Unlocking the mod manager in the game launcher. (Fallout 4)
The developers cleverly hid the button for calling the mod manager in the launcher to unlock it, do the following:in the Fallout4Prefs.ini file (C: Users Your name Documents My Games Fallout4), add the line bEnableFileSelection = 1 to the [Launcher] section, save.
The button is here:
Spoiler
I think the button will be made with the patches when the SDK comes out, so far they are useless
Jeff-xxx There is
simply no SDK, there is no point in the button either, so far there is frankly nothing to create plug-ins with.
Strchi There is a
sense, otherwise why have people stamped a dozen different managers? And there are already good mods.
Jeff-xxx
But they are without plugins, mostly ENB and retexture. Okay, I'm a bit fumbling, I'll try to return the normal button to the launcher
There is no button there, perhaps in the last beta patch it was removed, because I can't do nichrome
No longer relevant with the last patch, it was removed. Mods now have to be manually written to plugins.txt (C: Users username AppData Local Fallout4) and set to "read-only" properties, since when the launcher starts, it gives everything.
Yamaguchi-gumi
this crap has been done for a hundred years! they say, after the update, they did not cut it out!?
everything was gone, there is no button there!
Yamaguchi-gumi
didn't just read the comments! would delete the topic then che people are misleading !?
Better put NMM (Nexus Mod Manager), mods are just many times more convenient to install and uninstall, in one click, and the program is suitable for many games.
http://www.nexusmods.com/skyrim/mods/modmanager/?
Marionetco
You are dumb as a log, or inattentive. The topic was not created by me if that.