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GAMER_UKRAINE 25.11.21 01:06 am

The game lags in the menu. Found a fix. I don't know if it works (Call of Duty: Black Ops 3)

Strange site and I'm afraid to download it. Who wants to check I can throw the link. If there is another solution to the problem please post
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g
ghoul666 25.11.21

This line is not in the config. Where should this file be? In the folder of the game itself?

c
chevtasv1997 25.11.21

For those who do not have the line in the config "// Thread count for handling the job queue
WorkerThreads =" 2 "// 2 to 4"
It can be added manually between
"// Fraction of video memory usage to target
VideoMemory =" 0.95 "/ / 0.75 to 1 "
and
" //
// Display
// "
After that, save the changes and set" Read only ".
In general, for anyone interested, I can throw off all the lines of my config, I changed some values ​​there and achieved a stable FPS without friezes.

g
ghoul666 25.11.21

chevtasv1997
Throw config, interesting

c
chevtasv1997 25.11.21

ghoul666
Here, I can't vouch for a stable robot from the rest, the characteristics of the PC for which the config in the profile rules.
If it doesn't help at all, I ask you not to throw tomatoes, I'm an electrician by training, not a programmer)
Spoiler //
// Gameplay
//

// Frame rate cap (0 for none)
MaxFPS = "75" // 0 to 1000

// Show current framerate on screen
DrawFPS = "1" // 0 or 1

// Toggle framerate smoothing
SmoothFramerate = "0" // 0 or 1

// Horizontal field of view in degrees assuming 16: 9 aspect ratio
FOV = "90" // 65 to 120

SplitscreenOrientation = "0" // 0 or 1

// Enable network voice chat
VoiceChat = "1" // 0 or 1

// Enable occlusion of sound behind solid surfaces
SoundOcclusion = "1" // 0 or 1

// Mouse smoothing amount
MouseFilter = "0" // 0 to 10

MouseAcceleration = "0" // 0 to 1

MouseSensitivity = "4.52" / / 0.1 to 30

// Mouse vertical sensitivity
MouseVerticalSensitivity = "0.022" // -1 to 1

// Enable vertical look with the mouse
MouseVerticalLook = "1" // 0 or 1

// Maximum number of simultaneous human corpses
CorpseCount = "32 "// 1 to 32

// Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
MaxFrameLatency = "3"



//

// Set to zero to force auto-detect to run at startup
AutoDetectHasRun = "1" // 0 or 1

// Clear to check driver against recommended
LastDriverNvidia = "0" // 0 or bigger

// Clear to check driver against recommended
LastDriverAMD = "150020" // 0 or bigger

// Fraction of video memory usage to target
VideoMemory = "0.95" // 0.75 to 1

// Thread count for handling the job queue
WorkerThreads = "2" // 2 to 4

//
// Display
//

// 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
FullScreenMode = "0" // 0 to 2

// Window X position
WindowX = "3"// -8192 to 8192

// Window Y position
WindowY = "22" // -8192 to 8192

WindowSize = "1280x960" // any text <- write your resolution

RefreshRate = "75" // 1 to 240 <- write your monitor refresh rate

// Monitor index to use for fullscreen
M "1" // 0 to 8

// Vsync only applies in fullscreen
Vsync = "0" // 0 or 1

// Percentage of window resolution that the 3D scene renders at
Resoluti "90" // 50 to 200

// Color spaces for monitor output
DisplayGamma = "rec.709" // sRGB, rec.709, or rec.709 - Limited

// Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
BackbufferCount = "3"// 2 to 3

//
// Graphics
//

// LOD's to drop on models, lower numbers are higher quality
MeshQuality = "6" // 0 to 8

// 0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
TextureFilter = "2" // 0 to 2

// Number of mips to drop on streamed textures, lower numbers are higher quality
TextureQuality = "1" // 0 to 3

// Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
TextureQualityFX = " 5 "// 0 to 15

