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david11 09.12.21 11:50 pm

Graphics Tips (The Witcher 3: Wild Hunt)

[Streaming / Sectors / Filter]
AllowRigidBodies = true Loads all models in full quality next to the player. (Textures)
add to user ini

[Rendering]
HiResEntityShadowsForceFullRes = true Draws shadows at real resolution on all objects
EnableHighPrecision = true Sets the game to real-time priority
EnableDeferredLightsSten = true Lighting is a little more realistic
TextureStreamingReduceGameplayLOD = false Disables LOD NPC (geometry)
CharacterShadowsFallbackDistance = 40 distance improved NPC shadows (geometry)
add to user ini


[Streaming / Textures]
UseMipRefiner = true Offset high quality
bump ForceCine scene catModeOn
CinematicModeMipBias = 0 Add the standard bump offset
to user ini

[Rendering / SpeedTree]
GrassRingSize = 33554432 Multiply the terrain load range by 2
change in user ini

bin config base "and open" gc.ini
ObjectMemoryTrigger = 512 removes lags partially. Stores in memory upon reaching 512MB throws out garbage from memory

bin config base resources.ini
FileQueueSizeGame = 300 Forces the game to use more memory
FileQueueSizeLoading = 700 Forces the game to use more memory
MaxRequests = 45 Forces the game to use more memory

rendering
[PostProcess]
AllowBloom = true
AllowShafts = true
AllowAntialias = true
AllowMSAA = true
= True AllowBlur
AllowDOF = true
AllowVignette = true
SharpenAmount = 1.f
AllowRain = true
AllowSSAO = true
AllowMotitrue
AllowCutsceneDOF = true
AllowBillboards = true
AllowSoftLight = true
AllowFog = true
AllowUnderwater = true
AllowChromaticAberration = true
[Rendering]
MaxTextureSize = 4096
MaxAtlasTextureSize = 4096
MaxCubeShadowSize = 512
MaxSpotShadowSize = 512
TextureDownscale = 0
DetailTextureDownscale = 0
AtlasTextureDownscale = 0
TextureMemoryBudget = 800
TextureMemoryGUIBudget = 80
TextureTimeBudget = 10
TextureInFlightBudget = 128
DecalsChance = 1.0f
= 10.0f DecalsSpawnDistanceCutoff
TextureStreamingDistanceLimit = 40000.f
TextureStreamingCharacterDistanceLimit = 50.f
TextureStreamingHeadsDistanceLimit = 30.f
TextureStreamingReduceGameplayLOD = true
UberSampling = 1
TextureMipBias = 0
MsaaLevel = 1
DynamicDecalsLimit = 60
DynamicDecalsChunkLimit = 30
MeshRenderingDistanceScale = 1.0f
MeshLODDistanceScale = 1.0f
TerrainScreenSpaceErrorThreshold = 2.0f
TerrainErrorMetricMultiplier = 10
ForceInstantAdaptation = false
ForceInstantEnvProbeUpdate = false
EnableTemporalAA = true
CascadeShadowFadeTreshold = 1.0f
CascadeShadowmapSize = 2048
CascadeShadowQuality = 4
MaxCascadeCount = 4
MaxTerrainShadowAtlasCount = 4
GlobalOceanTesselati64
UseDynamicWaterSimulation = true
UseHairWorks = true
HairWorksAALevel = 4
HairWorksGlobalStrandSmoothness = 3
HairWorkstGlobalDensityLimit = 2.0f
HairWorksGlobalDensityQuality = 1.0f
HairWorksGlobalDetailLODFactor = 1.0f
HairWorksGlobalWidthLimit = 5.0f
TerrainReadAheadDistance = 200.0f
ForcedDebugPreviewIndex = -1
HardwareCursor = false
[TextureStreaming]
MaxResidentMipMap = 6
[LevelOfDetail]
MeshLodGameplayDownscale = 0
CharacterLodGameplayDownscale = 0
DecalsHideDistance = 30
StripeHideDistance = 60
SwarmHideDistance = 200
DimmerHideDistance = 60
[Budget]
DecalBudget = 200
[Scaleform / GlyphCache / 1]
NumTextures = 2
TextureHeight = 2048
TextureWidth = 2048
MaxSlotHeight = 48
SlotPadding = 2


