Survey of people playing F4 on a laptop. (Fallout 4)
May I immodestly ask you to write the configuration of your laptops on which you play Fallout 4 and write the number of frames per second? This will help me figure out what my laptop is missing.Intel HD graphics 3000 and Radeon HD 7670M 1gb, RAM 4 GB, Intel core i3, 2.4GGz - it will hardly do ..
AMD Quad-Core Processor A10-7300 with Turbo CORE Technology up to 3.20 GHz 4-core motherboard. AMD Radeon R7 M265 2GB vidyuha. RAM 4 GB .... Will it go ??
Video card: AMD Radeon HD 7670M Series. RAM: DIMM3: Micron 16JTF51264HZ-1G6M1 4GB DDR3-1600 DDR3 SDRAM. CPU type: Mobile QuadCore Intel Core i7-3632QM, 2900 MHz (29 x 100). It works stably.
I don't remember the i7 model, but powerful, 8GB of RAM, gforce 660m, textures on ultra shadows, medium anti-aliasing fxaa + a couple of changes in the config on trifles, fps is usually 35-40 in large open spaces, in closed locations due to light it can sag in some places up to 25
Core I3, 4gb RAM, video hd 4600, freezing, sometimes smoothly, the RAM is overloaded as much as 97%, I'm going to put 8 GB, I hope it will get a little better, and so I went to see the butler and the dog.
i3 2.3 ghz, gt 630m, 8 gb - DNS laptop. I edited the settings in the ini file and now in the game from 25-30 fps.
ZENBOOK Touch U500VZ
Intel Core i7-3612QM Frequency, GHz 2.1
Amount of RAM, GB 6
Hard disk, GB 500, SSD, GB 128
NVIDIA GeForce GT 650M, 2GB (easy overclocking via MSI afterburner)
Screen resolution - 1920 * 1080, everything to a minimum, textures to high. FPS - 37-50. In some places it sags up to 27, but very rarely. What does the xs depend on.
I7-3630QM, 8GB RAM, GTX660m 2GB, 1366x768 in game, all low, FXAA, surface 35-50, indoors, drops to 25. Indoors, tweak something and I would be soooo happy!
Zombieller set the
rays to 0 and anti-aliasing. From him sense 0. speed up the card a little and it will fly. look at my config. Mine is a little weaker, but it goes much better.
here's another change.
fShadowBiasScale =
1.0000 fDirShadowDistance = 1000.0000
fShadowDistance = 1000.0000
iVolumetricLightingQuality = 0
bVolumetricLightingEnable = 0
iDirShadowSplits = 1
bSAOEnable = 0
iPresentInterval = 0
iTiledLightingMinLights
looks much better.
35 to 45 frames. Indoors drops to 23-25 ​​fps
Processor: Core i5-2430M 2.4 GHz
Memory: 6 GB DDR3 SDRAM
GPU: Nvidia GeForce GT 555M
Video memory: GDDR3 SDRAM 2048 MB
GPU: Geforce GT 630m 1 Gb CPU; Intel Core i5-2450M 2.50GHz RAM: 12 Gb. It is going badly ((((approximately 18-30 fps, in buildings this interval narrows. The game requires a normal vidyuhi 2-3 Giga.
Lenovo IdeaPad Y510P (Intel® Core ™ i7 4700MQ 2.4 GHz, DDR3 8192 Gb, 2 x NVIDIA GeForce GT 755M 2048 Gb)
Windows 8.1
Single graphics card, driver 327.62
Minimum (some high): 33-60 fps indoor, 50-60 ...
High (almost): 32-60 fps indoors, 32-60 fps outdoors.
Maximum (almost): 31-60 fps indoors, 24-45 fps outdoors.
SLI, driver 353.62 (does not work with the previous SLI)
High (almost): 44-60 fps indoors, 34-60 fps outdoors
Maximum (almost): 37-60 fps indoors, 32-60 fps outdoors
At native resolution (1920x1080) at medium-high sags up to 20 fps everywhere.
It goes bad. Laptop with Core i5 3230m processor, GeForce 660m card, 8 gb RAM. In open spaces, it seems to be going well at 1920/1080, but as soon as you go into the room, or if some kind of light source is in the field of view, it starts to slow down very much. I reduced the resolution to 1280/720, I set all the other settings higher, in an open space, already 40-60 FPS starts to go, when looking at the ground, breaking a lock, looking at the sky, FPS reaches a hundred, but with some light sources again subsidence to 20- 25 frames. So you have to play with the full minimum and low resolution so that the sinking in the light is not so strong. To create this, so that the lighting sources do not squander the FPS, the game would be very cheerful on decent graphics settings
Asus Rog g551JW:
Core i7 4720, GeForce 960 m 4gb, 16 gb RAM ... And you know that at ultra, at low it feels like it doesn't play at FPS ... What could be the problem ... ? The game does not freeze and does not lag and does not twitch, but you know, such a tightness in movement!