The flaws in the game (Watch_Dogs)
Not seen, even once, to someone from the citizens rode a motorcycle.saa0891
I can say with confidence that the further-the variability in the passage of more and more missing and should all be KILLED, or well, not all, but it is necessary to kill. At the end of the local HS just Rambo, anyway.
This is the MAIN disadvantage of the game. The game is about HACKER begins to develop into middling ACTION with his MISERABLE race.
pavloalex
I can say with confidence that the further-the variability in the passage of more and more missing and should all be KILLED, or well, not all, but it is necessary to kill.
We communicate with you already on this subject,and I remember what kind of garbage you wrote,to remind you about the mission, at least in the first act,not one person tried to explain to you with examples of the simple things,but you neither of which is not understood.
At the end of the local HS just Rambo, anyway.
So-our Rambo dies very quickly,with all pumped abilities.
This is the MAIN disadvantage of the game. The game is about HACKER begins to turn into a POOR ACTION with his MISERABLE race.
Neither of which I do not see the wretched,on the contrary I see that the game has a variety of missions,extra missions,interesting network mssii hacking and the same varied gameplay,and not a very good control of the machines,kompensiruet again, a variety of gameplay and the way to care for these machines,which was not in any similar game.
There are two types of people,some play the game and enjoy each other looking for weaknesses and watered game mud,thus ruining the game experience only themselves,do not like do not play,do not see any problems,I remember you wrote that you like her,but judging by your posts I come to the opposite opinion,I'm saying that as a person who does not like GTA like game,but I can see the new gameplay features in the games that I'm not particularly interested in I've already explained in detail and with many examples.
saa0891
-As if I had already passed and can judge what is there.
Confused by the fact that there someone tried to prove something by playing the beginning and not the plot?
And by SHIT, watch your mouth,Dear. I would answer without rudeness.
- Where dies? Bleed it and all will be fine (experience to one place in the game-not much to do with), well, or hand correct.
- Rejoice then.
p.s. it is difficult to communicate with someone who does not see in an emphasis the obvious and rested on his without seeing the ENTIRE product.
pavloalex
And by SHIT, watch your mouth,Dear. I would answer without rudeness.
So if a person writes garbage,what arguments he proves that he writes garbage,and he does not understand,as it is called,but to prove to you what I have not anymore,it's useless.
- Where dies? Bleed it and all will be fine (experience to one place in the game-not much to do with), well, or hand correct.
All the skills are already caulked,experience is not (the last mission was the second rescue of Jackson,where he hides in the room,and it is also possible to go stealth,except of course the backup that comes later) ,not pumped just the latest achievement for mission,obviously because I haven't passed and some weapons for online missions,and even they were pumped but that broke save game will have to pump in the new.
- Rejoice then.
What I'm doing,and you write shit on.
saa0891
In your head is garbage, apparently.
Similarly, to prove the point not see .
All in all the game missions where you have to kill them all... what? Offhand I only recall two. When had his nephew to save the dump from the Ti-Bon.
There are a couple missions where the task is required to pass undetected, but if you are firing, you have to fight. Again, burned himself to blame, now shoot.
GG - Rambo? He is in bad circumstances with a couple of well-aimed shots dropping. Lol, Yes, I have Aiden already bleed the damage reduction from bullets stupid some psycho shot and killed on the street in pursuit. And hand nothing to do with with hands I'm okay, just the level of difficulty is put just above easy to forget that five bullets to Pierce non-lethal.
Just as VD is great that GG are not Rambo. He kaneshno very steep and as a hacker, and as a fighter, but he remains a man, and turns into Superman. Exception - a road traffic accident, he was somehow immortal, and it's a bit... well, just a little annoying.
About variability let's separate flies from cutlets. There is such a thing as the variability plot. In VD, it is not. There is such a thing as a variety of passing. In VD it is.
Olly-alpha
- when GG is over files and kills on the roof of a local authority.
- when you have to hack the phone of a friend, who in the cabin of the car chooses a car
The entire second half, don't remember, because tired of the horror and monotony poponcini jobs.
Can and quietly, but again, undermining them, for example, but GG are starting to look for the consequences.
You can try without shooting, but once hemorrhoids just IMHO ( OK not implemented this feature, so only mine).
-Why the higher level, what's the point? AI will improve, or tactic will appear in the game? The average level and so lacking, when the AI all together overwhelmed when in the middle has passed.
Under the variation of the mean passage FULLY story with minimal violence, at least for now. Using skills and not getting in trouble in the story, when without the barrel did not go through.
Everyone has their own tastes...started in the n-th time GTA 4 to pass. Rest...
When GH is killing important characters - this is the key points of the plot. Since the plot we are not a variable (here I will add - unfortunately, otherwise prices would not be playing), then it makes sense. Otherwise, stealth is everything. I'm generally a fan of stealth, by the way, because of that I not that tired.
AI will improve, or tactic will appear in the game?
AI: everything is great, good AI for 2014. Could be better, but still on the level.
Tactics - Yes, I will. When you understand that you can fill up vanshotom, start to think first, and then head down.
with minimum use of violence, at least for now.
So for the sake of God. A couple of missions + kill key of the Persians, where no violence anywhere. The rest is optional.
I'm looking a list of your favorite games. Not all played, many not interested, but total:
Bioshok Infinit line like that, plus shooting there overkill and even stealth no. Enemy AI is missing in fact. However...
Deus similar to the VD. You can go different ways (secretly or making enemies), but the plot is linear. The choice is given only at the end, but endings do not depend on the action of GG. Depends only on their number - if a Persian dead, minus the ending. Okay. AI like anything, although VD him away.