user ini
Spoiler
[Gameplay / EntityPool]
SpawnedLimit = 150
[Hidden]
HasSeenDLCMessage = true
HasSetup = true
HasSeenEP1WelcomeMessage = true
uiVerticalFrameScale = 1
uiHoriz1
[Localization]
RequestedSpeechLanguage =
SpeechLanguage = RU
RequestedTextLanguage =
TextLanguage = RU
Subtitles = false
[Viewport]
VSync = true
Resolution = "1920x1080"
FullScreenMode = 2
VSyncThreshold = 0
OutputM0
[Hud]
MinimapFocusClues = true
NPCNames = false
HudSize = 0
Cfalse
EnemyHitEffects = false
[Budget]
TerrainTileMipDataBudget = 100
TerrainTileMinTimeout = 2
TerrainTileTimeout = 10
Occlusi5
TerrainTileLoadingTimeout = 5
[ContentManager / Mods]
MaxNameLength = 64
Enabled = true
[Audio]
Subtitles = false
[LoadingScreen / TCR]
ShowProgress = true
[Game]
Dfalse
[Scripts]
DebugScriptsForceFlush = true
DebugScriptsLogDir =
[PostProcess]
SharpenAmount = 0
Moti0.05
Moti1
SSAOSolution = 2
[Input]
PadVibratitrue
KeyboardCooldownSpeed = 0.1
InvertCameraXfalse
InvertCameraYfalse
CameraAutoRotX = true
InvertCameraX = false
UIMouseSensitivity = 0.1
CameraAutoRotY = true
RightStickCameraSensitivity = 0.5
InvertCameraY = false
RightStickAimSensitivity = 0.5
MouseSensitivity = 0.1
ForceDisablePad = false
[DLC]
DlcEnabled_dlc_010_001 = 1
DlcEnabled_dlc_015_001 = 1
DlcEnabled_dlc_005_001 = 1
DlcEnabled_dlc_007_001 = 1
DlcEnabled_dlc_013_001 = 1
DlcEnabled_dlc_004_001 = 1
DlcEnabled_dlc_006_001 = 1
DlcEnabled_dlc_001_001 = 1
DlcEnabled_dlc_008_001 = 1
DlcEnabled_dlc_011_001 = 1
DlcEnabled_dlc_002_001 = 1
DlcEnabled_ep1 = 1
DlcEnabled_dlc_014_001 = 1
DlcEnabled_dlc_009_001 = 1
DlcEnabled_dlc_012_001 = 1
DlcEnabled_dlc_003_001 = 1
DlcEnabled_dlc_016_001 = 1
DlcEnabled_dlc_011_002 = 1
[Gameplay]
Difficulty = 3
AutosaveTimeInterval = 15
HudTutorialEnabled = false
[LevelOfDetail]
SwarmHideDistance = 400
DecalsHideDistance = 160
DimmerHideDistance = 120
DynamicDecalsHideDistance = 40
StripeHideDistance = 120
[General]
C2
[LoadingScreen / Editor]
Disabled = false
[Streaming / Sectors / Filter]
AllowRigidBodies = true
[LoadingOverlay / TCR]
FadeOutCooldownExtraTime = 1
FadeInSpinnerTime = 1
N3
FadeOutSpinnerTime = 1
N1
[Visuals]
AllowClothSimulatifalse
InventoryBgColorScaleB = 0,036
InventoryFixedLuminance = 0.25
