Melee Mega Core 2015 (Diablo 2)
Leave the robe that enters here
Breathe deeply the air of the dungeon
Take a two-handed sword that smashes
Down with life-giving potions!
There is no place here for archers and magicians.
Severe men live here.
Let us walk with bare
ass Enemies, we will cut them all to pieces!
We do not let assistants into the game
Traders - we bypass
randomly taken measurements we kill
With the Nubasiks a simple conversation We set out
on the path - the druid leads
And the valiant paladins heal
The barbarian will jump up and as HELL
- The mobs will forever remember the evening
Leave the robe - and with it all the clothes
Let there be a formation our indestructible Penetrate the
hellish breeze, ignoramus!
We will complete this race together!
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New Melee Mega Core Race is Open!
The last one ended with a tragic rip of half of the team (and indeed a lot of people died). Therefore, it was decided to start anew, with a clean slate
Link to the blog of our MC-movement on the server: link The
races will be held daily from 8 to 10 pm Moscow time
Goal: to complete the game on hardcore with eight contact characters without clothes, bottles and help from others characters.
Basic rules:
0. All Persians must be melee Persians.
1. Only 8 Persians for the whole game. No extraneous characters, dragging through - everything is done by the team.
2. Clothes and charms are prohibited. Two-handed weapons only! On the norm are only white two-handed, on nm + runners and blue, in hell any two-handed.
3. No bottles. Heal only with the help of paladin heals, level-ups and wells. It's the same with mana.
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Composition of the team:
1. Barbarian on BP, linden and berserk - Sergik
2. Druid-bear on Oak, shock wave and maul - ChronoExp [unv]
3. Paladin on holy freeze + vengeance + heal - imAhead
4. Paladin on conc + redemption + vengeance - meimyn
5. Paladin on salva + vengeance - yok0o
6. Paladin on conv + cleansing + zeal + heal - PrfFg
7. Paladin on fana + zeal + heal + prayer - lizard8484
8. Paladin on medi + cleans + zeal + heal - passed
Organizers:
ChronoExp [unv]
passed
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RULES
1) No maphacks or other cheats!
2) You can enter the TP from the city in case of departure from the game due to a disconnection. From TP to the city - only at the end of the act.
2.1) If squeezed - you can leave the game - otherwise there will be a lot of replay (in strictly extreme cases on the verge of UOOOOO, not often with this).
3) WP can also be used in order to catch up with the party members after the departure, well, to continue the act with the whole team.
4) In case of rip - swing the fallen with the enchant and the team gets +1 FFFUUU point. If the rip occurs on normal difficulty - run again, train more
5) You cannot pick up and drink bottles of any kind! Heal only with levelers, wells and heals of sticks.
6) Shopping in cities, treatment with NPCs is prohibited.
Exceptions for treatment: at the time of delivery of quests.
Corollary: no mercenaries.
7) Completed quests are surrendered at the end of the act. Don't run into town. An attempt to escape to the city means desertion. Punishment up to pc !!! 1111
Dezertir was
8) If one leaves afk, he warns about this and the duration of this. The whole team should guard it and not run forward (it is advisable to leave for the city altogether).
In case of especially terrible / long afc (more than 15-20 minutes), it is necessary to replace it. If it is not possible to find a replacement, but the departed afc is clearly sure that he will return after the specified period of time - by mutual agreement, we expect the main player; if it does not come out to be replaced, and the deserter cannot clearly say how much time he will need outside q2, the question of postponing until the next time / waiting for the boy / continuing to search for a replacement will be decided.
9) From clothes - only two-handed weapons are allowed.
In order not to run with fists, it is allowed to carry a starting weapon until a two-handed is found.
Wearing any gear other than two-handed is prohibited!
You cannot wear identified charms!
Accordingly, it is highly undesirable to raise white gear (so as not to get dressed).
For some reason, the gear picked up in a backpack can only be identified (!) In the city, followed by folding into a chest / throwing it out in the city.
It is not forbidden to lift unidentified gear, the ban on identification in the field should be enough so that this gear is not used for anything other than folding into a chest and transferring it to other Persians.
Two-handed and Jewels can be identified in the field.
9.1) On normal difficulty, only white / gray weapons are allowed. You can insert stones / runes / jewels, but you cannot collect runwords.
