Config for the most budget computers (Fallout 4)
The config was tested on the followinghardware : Intel i3 M370 2.4 ghz
3GB RAM
Video card Radeon HD 5650
The game is about 40-50 fps, many details have been cut and removed. The loading range of the NPS is normal, the characteristics are lowered to the very maximum, the quality is at the level of Fallout 3 / Skyrim at minimum salaries. Trees and grass are mostly absent. There can also be transparent walls and doors (in the initial settlement) and railings, benches (they can get stuck in them)
Before replacing, be sure to copy your configs into a separate folder for backup.
Fallout4Prefs
[Display]
flocalShadowMapHalveEveryXUnit = 550.0000
focusShadowMapDoubleEveryXUnit = 250.0000
fShadowBiasScale =
1.0000 fDirShadowDistance = 80.0000
fShadowDistance = 80.0000
uiOrthoShadowFilter = 1
uiShadowFilter = 1
iShadowMapResolution = 0
uPipboyTargetHeight = 700
uPipboyTargetWidth = 876
iVolumetricLightingQuality = 0
bVolumetricLightingEnable = 0
bSAOEnable = 0
iDirShadowSplits = 1
bVolumetricLightingForceCasters = 0
iTiledLightingMinLights = 10
bComputeShaderDeferredTiledLighting = 0
iMaxFocusShadowsDialogue = 1
iMaxFocusShadows = 1
bForceIgnoreSmoothness = 0
fBlendSplitDirShadow = 0.0000
bSinglePassDirShadow = 1
bEnableWetnessMaterials = 0
fTessFactorMaxDistanceScale = 70.0000
sAntiAliasing =
fLeafAnimDampenDistEnd = 100.0000
fLeafAnimDampenDistStart = 100.0000
fMeshLODFadePercentDefault = 1.0000
fMeshLODFadeBoundDefault = 128.0000
fMeshLODFadeScalar = 1.0000
fMeshLODLevel2FadeTreeDistance = 100.0000
fMeshLODLevel1FadeTreeDistance = 100.0000
fInteriorMeshLODLevel2FadeDist = 100.0000
fInteriorMeshLODLevel1FadeDist = 100.0000
fMeshLODLevel2FadeDist = 100.0000
fMeshLODLevel1FadeDist = 100.0000
iMaxAnisotropy = 1
iPresentInterval = 0
bTopMostWindow = 0
bMaximizeWindow = 0
bBorderless = 1
bFull Screen = 0
iSize H = 600
iSize W = 800
bAllowShadowcasterNPCLights = 0
iScreenShotIndex = 24
fMaxFocusShadowMapDistance = 45.0000
bPrecipitati1
iMaxSkinDecalsPerFrame = 0
iMaxDecalsPerFrame = 0
sD3DDevice = "AMD Radeon 5650"
iTexMipMapSkip = 0
bEnableRainOcclusion = 0
iAdapter = 0
bPrecipitati1
[Imagespace]
bDoDepthOfField = 1
bScreenSpaceBokeh = 0
bMBEnable = 0
bLensFlare = 0
[Pipboy]
fPipboyEffectColorB = 0.0900
fPipboyEffectColorG = 1.0000
fPipboyEffectColorR = 0.0800
[VATS]
fModMenuEffectHighlightPAColorB = 0.4100
fModMenuEffectHighlightPAColorG = 0.8200
fModMenuEffectHighlightPAColorR = 1.0000
fModMenuEffectPAColorB = 0.4100
fModMenuEffectPAColorG = 0.8200
fModMenuEffectPAColorR = 1.0000
fModMenuEffectHighlightColorB = 0.0824
fModMenuEffectHighlightColorG = 1.0000
fModMenuEffectHighlightColorR = 0.0706
fModMenuEffectColorB = 0.4200
fModMenuEffectColorG = 0.9900
fModMenuEffectColorR = 0.4900
[MAIN]
fSkyCellRefFadeDistance = 15000.0000
bCrosshairEnabled = 1
fHUDOpacity = 1.0000
bSave1
bSave1
bSave1
bSave1
bSave1
bSave1
bSave1
bSave1
[LightingShader]
bScreenSpaceSubsurfaceScattering = 0
bScreenSpaceReflecti0
bScreenSpaceReflecti0
[General]
bGamepadEnable = 1
bPipboyCompani0
iStoryManagerLoggingEvent = -1
bEnableStoryManagerLogging = 0
uGridsToLoad = 5
bPipboyCompani0
[Interface]
bDialogueSubtitles = 1
bGeneralSubtitles = 1
iHUDColorB = 21
iHUDColorG = 255
iHUDColorR = 18
bDialogueCameraEnable = 1
bShowCompass = 1
[Controls]
fMouseHeadingSensitivity = 0.0300
fGamepadHeadingSensitivity = 0.6667
bAlwaysRunByDefault = 1
bInvertYValues = 0
bGamePadRumble = 1
[ GamePlay]
iDifficulty = 1
bShowFloatingQuestMarkers = 1
bShowQuestMarkers = 1
[Particles]
iMaxDesired = 550
[SaveGame]
fAutosaveEveryXMins = 10.0000
[AudioMenu]
fAudioMasterVolume = 0.9270
fVal7 = 1.0000
uID7 = 0
fVal6 = 1.0000
uID6 = 0
fVal5 = 1.0000
uID5 = 0
fVal4 = 0.6500
uID4 = 138006
fVal3 = 0.6500
uID3 = 1007612
fVal2 = 1.0000
uID2 = 94881
fVal1 = 0.6500
uID1 = 466,532
fVal0 = 0.6500
uID0 = 554,685
[Water ]
bUseWaterDisplacements = 0
bUseWaterRefracti0
bUseWaterReflecti0
bUseWaterDepth = 0
bUseWaterRefracti0
bUseWaterReflecti0
[TerrainManager]
fTreeLoadDistance = 1200.0000
fBlockMaximumDistance = 100.0000
fBlockLevel2Distance = 750.0000
fBlockLevel1Distance = 250.0000
fBlockLevel0Distance = 150.0000
fSplitDistanceMult = 0.5000
bShowLODInEditor = 0
[Grass]