InventoryBgColorScaleG = 0,034
MovieFramerate = 30
GammaValue = 1
InventoryBgColorScaleR = 0.02
[Rendering ]
GrassDensity = 2400
DecalsSpawnDistanceCutoff = 10
CascadeShadowFadeTreshold = 1
HairWorksGlobalWidthLimit = 2.25
CascadeShadowDistanceScale2 = 5
MaxTextureAnizotropy = 16
HairWorksGlobalStrandSmoothness = 2
HairWorksGlobalDensityQuality = 0.75
CascadeShadowDistanceScale3 = 5
HairWorkstGlobalDensityLimit = 0.35
TextureStreamingHeadsDistanceLimitSq = 100
MeshLODDistanceScale = 1
ScaleformTextureUnstreamDelay = 2.5
DecalsChance = 1
EnableHighPrecision = true
TerrainReadAheadDistance = 200
HiResEntityShadowsForceFullRes = true
HairWorksLevel = 2
TerrainScreenSpaceErrorThreshold = 1.6
TerrainScreenSpaceErrorThresholdFar = 3.5
TextureStreamingCharacterDistanceLimitSq = 225
MaxTerrainShadowAtlasCount = 5
TextureStreamingDistanceLimitSq = 40000
HairWorksGlobalDetailLODFactor = 0.65
TextureStreamingReduceGameplayLOD = false
TextureInFlightCountBudget = 12
TerrainErrorMetricMultiplier = 6
CascadeShadowDistanceScale0 = 4
MeshRenderingDistanceScale = 1
CascadeShadowQuality = 4
CharacterShadowsFallbackDistance = 20
EnableDeferredLightsStencil = true
CascadeShadowDistanceScale1 = 4
[Input / Gestures]
EnableSwipe = true
EnablePan = true
EnableGestures = true
EnablePinch = true
[LoadingScreen]
FadeInTime = 3
SkipShowWithAnyKey = true
GameRevealTime = 3
SkipHideDelay = 3
SkipInputDelay = 0.25
FadeOutTime = 1.5
SkipAutoshow = false
[Engine]
LimitFPS = 30
[Rendering / SpeedTree]
GrassGenerati0.075
GrassDistanceScale = 1.2
FoliageDistanceScale = 1.4
FoliageShadowDistanceScale = 54
GrassRingSize = 33554432
[Gameplay / BoatCamera]
BoatLocalSpaceCamera = false
[Save]
ShowCompatWarning = false
[Streaming / Textures]
CinematicModeMipBias = 0
UseMipRefiner = false
ForceCinematicModeOn = false
[Kinect]
Kinect = false
[Foliage]
MaxVisibilityDepth = 24
SlotPadding = 2
so far without description. For version 1.11 and video cards of level 770 it gives out 30 stably more if the lock fps is removed The
picture is smeared (I like it more) for sharpness
[Streaming / Textures]
UseMipRefiner = true
ForceCinematicModeOn = true
CinematicModeMipBias = 0
change to user ini

