 2 times higher. It should be 110, but in fact 88. It's just that visually, with an automatic receiver, cartridges fly out one after another. And with the usual there is no such thing. If only they 2 simultaneously fly out, but this is not noticeable at all.

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Rolento 25.11.21

Consider the influence of your perks

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NemoDog 25.11.21

disaper
Perks have nothing to do with it)

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NemoDog 25.11.21

RGC
By the way, only 1 round is wasted when fired. With a conventional receiver, although due to the property it should be 2.

m
mooseyaka 25.11.21

no, this is just the property that one cartridge is yours, the second is magic.
olso, put the same receivers on both (should show the same damage), and try to shoot at someone - you will see the difference.

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RGC 25.11.21

NemoDog
No, it shouldn't, this extra. the shot takes off, but only 1 cartridge of
mooseyaka Nifiga is
consumed there will not be the same damage, on guns with an additional shot, the increased damage is shown in stats due to this property

m
mooseyaka 25.11.21

RGC
Oh, look. I believe that the stacks damage of the type not 100% of the damage, but the base damage from this shot, something like 32, instead of 52, or whatever the maximum, in short, without the perk for damage from the weapon type.

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GrazY_PitoN 25.11.21

An additional shot does not change the damage figure. P.S. when shooting at the VPBX, the additional shot does not work. Only from the hip. And it works not only on automatic but absolutely on any receiver.

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B0ND 25.11.21

How infuriating this stupid crap without a description is. When reading the scripts of the perk, an additional shot in FO4Edit, you can understand that accuracy is lost and damage is added. These morons from Bstseda have brilliant ideas from somewhere but implementation = shit. At first I was glad that this skill was working correctly logically, but it turned out to be completely cheap. Let me explain why.
If 2 shots really took off and both of them had a calculated physics, then the damage figure would not be multiplied by 2, as any fucking two-man might think. Because there is a formula for calculating the damage. It involves the armor of the target. And if the target has no armor, then the damage would really be 2x. BUT epana mother in the case of two flying shots, the total damage from two cartridges will be less than 2x and not by a fixed amount, but by an amount depending on the target's armor.
Example.
1. A weapon with 100 damage shoots at 10 resist armor, the damage (the formula is slightly different, but the meaning is the same) is obtained = 90 damage.
2. Weapon with 50 damage 2 rounds at a time for 10 armor is 40x2 = 80 damage.
If the target's armor is not 10, but more, then the difference in the final damage will be greater AND WILL DEPEND ON THE RESIST AND WILL NOT BE PERMANENT. And these stupid boughs from the Arbor do not know school mathematics and added a constant value to their weapons. And in general, for such bestial, ill-conceived, moronic and narrow-minded legendary perks with the monstrous capabilities of the engine, I would have fired a third of the Arbor staff.