Mod Ultimate Ai (Medieval 2: Total War)
Can you tell me what changes he makes. And just write here everything you know about this mod ok?I bet, it was attached on my disk, for me the difference is that my army on the machine began to lose more often.
AI in this fashion has become smarter. I had such a case: he was
besieging a castle, and when the catapults broke through the wall, the AI ​​did not run out into the street through that dirk in the wall to be fired upon by my archers as it was in the original, he lined up his people on both sides of the wall and besides, he lined up so that my arrows and the catapult could not hit them. And diplomacy has improved a lot, everyone does not declare war to each other as in the original, but they will think three times before declaring war, and the AI ​​began to think about their own allies, help them, etc.
Has anyone installed Ultimat AI for 1.2? I bet but could not play for a long time. The game crashes on some 15-20 course. Ultimat AI for 1.2 is very different from what for 1.1. Here not only diplomacy changes, but also the system of construction and recruitment, the balance changes, new characteristics appear for the commanders, and on the battlefield AI behaves much more competently. BUT these damn flights !!!! I started the game 3 times and crashed three times. In the end, I got tired of it!
I’m not going to get into this mod, I don’t have guns, or I just have it, I’ve already upgraded the city to the last level, I don’t understand what’s the matter, play for England. Maybe who knows what’s the matter?.
Maybe it's too early, what year are you? And which version of the mod is for patch 1.1 or 1.2?
Gunpowder appears around 1240-1260. With patch 1.2 in general, in the region of 1300, which is historically more correct. So wait.
The message that gunpowder appeared, I received it a long time ago, I can already build towers with cannons in the castles, but there are no guns or shooters. Is this how it should be in this mod or is it a bug?
The fact that the message about gunpowder came in 1134 is definitely a bug! I played this mod for SRI in due time, and guns and arrows appeared. Didn't you change anything in the game folders? Why can't you build a cannon's workshop?
I changed so that the gunpowder was after the first move, and there is no workshop, you just can't build anything except catapults and a ballist. When you build a siege factory, the trebuchet should open up, but it didn't appear. Maybe this affects what the gunpowder has changed in the folder or the fact that I put the mod on version 1.1
I previously had the Land to Conquer mod, I did not delete it and put Ultimate right away. Maybe this is from that mod, I have problems with the game?