From personal experience, the most demanding settings
FoliageDistanceScale = Display range of high quality vegetation
GrassDistanceScale = Display range of high quality grass using shading
CascadeShadowmapSize = Resolution of shadow maps
22 Comments
Sort by:
d
david11 09.12.21

if necessary, I can post the entire config with a description

A
Anton Mekhov 09.12.21

And where are the tips themselves? I only see what needs to be replaced, can you tell us in more detail what these settings do?

T
Techni Com 09.12.21

david11
Why write something in ini files, there is a wonderful tweak program "W3HC - Witcher 3 Hunter's Config", customize everything to your liking. And no dancing with a tambourine

F
Felix Vaytekaytis 09.12.21

david11
In some cut-scenes of the brake, how to fix it ??? THX.

S
Ser777 09.12.21

david11 Lay out the
entire config with a description, please.

K
Kosh13 09.12.21

Why is this all? The game seems to have been completely optimized.

P
PeroAlxp 09.12.21

The best config is - go into the game settings, set all the sliders to the maximum, all the checkboxes are on and play :)

d
david11 09.12.21

Felix Vaytekaytis
The folder BASE folder config file sinematik try the movie frame rate to 60 and ubersempling Falls on
Ser777
Later when the time budet.tam under 770 SETUP that 30 fps consistently been
PeroAlxp
there is not all you can customize how to
Tech Com
Specifically, these settings are not there. what you need to prescribe yourself

F
Felix Vaytekaytis 09.12.21

david11
I'll try. ATP
I have like this:
[Visuals]
Gamma = 1
MovieFramerate = 30.0
MovieUbersampling = true

d
david11 09.12.21

Felix Vaytekaytis
[Visuals]
Gamma = 1
MovieFramerate = 60.0
MovieUbersampling = false
Try this)

F
Felix Vaytekaytis 09.12.21

david11
ok

M
MunchkiN 616 09.12.21

entertaining
and uber samlunga in the game. This is probably a legacy from Vicner two.

d
david11 09.12.21

MunchkiN 616
it is there only to a lesser extent (just scrubbing a picture) in vichiri 2, too, there were 2 uber positions in the config, and position 1 soap in position 2, the brakes were also put through the config

in the game itself, it is also included in the rendering file (fps does not sit a picture lathers)

M
MunchkiN 616 09.12.21

david11
I'm on version 1.03 like it was twisting the difference 0
still there is msaa but its setting leads to an error

d
david11 09.12.21

MunchkiN 616
there really is not much difference. Msaa works for me but lays horror as already very strict)) so it makes no sense

K
Krechet79 09.12.21

david11
if necessary I can lay out the entire config with a description
Send me your config and tell me where to see the description. Thanks in advance. I'm waiting