9.2) On complexity nm, it is allowed to carry any blue weapon, as well as runwords (I don't think it will be any kind of imba).
9.3) On difficulty hell, it is allowed to carry any weapon.
10) At the beginning of the game, write / nopickup - things will not rise from the ground. Only with Alt button.
11) In caves, etc.: it is allowed to do a TP near the entrance to the cave, so as not to stomp back through the empty cave (extra kilometers are useless).
12) Mandatory prefix in the character name "MMC_", upper case.
13) You cannot return to previous acts / difficulties!
14) Persians, and, accordingly, playing on the Hard Core, Ladder.
15) It is forbidden to use the help of Hi-level heroes (para-transport), and in general, the presence of Persians without the "MMC_" prefix is ​​prohibited in the game.
16) Quests that require entering the city can only be completed after the completion of the act.
An exception is the salvation of Cain (the whole crowd goes to the tristram), Ani (only one person, takes the bottle from Malakh and back to the TP).
Rewards from quests that require entering the city are collected only after the completion of the act.
17) The cowshed should be cleaned after killing the baal, this is the only exception to rule 13, and it is also allowed to buy a tp book for brewing a portal.
18) It is highly discouraged to be a Dimasik !!!!!
19) The druid is chosen by the leader. EVERYONE always follows the druid! Even if the druid went in the wrong direction, inform him to change the route, and do not take the initiative.
20) You have to be more punchy! We are not running away. We are waiting for the laggards. At the beginning of the location, be sure to check whether everyone has switched to it, if not, we are waiting.
21) You can go on reconnaissance only if you are a barbarian. And then, first you need to warn the others that they are on exploration. We do not need scattering druids with an oak and paladins with a salva.
22) If you need to be healed, don't run! Stand still, write 'h' and wait for you to be cured.
23) Experience shrine is banned! Skill shrine is taken by a druid. When another shrine is met, the barbarian takes it (provided that the druid cast an oak from the last shrine, and this oak did not die).
24) Another exception to the return: it is allowed, at will, to break the hf for each player separately, after the completion of the fourth act, in order to gain runes.
25) Exception for going to the city: you can go to the city to repair (earn gold by picking up). You can go to the city to repair only when you meet a new VP. And before the hike, you must warn your comrades.
26) Exception for receiving rewards: you can return to Charsi and Larzuk to receive a reward. Rare weapons are still worn only with hella.
27) Mules are prohibited.
28) The races will be held every day from 8 pm Moscow time for 2 hours. Gathering of participants on channel mc 10-15 minutes before the start of the race. All those who expressed a desire to participate, but did not manage to reserve the character, are also pulled up to the channel in case one of the main players does not have time / cannot / gets sick / died. The main participants in the race will be expected until 20:10, in case of absence of one of the main players, a substitute player will be selected (from those who can be contacted). Please do not be late and do not waste the time of your party members.
29) The accounts of the characters will be available to the organizers and substitutes. The responsibility for the safety of things lies with you (create Persians for MMC on separate accounts !!!)
30) All accounts and passes are sent to the organizers.
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Short chat commands:
w% NICKNAME% - waiting for comrade% NICKNAME%, we are not scattering anywhere.
w - wait for me!
h% NICKNAME% - Heal your friend% NICKNAME%!
h - heal me! (you can also write above the boss to make it easier to find)
afk% COUNT_MIN% - guys, I need to go back to% COUNT_MIN% minutes. Wait please!
z - Too dangerous. We retreat, we group, we are treated. We think how to get through.
f - Bigger guys! Keep in line! We crowd around the druid.
u - I see unique / champions. Let's get them in the face!
q - dangerous, I can quit the game. Everybody get ready for the
Q - AAAA, RUN, STUFF! We all exit the game by tactical exit
Tactical exit from the game:
All come out except the barbarian, the druid, and the salvapal. Then a druid comes out and a salvapal. The barbarian is trying to leave the TP in the city at this time, if he can. If it cannot, it also comes out.
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Skills, appointment and buildup of characters:
1. Barbarian on BO and berserk.
Spoiler
Useful skills:
Shouts: BO, BC (1), Battle Cry (reduce def and dmg of monsters), War cry (stun), Grim Ward (scare away), Howl (scare away, synergy to zerk), Shout (synergy to zerk) ...
