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ExDionis 12.11.19 10:20 pm

A few questions on the game. (Anno 1800)

Good day to all!
The game really came out gorgeous.

But cash once you generate about 10 o'clock met the following bugs:
1. Quest from a local resident to build a newspaper stand. Built as many as three. A zero response. The quest is failed.
2. Quest to settle the bear in the cage free. Built a zoo, placed clumsy, but the quest so there((( What to do?
3. Quest from AI (old, can't remember the name). Requested in the diplomacy menu. She said Yes, have a job. But the menu is active quests, nothing appeared. In 15 minutes quest failed((((

And a couple not quite clear moments in the game:
1. Freight route. A steady flow of beer from the second island. It is not clear hired someone else's boat? Your assign not?
2. Trade routes. You can only trade resources that require NPS. And excess of other goods in the warehouse must either wait until someone buys or manually carry to the neighbors. Impossible to configure to automatically send them to the other Islands?
3. The financial balance. It is clear from which we get the money from to lose. But! Debit/credit is constantly in plus to a big minus, and while I'm doing side quests or expeditions. Stable production, number of population, why?
4. How to assemble an expedition to the motivation was at least 75%? Score a frigate with provisions, but more than 40% is not obtained. Failed already 3 expeditions.

Overall the game is just a time machine. Sat down for half an hour and it took 4! And what a cool detail! Get untold pleasure from watching people running around the city doing their daily business.
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AtamanM 12.11.19

1. The freight route is you hire the vehicle and you're carrying an item, you can choose your own (where you choose a freight route).

2. If you click on the NPC you will see that he buys. To establish trade, you can send your ship.

3. Rides probably because too many costs or the residents are not happy( if not satisfied, the tax falls heavily from them).

4. There is not only the holds to fill with provisa need but also collect the team( sailors, diplomats, hunters).

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alexgoldbug 12.11.19

But cash once you generate about 10 o'clock met the following bugs:
1. Quest from a local resident to build a newspaper stand. Built as many as three. A zero response. The quest is failed.
2. Quest to settle the bear in the cage free. Built a zoo, placed clumsy, but the quest so there((( What to do?
3. Quest from AI (old, can't remember the name). Requested in the diplomacy menu. She said Yes, have a job. But the menu is active quests, nothing appeared. In 15 minutes quest failed((((

With these questions on the developers forum. They are many that will fix more of the bugs. Month 3 next patches will depart one after the other.

I
Ioannn 12.11.19

The freight route is you hire someone else's ship so you got the stuff for the money. To your appoint -you need a trade route to choose. What jump minus/plus himself the same question in pain -said that the residents can jump happiness/unhappiness and so then minus/plus. But if you have a positive balance, then even if you jump in minus will minus you can't leave, so here's the plan.

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LoganJr 12.11.19

ExDionis wrote:
4. How to assemble an expedition to the motivation was at least 75%? Score a frigate with provisions, but more than 40% is not obtained. Failed already 3 expeditions.
In each mission you have at the top says that it will require. Each of your goods written what bonus it gives if you take it on an expedition. Even add in special cell vehicle gain (you can buy them from vendors or get for quests). Some of the expedition depend on the type of ship (military/commercial).

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ExDionis 12.11.19

Like the first patch to come out today! Hope fixed bugs. Thank you all for the advice. Going tonight to stream on twitch, if anyone wants to see it please.