d
david11 09.12.21

Kosh13
that uluchshat.nu graphics and for experiments

user ini
SpoylerKrechet79
[Gameplay / EntityPool]
SpawnedLimit = 150
[Hidden]
HasSeenDLCMessage = true
HasSetup = true
HasSeenEP1WelcomeMessage = true
uiVerticalFrameScale = 1
uiHoriz1
[Localization]
RequestedSpeechLanguage =
SpeechLanguage = RU
RequestedTextLanguage =
TextLanguage = RU
Subtitles = false
[Viewport]
VSync = true
Resolution = "1920x1080"
FullScreenMode = 2
VSyncThreshold = 0
OutputM0
[Hud]
MinimapFocusClues = true
NPCNames = false
HudSize = 0
Cfalse
EnemyHitEffects = false
[Budget]
TerrainTileMipDataBudget = 100
TerrainTileMinTimeout = 2
TerrainTileTimeout = 10
Occlusi5
TerrainTileLoadingTimeout = 5
[ContentManager / Mods]
MaxNameLength = 64
Enabled = true
[Audio]
Subtitles = false
[LoadingScreen / TCR]
ShowProgress = true
[Game]
Dfalse
[ Scripts]
DebugScriptsForceFlush = true
DebugScriptsLogDir =
[PostProcess]
SharpenAmount = 0
Moti0.05
Moti1
SSAOSolution = 2
[Input]
PadVibratitrue
KeyboardCooldownSpeed ​​= 0.1
InvertCameraXfalse
InvertCameraYfalse
CameraAutoRotX = true
InvertCameraX = false
UIMouseSensitivity = 0.1
CameraAutoRotY = true
RightStickCameraSensitivity = 0.5
InvertCameraY = false
RightStickAimSensitivity = 0.5
MouseSensitivity = 0.1
ForceDisablePad = false
[DLC]
DlcEnabled_dlc_010_001 = 1
DlcEnabled_dlc_015_001 = 1
DlcEnabled_dlc_005_001 = 1
DlcEnabled_dlc_007_001 = 1
DlcEnabled_dlc_013_001 = 1
DlcEnabled_dlc_004_001 = 1
DlcEnabled_dlc_006_001 = 1
DlcEnabled_dlc_001_001 = 1
DlcEnabled_dlc_008_001 = 1
DlcEnabled_dlc_011_001 = 1
DlcEnabled_dlc_002_001 = 1
DlcEnabled_ep1 = 1
DlcEnabled_dlc_014_001 = 1
DlcEnabled_dlc_009_001 = 1
DlcEnabled_dlc_012_001 = 1
DlcEnabled_dlc_003_001 = 1
DlcEnabled_dlc_016_001 = 1
DlcEnabled_dlc_011_002 = 1
[Gameplay]
Difficulty = 3
AutosaveTimeInterval = 15
HudTutorialEnabled = false
[LevelOfDetail]
SwarmHideDistance = 400
DecalsHideDistance = 160
DimmerHideDistance = 120
DynamicDecalsHideDistance = 40
StripeHideDistance = 120
[General ]
C2
[LoadingScreen / Editor]
Disabled = false
[Streaming / Sectors / Filter]
AllowRigidBodies = true
[LoadingOverlay / TCR]
FadeOutCooldownExtraTime = 1
FadeInSpinnerTime = 1
N3
FadeOutSpinnerTime = 1
N1
[Visuals]
AllowClothSimulatifalse
InventoryBgColorScaleB = 0,036
InventoryFixedLuminance = 0.25
InventoryBgColorScaleG = 0,034
MovieFramerate = 30
GammaValue = 1
InventoryBgColorScaleR = 0.02
[Rendering]
GrassDensity = 2400
DecalsSpawnDistanceCutoff = 10
CascadeShadowFadeTreshold = 1
HairWorksGlobalWidthLimit = 2.25
CascadeShadowDistanceScale2 = 5
MaxTextureAnizotropy = 16
HairWorksGlobalStrandSmoothness = 2
HairWorksGlobalDensityQuality = 0.75
CascadeShadowDistanceScale3 = 5
HairWorkstGlobalDensityLimit = 0.35
TextureStreamingHeadsDistanceLimitSq = 100
MeshLODDistanceScale = 1
ScaleformTextureUnstreamDelay = 2.5
DecalsChance = 1
EnableHighPrecision = true
TerrainReadAheadDistance = 200
HiResEntityShadowsForceFullRes = true
HairWorksLevel = 2
TerrainScreenSpaceErrorThreshold = 1.6
TerrainScreenSpaceErrorThresholdFar = 3.5
TextureStreamingCharacterDistanceLimitSq = 225
MaxTerrainShadowAtlasCount = 5