fGrassStartFadeDistance = 0.0000
fGrassMaxStartFadeDistance = 0.0000
fGrassMinStartFadeDistance = 0.0001
[Decals]
uMaxDecals = 0
bDecals = 0
bSkinnedDecals = 0
uMaxSkinDecals = 0
uMaxSkinDecalsPerActor = 0
[LOD]
fLODFadeOutMultSkyCell = 1.0000
fLODFadeOutMultObjects = 3.0000
fLODFadeOutMultItems = 2.0000
fLODFadeOutMultActors = 4.0000
[BlurShaderHDR]
bDoHighDynamicRange = 0
[BlurShader]
bUseBlurShader = 0
[Launcher]
uLastAspectRatio = 2
Fallout4.ini
[General]
sLanguage = ru
uGridsToLoad = 3
uExterior Cell Buffer = 16
bDisableAllGore = 0
[ScreenSplatter]
bBloodSplatterEnabled = 1
[Display]
iPresentInterval = 0
bDeferredCommands = 1
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResoluti0
bAllowScreenshot = 1
fMeshLODLevel1FadeDist = 3500.0000
fMeshLODLevel2FadeDist = 2000.0000
fMeshLODFadePercentDefault = 1.2000
bNvGodraysEnable = 0
bDynamicObjectQueryManager = 0
bMultiThreadedAccumulation = 1
bMultiThreadedRenderingUNP = 1
fSAORadius = 108.2
fSAOBias = 0.6
fSAOIntensity = 3.1
fSunUpdateThreshold: the Display = 0.5f
fSunShadowUpdateTime = 1.0
[HairLighting]
fHairPrimSpecScale = 0.02
fHairPrimSpecPow = 125.0
fHairPrimSpecShift = 0.36
fHairSecSpecScale = 1.2
fHairSecSpecPow = 160.0
fHairSecSpecShift = -0.40
[SSSSS]
fSSSSSPower = 4.0
[the Audio]
bEnableAudio = 1
[Interface]
fDefaultWorldFOV = 70
fDefault1stPers80
fSafeZ15.0
fSafeZ15.0
fSafeZ64.0
fSafeZ36.0
fSafeZoneXWide16x10 = 64.0
fSafeZoneYWide16x10 = 36.0
[MapMenu]
uLockedObjectMapLOD = 16
uLockedTerrainLOD = 32
[Controls]
fMouseHeading
fMouseHeadingYScale = .021
[Grass]
iMinGrassSize = 10
bAllowCreateGrass = 1
[ImageSpace]
bDoRadialBlur = 0
[Weather]
bPrecipitation = 1
[Archive]
sResourceIndexFileList = Fallout4 - Textures1.ba2, Fallout4 - Textures2, Fallout4 - Textures2 Textures Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList = Fallout4 - Startup.ba2, Fallout4 - Shaders4 - Interface.ba2, Fallout4 - Shaders4 - Interface.ba2, Fallout4 - Shaders4.ba2 .ba2
SResourceArchiveList = Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
= Fallout4 SResourceArchiveList2 - Animations.ba2
sResourceDataDirsFinal the STRINGS =
SGeometryPackageList = Fallout4 - Geometry.csg
SCellResourceIndexFileList = Fallout4.cdx
SResourceArchiveMemoryCacheList = Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus ]
fPostLoadUpdateTimeMS = 500.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0
[LOD]
fLODFadeOutMultObjects = 4.5000
fLODFadeOutMultItems 2.5000 =
[Pathfinding]
fWarpMaxTime = 4
iWarpMaxPathFailureCount = 3
[Water]
bReflectLODObjects = 0
bReflectLODLand = 0
bReflectSky = 0
bReflectLODTrees = 0
Is there an option to turn off the light, or to lower it in buildings? Fps drops just tin when surrounded by light :)
denisysh
I will not say about this, you have more RAM, but weaker percent. You can try the config that I threw off. But I think the friezes will be in the wasteland (in buildings like FPS it should be better)
Quasar66
I just completely removed almost all of the lighting. There are no rays as such and I do not observe FPS drawdowns in buildings.
denisysh
It's all about the "Reds"
The game really flies on Nvidia, but the Reds were thrown in full, not only are there no drivers, but also the top video cards in FPS are sometimes 20-30 fps behind budget Nvidia.
Enotishka
after completing the quest where power armor is obtained, a nightmare began,
if up to that moment it was even possible to record at 22-24 fps and play up to 45,
now I observe the strangest jumps in the frequency rate 5-7-9-13-41-24-42- 13-5-4
with standard config, at low settings and 1680x1050 a
bucket of bolts - l5410, hd5770, 3gb
config did not help at all
Enotishka Write the name of the lines to be removed. I don't need the whole config, only light.
Richard Brook
Oh rogue, it's all about the resolution, 800 by 600 and the game will fly sometimes with loadings. This is of course a perversion, but I personally went through a lot of lagging games at one time, and to be honest, it's really nice to play a fall, although it may not be for me get used to ...
Prostouser, unfortunately, if fallout 4 was hooked on me by the plot-gameplay, I would be ready to endure such a perversion
Spoiler alert, IMHO, no game, it's so offtopic