Conversations with the Wasteland (Fallout 4)
In the statistics, I saw the columns Conversations with the Wasteland and Brilliant ideas, what is it?Alllex236
is when you yourself offer some moments in the main plot, and not the NPCs chew them on you. For example: not "Where can I get the key to Kellogg's house, Valentine", but "Do you think, Valentine, the mayor may have the key to Kellogg's house?" And I also did not speak with the wasteland = (
Alllex236 Wasteland
Talk is a charisma perk to tame creatures. You guide your weapon and it calms down. This is the wasteland talk.
Alllex236
Perhaps I did something differently, but I looked and decided that it was so. Maybe I'm wrong.
FOSTER_ok, don't talk nonsense if you don't know. Ingenious Ideas is the number of successful uses of the Savant perk. They have nothing to do with dialogues, except for cases of additional experience for persuasion. And the chosen answer option in the dialogue in 95% of cases does not affect anything at all in this game.
Voidwatcher
did not download this perk, because the intellect pumped up by 10, is it worth taking a savant?
Alllex236
In my opinion, this perk is not needed at all. A small chance of accidentally gaining more experience for any action is not such a necessary thing. And with a pumped-up intellect, he is completely useless. The higher the intelligence, the less chance of success. In addition, every time the perk works, the main character starts laughing like an oligophrenic, which personally pisses me off.