TextureStreamingDistanceLimitSq = 40000
HairWorksGlobalDetailLODFactor = 0.65
TextureStreamingReduceGameplayLOD = false
TextureInFlightCountBudget = 12
TerrainErrorMetricMultiplier = 6
CascadeShadowDistanceScale0 = 4
MeshRenderingDistanceScale = 1
CascadeShadowQuality = 4
CharacterShadowsFallbackDistance = 20
EnableDeferredLightsStencil = true
CascadeShadowDistanceScale1 = 4
[Input / Gestures]
EnableSwipe = true
EnablePan = true
EnableGestures = true
EnablePinch = true
[LoadingScreen]
FadeInTime = 3
SkipShowWithAnyKey = true
GameRevealTime = 3
SkipHideDelay = 3
SkipInputDelay = 0.25
FadeOutTime = 1.5
SkipAutoshow = false
[Engine]
LimitFPS = 30
[Rendering / SpeedTree]
GrassGenerati0.075
GrassDistanceScale = 1.2
FoliageDistanceScale = 1.4
FoliageShadowDistanceScale = 54
GrassRingSize = 33554432
[Gameplay / BoatCamera]
BoatLocalSpaceCamera = false
[Save]
ShowCompatWarning = false
[Streaming / Textures]
CinematicModeMipBias = 0
UseMipRefiner = false
ForceCinematicModeOn = false
[Kinect]
Kinect = false
[Foliage]
MaxVisibilityDepth = 24
rendering
Spoiler [PostProcess]
AllowBloom = true
AllowShafts = true
AllowAntialias = true
AllowMSAA = true
AllowBlur = true
AllowDOF = true
AllowVignette = true
SharpenAmount = 1.f
AllowRain = true
AllowSSAO = true
AllowMotitrue
AllowCutsceneDOF = true
AllowBillboards = true
AllowSoftLight = true
AllowFog = true
= True AllowUnderwater
AllowChromaticAberration = true
[Rendering]
MaxTextureSize = 4096
MaxAtlasTextureSize = 4096
MaxCubeShadowSize = 512
MaxSpotShadowSize = 512
TextureDownscale = 0
DetailTextureDownscale = 0
AtlasTextureDownscale = 0
TextureMemoryBudget = 800
TextureMemoryGUIBudget = 80
TextureTimeBudget = 10
TextureInFlightBudget = 128
DecalsChance = 1.0f
DecalsSpawnDistanceCutoff = 10.0f
TextureStreamingDistanceLimit = 40000.f
TextureStreamingCharacterDistanceLimit = 50.f
TextureStreamingHeadsDistanceLimit = 30.f
TextureStreamingReduceGameplayLOD = true
UberSampling = 1
TextureMipBias = 0
MsaaLevel = 1
DynamicDecalsLimit = 60
DynamicDecalsChunkLimit = 30
MeshRenderingDistanceScale = 1.0f
MeshLODDistanceScale = 1.0f
TerrainScreenSpaceErrorThreshold = 2.0f
TerrainErrorMetricMultiplier = 10
ForceInstantAdaptation = false
ForceInstantEnvProbeUpdate = false
EnableTemporalAA = true
CascadeShadowFadeTreshold = 1.0f
CascadeShadowmapSize = 2048
CascadeShadowQuality = 4
MaxCascadeCount = 4
MaxTerrainShadowAtlasCount = 4
GlobalOceanTesselati64
UseDynamicWaterSimulation = true
UseHairWorks = true
HairWorksAALevel = 4
HairWorksGlobalStrandSmoothness = 3
HairWorkstGlobalDensityLimit = 2.0f
= 1.0f HairWorksGlobalDensityQuality
HairWorksGlobalDetailLODFactor = 1.0f
HairWorksGlobalWidthLimit = 5.0f
TerrainReadAheadDistance = 200.0f
ForcedDebugPreviewIndex = -1
HardwareCursor = false
[TextureStreaming]
MaxResidentMipMap = 6
[LevelOfDetail]
MeshLodGameplayDownscale = 0
CharacterLodGameplayDownscale = 0
DecalsHideDistance = 30
StripeHideDistance = 60
SwarmHideDistance = 200
DimmerHideDistance = 60
[Budget]
DecalBudget = 200
[Scaleform / GlyphCache / 1]
NumTextures = 2
TextureHeight = 2048
TextureWidth = 2048
MaxSlotHeight = 48
SlotPadding = 2