Craftsmen: weapon_masters, speed, resi.
Combat: Leap, Berserk.
Purpose:
1. Gives all BO, BC.
2. Scares off unnecessary monsters + jumps.
3. Stuns and reduces the def of monsters.
4. Tanks.
5. Beats monsters in the impudent face.
Build up: for a start, you can use all the useful 1, then BO max, leap (about 10), zerk max, scarers-diminishing_defa (little by little), then download other useful skills at your discretion.
2. Druid-bear on Oak, shock wave and maul.
Spoiler
Useful skills:
Shape shifting: Lycanthropy (hp), Werebear (dmg), Maul, Shock Wave.
Summoning: Oak Sage, it makes sense to swing Grizzly for DMG, Summon Dire Wolf (+ hp bear), worm for poison.
Purpose:
1. Gives everyone an oak.
2. Will shock all mobs (!).
3. Tanks. Keeps the bear tanking too.
4. Beats monsters in the impudent face.
Swing: oak max, shock wave up to 14 (!), Further maxims are useful at your discretion (in no case do not swing groch and Spirit Wolf!).
3. Paladin on holy freeze + fres / cres + vengeance + heal.
Spoiler
Useful skills:
Defensive: Prayer, Resist Fire, Resist Cold
Offensive: Holy Freeze
Combat: Vengeance, Holy Bolt
Purpose:
1. Freezes all mobs with a sacred freezer.
2. Actively heals comrades.
3. Professionally roasts monsters with elemental damage.
4. If there is a danger of fire (FE) or cold (CE), CUT OFF the corresponding res aura. If the unique combines several hazards, priority is given to Fire res, and the other cut cuts Avenger 4.
Build up: all by 1, then holy freeze up to ~ 10 (more nn, there is a fig freeze increase), vengeance max + holy bolt max (alternately), prayer max, for the rest, add fire and cold cuts for dmg.
4. Paladin on conc + lres + redemption + vengeance.
Spoiler
Useful skills:
Defensive: Redemption, Resist Lightning, Resist Cold, Vigor
Offensive: Concentration
Combat: Vengeance
Purpose:
1. Runs with concentration, on dashes or when retreating - vigor.
2. If there is a danger of blowing up corpses or resurrecting the dead - use Redemption.
3. Professionally roasts monsters with elemental damage.
4. If there is a danger of being struck by lightning (LE), CUT OFF the aura from the cut.
5. If there is a danger of a secondary cold-elemental damage (see pala # 3), cuts in a cold cut (but only if there is no danger of light damage).
Build-up: passed by 1, except for Fire res, then Lres up to 10, then Vengeance up to 30 lvl, then Conc Max, then Vengeance max.
5. Paladin on salva + vengeance
Spoiler
As a matter of fact, the most powerful paladin.
Useful skills:
Defensive: Salvation, single_res_auras
Offensive: no
Combat: Vengeance
Purpose:
1. Always runs with salva.
2. Professionally roasts monsters with various elemental damage.
Build up: vengeance max + salva max (salve priority), single res auras (dmg gain).
6. Paladin on conviction + cleansing + zeal + heal
Spoiler
Useful skills:
Defensive: Prayer, Cleansing
Offensive: Conviction
Combat: Sacrifice, Zeal, Holy Bolt
Purpose:
1. URGENTLY cuts in cleansing if someone is cursed or poisoned.
2. In all other cases, goes with a convoy.
3. Dubasit zilom on insolent muzzles until blue in the face.
4. Actively heals wounded comrades.
5. If the eighth pal walks with insight, then the need for cleaning disappears.
Build up: everything on 1, then conv max + holy bolt max (alternately) + zeal 4, prayer + sacrifice the rest
7. Paladin on fana + zeal + heal + prayer
Spoiler
Useful skills:
Defensive: Prayer
Offensive: Fanaticism
Combat: Zeal, Sacrifice, Holy Bolt
Purpose:
1. Gives fun.
2. Actively heals comrades.
3. Dubasit zilom on insolent muzzles until blue in the face.
Stroke: everything on 1, then fana max + zeal 4 + holy bolt max (alternately), prayer + sacrifice the rest
8. Paladin on medi + cleansing + zeal + heal
Spoiler
Useful skills:
Defensive: Meditation, Prayer, Cleansing
Combat: Zeal, Sacrifice, Holy Bolt
Purpose:
1. This support fell. He walks with cleaning, and then with copper. If he collects insight, then wears her and walks with cleaning.