Dishonored - well, everything is okay, of course. And the gameplay is varied, and multiple endings that depends on the actions of GG. Although the AI is outrageously stupid.
Tomb raider - rails and puzzles to be solved rigorously conceived by developers.
Crisis.
So the question arises, what claims to VD can be? TO AI? The passage?
Olly-alpha
So for the sake of God. A couple of missions + kill key of the Persians, where no violence anywhere. The rest is optional.
People just hike does not know how to go stealth or not even trying, (what he is already a thread about the experience and I and another friend painted all of the mission details on points with examples,and here you have),how else to explain this Under variability of the mean passage FULLY the plot with the minimum use of violence, at least for now. Using skills and not getting in trouble in the story, when without the barrel did not go through.
Everyone has their own tastes...started in the n-th time GTA 4 to pass. Rest... in the GTA unless there is any variation,unless it can pass without the violence the plot, or what sort of mission some other way,there's even a shootout so sad that was terrible,man, mine just does not understand what he writes.
saa0891
In GTA 4, no one talked about the special bonus, play a thug by definition and interesting place as the plot and side quests, finding new friends and opportunities associated with them.
I'm not even talking about the very formulation of the flow of history h rollers on the engine, and with a lot of dialogues and black humor.
You seem to played just.
Don't know how to go stealth? Deus Ex took all the parts, Thieves and bunch of other stuff to them, if it is NORMALLY implemented.
But if the blind and stupid and do not see that without a publisher, but the DAMN PLOT (imbo three one type boring and tired for a couple of days) is impossible, and in the end just with the launcher problems are solved, then it is your problem, although you don't see that, but eating
Romy4
Network invasion. By the way, here's a tip: when breaking into someone don't take your bike, well, very easy asleep.
HIBOMB
please take away blog
Why delete? Where you saw the blog?
VD merged in full in connection with the Official announcement of GTA5 on PC!
It is a forum Watch Dogs, not GTA 5. http://forums.playground.ru/gta_5/ you are here.
playing for a gangster by definition and interesting place as the plot and side quests
Someone interesting, and someone quite the opposite.
Play as a bandit? Ah, the romance... murder, robbery, car chases, shootings, clashes between gangs, thugs in tattoos... And the cops - bastards are, you know, enforce the law and to revel not give.
And still no leveling, no stealth, no variation of passing the mission?
Hmm. Probably not. Not inspiring.
In Thief last stealth significantly worse than in VD (and also optimized). In Deuce it is, in principle, the same mechanics, the same, do not see a difference. Now all the stealth in these games is implemented according to one scheme - the enemy's angle and certain factors based on which it is firing or not firing character. As well as apparent level of anxiety. In Deuce markers changed color, HP we can see the scale of anxiety.
but in the end just with the launcher problems are solved
Someone solves the problem with a grenade launcher, and some don't. And because this is a sovereign problem decisive, if th.
pavloalex
And your arguments end?
Sorry. Because I have not received a specific answer to any of their own. Just abstract reasoning.
Olly-alpha
-the taste and color.
Like in real life as well, if you do not take the condition that the bandit. All is fair.
you describe a bunch of games where NORMAL stealth, not its rudimentary state, and there is a real alternative in passing? But this is offtopic already.
-once you can get out of the scene of turmoil not shooting? Well, well...
pavloalex
I'm starting to think that your previous interviewee saa0891 were right in their assessments.
I don't have to describe a bunch of games, I love stealth and enjoy it also. Lol, I even krayzis 70% in stealth passed, although it would not be assumed. And I absolutely can confidently say that the stealth in VD perfectly realized. Certainly no worse than in the same Deuce, which you kind of tried to give an example. And much better than the last Thief.
it is possible to escape from the scene of turmoil not shooting? Well, well...
I don't understand why for the fifth time to ask what said, explaining the difference between story and gameplay variability. If you don't understand it, then I wash my hands.
Like in real life as well, if you do not take the condition that the bandit. All is fair.
Did not catch what was said.
pavloalex
you describe a bunch of games where NORMAL stealth, not its rudimentary state, and there is a real alternative in passing?
These games units. And they were decades ago. About a bunch of games - not true.
Alternative is:
- kill the enemy in stealth.
- not to kill the enemy in stealth.
-once you can get out of the scene of turmoil not shooting? Well, well...
What if the hacking in the game?
Alternative is:
- kill the enemy in stealth.
- not to kill the enemy in stealth.
Stun in stealth, to bypass the enemy in stealth, no touching.
In VD at the highest level of complexity it is often easier to quietly slip away, even if burned than to be in conflict. And stealth allows there to do it, plus really help the possibility of distraction of interference in the air, etc.
What if the hacking in the game?
He means the mission where killing someone is necessarily in the story.
Question maybe off topic - but I have to buy weapons for some reason free if you have enough money for a gun in the store it just take. At all so or at me krivoberets?
Noticed shortcomings - he carries with him ALL the purchased weapons + all weapons of the same class, shoot some rounds, with each death, we fill the cartridges to maximum, and the most rounds too much to be spend to death.
About the violence:
Will not put on the scales the life of a child and an adult, but the picture is this:
1 sacrifice HS = half a dozen people + fifty guards/mercenaries. To kill, blow up.
Yubiki such yubiki. Assassins-vipers, taking polarity, and, here, the city annihilator with the phone. The inertia of love. It is time to introduce in the games the standard that killing is her kuuul.
Sophisticated ways of killing without murder was only Dishonored: to abort the life of an aristocrat-and a sadistic one stroke of the knife, or send it to dozens of years of torment in the mines: what sweeter revenge?