Ser777
user ini
SpoylerKrechet79
[Gameplay / EntityPool]
SpawnedLimit = 150
[Hidden]
HasSeenDLCMessage = true
HasSetup = true
HasSeenEP1WelcomeMessage = true
uiVerticalFrameScale = 1
uiHoriz1
[Localization]
RequestedSpeechLanguage =
SpeechLanguage = RU
RequestedTextLanguage =
TextLanguage = RU
Subtitles = false
[Viewport]
VSync = true
Resolution = " 1920x1080 "
FullScreenMode = 2
VSyncThreshold = 0
OutputM0
[Hud]
MinimapFocusClues = true
NPCNames = false
HudSize = 0
Cfalse
EnemyHitEffects = false
[Budget]
TerrainTileMipDataBudget = 100
TerrainTileMinTimeout = 2
TerrainTileTimeout = 10
Occlusi5
TerrainTileLoadingTimeout = 5
[ContentManager / Mods]
MaxNameLength = 64
Enabled = true
[Audio]
Subtitles = false
[LoadingScreen / TCR]
ShowProgress = trueFushriplScripts ] ShowProgress = true
[
GameScriptsripts
]
ShowProgress =
trueFushriplipts
[PostProcess]
SharpenAmount = 0
Moti0.05
Moti1
SSAOSolution = 2
[Input]
PadVibratitrue
KeyboardCooldownSpeed ​​= 0.1
InvertCameraXfalse
InvertCameraYfalse
CameraAutoRotX = true
InvertCameraX = false
UIMouseSensitivity = 0.1
CameraAutoRotY = true
RightStickCameraSensitivity = 0.5
InvertCameraY = false
RightStickAimSensitivity = 0.5
MouseSensitivity = 0.1
ForceDisablePad = false
[DLC]
DlcEnabled_dlc_010_001 = 1
DlcEnabled_dlc_015_001 = 1
DlcEnabled_dlc_005_001 = 1
DlcEnabled_dlc_007_001 = 1
DlcEnabled_dlc_013_001 = 1
DlcEnabled_dlc_004_001 = 1
DlcEnabled_dlc_006_001 = 1
DlcEnabled_dlc_001_001 = 1
DlcEnabled_dlc_008_001 = 1
DlcEnabled_dlc_011_001 = 1
DlcEnabled_dlc_002_001 = 1
DlcEnabled_ep1 = 1
DlcEnabled_dlc_014_001 = 1
Dlc001_009
DlcEnabled_dlc_012_001 = 1
DlcEnabled_dlc_003_001 = 1
DlcEnabled_dlc_016_001 = 1
DlcEnabled_dlc_011_002 = 1
[Gameplay]
Difficulty = 3
AutosaveTimeInterval = 15
HudTutorialEnabled = false
[LevelOfDetail]
SwarmHideDistance = 400
DecalsHideDistance = 160
DimmerHideDistance = 120
DynamicDecalsHideDistance = 40
StripeHideDistance = 120
[General]
C2
[LoadingScreen / Editor ]
Disabled = false
[Streaming / Sectors / Filter]
AllowRigidBodies = true
[LoadingOverlay / TCR]
FadeOutCooldownExtraTime = 1
FadeInSpinnerTime = 1
N3
FadeOutSpinnerTime = 1
N1
[Visuals]
AllowClothSimulatifalse
InventoryBgColorScaleB = 0,036
InventoryFixedLuminance = 0.25
InventoryBgColorScaleG = 0,034
MovieFramerate = 30
GammaValue = 1
InventoryBgColorScaleR = 0.02
[Rendering]
GrassDensity = 2400
DecalsSpawnDistanceCutoff = 10
CascadeShadowFadeTreshold = 1
HairWorksGlobalWidthLimit = 2.25
CascadeShadowDistanceScale2 = 5
MaxTextureAnizotropy = 16
HairWorksGlobalStrandSmoothness = 2
HairWorksGlobalDensityQuality = 0.75
CascadeShadowDistanceScale3 = 5
HairWorkstGlobalDensityLimit = 0.35
TextureStreamingHeadsDistanceLimitSq = 100
MeshLODDistanceScale = 1
ScaleformTextureUnstreamDelay = 2.5
DecalsChance = 1
EnableHighPrecision = true
TerrainReadAheadDistance = 200
HiResEntityShadowsForceFullRes = true
HairWorksLevel = 2
TerrainScreenSpaceErrorThreshold = 1.6
TerrainScreenSpaceErrorThresholdFar = 3.5
TextureStreamingCharacterDistanceLimitSq = 225
MaxTerrainShadowAtlasCount = 5
TextureStreamingDistanceLimitSq = 40000
HairWorksGlobalDetailLODFactor = 0.65
TextureStreamingReduceGameplayLOD = false
TextureInFlightCountBudget = 12
TerrainErrorMetricMultiplier = 6
CascadeShadowDistanceScale0 = 4