2. Actively heals comrades.
3. Dubasit zilom on insolent muzzles until blue in the face.
Build up: all 1, zeal 4, prayer max, holy bolt max, sacrifice max, cleansing || zeal rest.
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Players
List of those willing to participate. You can always get to this list, just leave your contacts in a personal and write how many days a week you can play.
(days a week are considered only those when you can fully devote yourself to the race, ie run from 8 to 10 Moscow time)
1. ChronoExp [unv]. On average 6 days a week.
2. passed (last_line). 7 days
3. Sergik. 3-5 days
4.yok0o. 7 days, but will be able to from 20:10
5. Stole. In spare
6. Hronomagistral. 3-5 days
7.imAhead. hz skol`ko dnei: C
8.lizard8484. 7 days
9. DailSow. 5 days
10. Progon_PK. On replacement
11. meimynnn. 7 days
12. prf. 4-5 days
13. firkax. On replacement
14. midtone. 3-4 days
15. Your nickname can be here!
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Current status: act 5 nm
Race statistics:
25.02 .2015 - gathered and passed the first act of the norm on
02/26/2015 - passed the second act to the summoner on
02/27/2015 - passed the third act and took an eye in the third. +1 rip of the paladin
02/28/2015 - the terrible third act
passed 03/01/2015 - the fourth act passed
03/02/2015 - the fifth act before Anya
03/05/2015 - the fifth act passed
03/06/2015 - 1 act nm before the catacombs
03/07/2015 - Andi was killed on nightmare and collected the staff in act 2
03/13/2015 - We solved the fool and passed half of the third act
03/15/2015 - 3 and 4 acts nm passed!
03/16/2015 - defeated Khf and killed Shenk
03/17/2015 - killed Baal on nm + 2 rips on nichl on snakes
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For now, the tasks are as follows:
1. Let's start the MMS! : D
He breathed deeply: D (hello from passed)
Who remembers?
To give up the end of the convoy.
1. For a freezer, I would change the attacking skill to zeal.
2. Can replace some kind of fallen with a shocker with a zeal (or make a hybrid out of a freezer - frieze + shock)?
w * AD86-1 in the base kaneshno nn, but in the spare I will stand.
shocker with zeal
What's the point? And what to sacrifice? Salva, conva, fan are needed all the time, concentration damages everyone, shock - only oneself. It is highly discouraged to turn off the frieze. Is that for the sake of the resists. Remains klensing, but this is a double heal (copper) + quick removal of curses, poisons (important, especially with a negative poison cut).
Please do not book the Persians in advance!
Aha, now they will run over and they will grab my media dealer. ; D
who can play how much
24/7 until des do us part XD
last_line
SergeyS1988
yok0o
Stole
Hronomagistral
imAhead
lizard8484
Added by.
We solve the problem with the pumping.
1. You can add a limit on the number of rips, after which we run again.
Example: if the total number of rips exceeded 5 times, we run again
2. Or the limit of the number of pumped Persians among the team.
Example: if more than half of the Persians in the team are pumped, we run again
ChronoExp [unv]
Offer unlimited. Perhaps this will serve as an incentive to play more accurately. Well, random rips .. well, no luck.
In fact, there is no difference between pumping / not downloading (except for time), because the segment passed before the rip has already taken place. It would be appropriate to show off a "clean" passage from the first try. IMHO.
DailSow
Progon_PK
Recorded.
last_line
Without a limit, if only one rip, do we run all over again? Or as many rips as you like, pump them all over? In the second case, in order to play more accurately, these pumping will obviously not serve as an incentive.
I agree about the timing. I see a lot of newcomers in the subject for MS, so I think it's better not to run again. Only if on normal (if we rip on the norm, there is clearly something wrong in the team game and we still need to practice more)
Who distributes roles in the team, or do you need to choose from the list above as you wish?
lizard8484
Each of the bases chooses a character for himself. Optional. BUT desires begin to be taken into account only when I start taking into account desires (I wrote, wrote this, but still already booked here: D)
ChronoExp [unv]
if one rushes, we run all over again
And the firm will be proud of us. ;)