// Number of mips to drop on reflections, lower numbers are higher quality
TextureQualityProbes =" 15 "// 0 to 16

// Number of mips to drop on sun shadows, lower numbers are higher quality
TextureQualityBakedSunShadows = "1 "// 0 to 2

// Force lowest mips to stay loaded instead of streaming
TextureLowDetailResident = "1" // 0 or 1

DisableDynamicLightShadows = "1" // 0 or 1

DisableDynamicSunShadows = "1" // 0 or 1

// Resolution of spot light shadows
SpotShadowTextureSize = "512" // 128 to 8192

// Resolution of omni (point) light shadows
OmniShadowTextureSize = "128" // 128 to 2048

// Enable multi-sampled soft shadows
ShadowFiltering = "0" // 0 or 1

// Number of lights with otherwise static shadows to force characters shadows on
ActorShadows = "0" // 0 to 16

// Enable volumetric sun and light shafts
VolumetricLightingEnabled = "0"// 0 or 1

// Number of raymarch samples for sunlight
VolumetricLightingMaxSunSamples = "4" // 1 to 256

// Number of raymarch samples for local lights
VolumetricLightingMaxLightSamples = "30" // 1 to 256

// Skip every other sample if color is constant
VolumetricLightingSkipSunSamples = "1" // 0 or 1

/ / Skip every other sample if color is constant
VolumetricLightingSkipLightSamples = "1" // 0 or 1

// Enabled order-independent transparency
OIT = "0" // 0 or 1

// Maximum number of overlapping transparency layers
OITLayers = "8" / / 8, 9, 12, or 16

// Screen-space ambient occlusion method
SSAOTechnique = "Disabled" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality,or GTAO Ultra Quality

// Anti-aliasing technique
AATechnique = "SMAA 1x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

// Per-object motion blur
Moti "Off" // Off, Auto, or On

Moti "Low" // Low, Medium, or High

// Better lighting for skin
SubsurfaceScattering = "1" // 0 or 1

g
ghoul666 25.11.21

chevtasv1997
Thanks for the

PS config : Damn, there are still friezes, although the fps in the game does not fall below 35, even in the most difficult mixes. The firewood on the video is the latest, about 1 gig of RAM is free in the system, but it freezes so that it is impossible to play.

c
chevtasv1997 25.11.21

ghoul666
Write down all the characteristics of the system, OS and the number of paging files.

g
ghoul666 25.11.21

chevtasv1997
config in profile, Windows 7ka, swap file - 8 gigs (ssd, so I didn't do any more)

UPDATE: increased the swap file to 10 gigs, friezes are almost not noticeable. let's see how the game behaves further. in general, with such poor graphics, such system requirements are already overkill. in the previous part, everything looked prettier, but here ...

g
ghoul666 25.11.21

In short, no matter how I danced with a tambourine, the friezes remained. Summary - into the furnace such a game. Better then I'll go to Fallout to play, although it's also a hack, only in terms of gameplay.

L
Lion_47 25.11.21

ghoul666
Checked right now, what exactly affects friezes. I did everything to a minimum, there are no friezes. Gradually began to increase some points in the options. It turned out that the textures affect the friezes. I put it on "average" and everything is zbs. I have been playing for at least 2 hours without friezes.

S
Sergo_Nizhik 25.11.21

thanks for this thing with kernels) on my system, drawdowns up to 2 frames have stopped now everything is stable)) thank you)

V
Vetal_Xp 25.11.21

ASUS R7 250x 1Gb video card.
AMD FX 6300 processor
10Gb RAM.
HDD

At Ultra FPS 10-20
But MSI Afterburner shows:
GPU load 80%
CPU 60%
Ram 9.000MB.
The friezes are tough.

V
Victor Tsoi 25.11.21

Kirpidon
And how to increase the paging file, under. otherwise I forgot (?)

G
Guest 08.02.23

thank you salem