MeshRenderingDistanceScale = 1
CascadeShadowQuality = 4
CharacterShadowsFallbackDistance = 20
EnableDeferredLightsStencil = true
CascadeShadowDistanceScale1 = 4
[Input / Gestures]
EnableSwipe = true
EnablePan = true
EnableGestures = true
EnablePinch = true
[LoadingScreen]
FadeInTime = 3
SkipShowWithAnyKey = true
GameRevealTime = 3
SkipHideDelay = 3
SkipInputDelay = 0.25
FadeOutTime = 1.5
SkipAutoshow = false
[Engine]
LimitFPS = 30
[Rendering / SpeedTree]
GrassGenerati0.075
GrassDistanceScale = 1.2
FoliageDistanceScale = 1.4
FoliageShadowDistanceScale = 54
GrassRingSize = 33554432
[Gameplay / BoatCamera]
BoatLocalSpaceCamera = false
[Save]
ShowCompatWarning = false
[Streaming / Textures]
CinematicModeMipBias = 0
UseMipRefiner = false
ForceCinematicModeOn = false
[Kinect]
Kinect = false
[Foliage]
MaxVisibilityDepth = 24
rendering
Spoiler [PostProcess]
AllowBloom = true
AllowShafts = true
AllowAntialias = true
AllowMSAA = true
AllowBlur = true
AllowDOF = true
AllowVignette = true
SharpenAmount = 1.f
AllowRain = true
AllowSSAO = true
AllowMotitrue
AllowCutsceneDOF = true
AllowBillboards = true
AllowSoftLight = true
AllowFog = true
AllowUnderwater = true
= True AllowChromaticAberration
[Rendering]
MaxTextureSize = 4096
MaxAtlasTextureSize = 4096
MaxCubeShadowSize = 512
MaxSpotShadowSize = 512
TextureDownscale = 0
DetailTextureDownscale = 0
AtlasTextureDownscale = 0
TextureMemoryBudget = 800
TextureMemoryGUIBudget = 80
TextureTimeBudget = 10
TextureInFlightBudget = 128
DecalsChance = 1.0f
DecalsSpawnDistanceCutoff = 10.0f
TextureStreamingDistanceLimit = 40000 .f
TextureStreamingCharacterDistanceLimit = 50.f
TextureStreamingHeadsDistanceLimit = 30.f
TextureStreamingReduceGameplayLOD = true
UberSampling = 1
TextureMipBias = 0
MsaaLevel = 1
DynamicDecalsLimit = 60
DynamicDecalsChunkLimit = 30
MeshRenderingDistanceScale = 1.0f
MeshLODDistanceScale = 1.0f
TerrainScreenSpaceErrorThreshold = 2.0f
TerrainErrorMetricMultiplier = 10
ForceInstantAdaptation = false
ForceInstantEnvProbeUpdate = false
EnableTemporalAA = true
CascadeShadowFadeTreshold = 1.0f
CascadeShadowmapSize = 2048
CascadeShadowQuality = 4
MaxCascadeCount = 4
MaxTerrainShadowAtlasCount = 4
GlobalOceanTesselati64
UseDynamicWaterSimulation = true
UseHairWorks = true
HairWorksAALevel = 4
HairWorksGlobalStrandSmoothness = 3
HairWorkstGlobalDensityLimit = 2.0f
HairWorksGlobalDensityQuality = 1.0f
= 1.0f HairWorksGlobalDetailLODFactor
HairWorksGlobalWidthLimit = 5.0f
TerrainReadAheadDistance = 200.0f
ForcedDebugPreviewIndex = -1
HardwareCursor = false
[TextureStreaming]
MaxResidentMipMap = 6
[LevelOfDetail]
MeshLodGameplayDownscale = 0
CharacterLodGameplayDownscale = 0
DecalsHideDistance = 30
StripeHideDistance = 60
SwarmHideDistance = 200
DimmerHideDistance = 60
[Budget]
DecalBudget = 200
[Scaleform / GlyphCache / 1]
NumTextures = 2
TextureHeight = 2048
TextureWidth = 2048
MaxSlotHeight = 48
SlotPadding = 2

K
Krechet79 09.12.21

david11
thanks, now let's try

d
david11 09.12.21

Krechet79
current back up your files

K
Krechet79 09.12.21

david11
did of course
david11
Tell me how did you check the parameter changes:
GrassRingSize = 33554432 Terrain loading distance multiplied by 2 ???????????
Is there a screenshot of the difference before and after ?? I did not notice the difference