How to become a game designer?
I'm going to do this, the choice fell on the game designer, because I love this business, playing games and analyzing them. I wish I could be like Todd Howard or Ken Levin when your idea is brought to life by our own development team. What do you need to know for this? And what universities are there for the game industries?I don’t know what universities there are, but you should at least be a creative person, think big and see big. A game designer is something like a film director who brings the script to life, sees each episode as it should look visually.
First of all, you need to be such a person, by yourself, and not just finished something and you are a super-duper game designer.
The Evil Spirit of Yambuya
So I didn’t decide to become a game designer out of thin air, of course I know this and I’m not bad with creativity, at least I think so, because you can have a fucking idea, and get a piece of shit on implementations. The founders of biovar are doctors in general, but this did not stop them from creating a studio and releasing the best RPGs for decades.
Merkats
I understand, of course you did not decide to become from the sky . The fact is that people like Todd Howard or Ken Levine or even the creators of BioVare, I don't think they asked such questions on the forum: - the hell, how to become a good game designer? Nothing personal, it just confused me a little. Well, I don't know how it is ...
Evil Spirit of Yambuya
And I did not say anything about a good game designer, I talked about a game designer in general, what needs to be done to become one, where to go, which university to choose, to Europe or America, etc.
Merkats
It is simply desirable to name the topic, so let's say it is more correct and to the point . And then I got into some more philosophical jungle, and you just had to ask a question: -Advise which institution is better to choose, I'm going to apply for a game designer :)
do you know how to make modifications? can you make some quest on the same skyrim?
this is what game designers can do.
everyone has ideas, but not many have the ability to implement them.
you need to gain practical experience before becoming a big boss, which only tells how everything should work.
in russia, it seems, there is something vvuzovskoe associated with games, but it’s not true that there is a game designer.
so look for it yourself. current on the right there kokourt then do big tanks.
as well as if without education sit down to write detailed discdocs with a description of the grafon. not just a graphon as in cruise, but describing which shadyrs in batches, what they should do and how to look, which samples for optimization should be for which phones, cards. then if erg - a roll system - like an elf dexterity +5 bandits live in a wooden house. plot in a nutshell what characters are doing according to the plot itself the course of the plot.
how to write a design doc look for all sorts of sites. there programmers sit all sorts of idlers discussing points of discdoka with them you agree. maybe you can collect a free team there and go shoot money. but it already turns out that you wake up a creative director or a couple there like such a guy who makes a starcyntyz. and if you like your design docs, he will hire some kind of guy and say - hey, you have to come up with a game on your mobile phone or a browser and you will develop a design doc for pawson as you wanted. to realize their dei.
so approximate
lookaway
needs some practical experience before becoming a big boss, who only tells how everything should work.
This is how you enter a university with a degree in game designer and upon graduation you take out a loan and found your own studio and you are already a big boss. I know, easier said than done.
About modifications, this is a very superficial level, you mean zero, you just take the tools to the same skyrim and saw. I was surprised when the Falskaar mod opened the way for the creator to the gazebo.
Merkats
This is how you enter a university as a game designer and after graduation you take a loan and found your studio and you are already a big boss
. investors.You will not find investors, because you have no experience, and no one will give you a loan for 5 million). what will this crust be for? it's better to go straight to the courses. and faster and cheaper.
you take the toolkit and make a good and interesting mod without bugs and any heresy. so experience is gained. you think immediately was born and op such a genius of the gaming industry. the same gaben worked for how many years before founding Steam. if all that was just "take and do", then on the nexus around there would be some masterpieces. but in fact 4-5 big mods in 4 years, which are worthy of attention.
but in general, if you want a normal experience and like-minded people - you need to study abroad. because our game industry is not so developed. and the quality of education is higher there.
in the Czech Republic, for example, education is free if you speak Czech enough to attend couples and take exams.
lookaway
which is unrealistic, I think. to find good specialists you need money or investors. You won't find investors because you have no experience
It turns out that any new studio is doomed to failure, but for some reason the developers of Unravel, a Swedish studio consisting of 14 people, who had not done anything before, were able to attract EA and get funding. It is understandable, the concept is original, so they gave permission.
and no one will give you a loan for 5 million Well, not for 5, but for 1 million, I think it is possible to start creating at least something, even a tiny one. Although, yes, they may not.
it's better to go straight to the courses. and faster and cheaper. Programming courses chtoli?
you take the toolkit and make a good and interesting mod without bugs and any heresy. so experience is gained. you think immediately was born and op such a genius of the gaming industry. the same gaben worked for how many years before founding Steam. if all that was just "take and do", then on the nexus around there would be some masterpieces. but in fact 4-5 big mods in 4 years, which are worthy of attention.
Well, first of all, making fashion doesn't attract me at all, because as a result, the developers of the game will receive recognition first of all. Experience is gained, as it were, at a university, for this it is, I do not argue, you need to train yourself, but you cannot offer a person to repair a computer without basic knowledge about it. I didn't understand about Gabin, Steam is a serious platform, but without Valv it will collapse, so Valv is what is important.
but in fact 4-5 big mods in 4 years, which are worthy of attention. This is because few people are attracted to create discomforts. The end does not justify the means. If we were talking about an independent product ..
In no university, the whiter the creative direction, no one will show you the way to a brighter future. They can give you basic concepts about the profession, but no one will tell you how to make a great game. In general, I'm not sure that somewhere they train specifically for a game designer, and if they do, then, as for me, this is sheer nonsense. In fact, a game designer is a director, but directors are different. Some of them subtly weave interesting philosophical thoughts and ideas into their films, while others skillfully insert tons of special effects. Accordingly, the skills required of these two directors are different. The situation is the same with a game designer, the education you need depends on what kind of games you are going to make in the future. If the plot is fundamental in your project, then study to be a philologist, if you want to focus on the visual component, then go to an art school, if you want to concentrate on mechanics, then you need programming skills. And then it all depends on your charisma and ability to rally people around you and your ideas. Just so that they would be interested in you, you need to show this idea and yourself somehow.
Above correctly suggest, do things. Mods, browsers, flash games, whatever. Nobody will give you finances, people and equipment based on absolute shit. So do not complain about the lack of all this, if there is a concept and at least some plans for its implementation, then there will be opportunities. The same To The Moon was made by one person in RPG Maker, but gained immense popularity. And there are many similar projects. Create something on a similar level, show it to the publisher and he himself will supply you with everything you need to start your own studio. Gentlemen, go at least to the same Kickstarter, there people throw money off on the next pixel zombie survivalist, and even more so for interesting projects.
The fact is that people like Todd Howard or Ken Levine or even the creators of BioVare, I don't think they asked such questions on the forum: - the hell, how to become a good game designer?
Well, what a prejudice, how do you know
RussianQuaker
Why prejudice? Why prejudices at once?) Prejudices are false judgments that are passed off as beliefs.
A suggestion would be something like this: - People like Todd Howard or Ken Levin, or even the creators of BioVare, have never written on the forum in their life: - damn it, how to become a good game designer?
This is how the proposal is put on the basis of belief. And I just made an assumption;))
At least in Russia, no one needs game designers, or just tell me a normal Russian company that creates masterpieces.
Nik0LaI123
Taschemta, Ice-Pick Lodge. The story of which begins with a dude who scored "how to make games" on Google. So I don't see anything wrong with creating such a topic on the forum.
The author does not even have a business plan. What studio can we talk about. There is not even a rough idea of ​​the costs. What a nafig lyam. It is elementary to rent a room, provide each employee with a workplace, buy licensed software. The author can only put half a lem in 1 computer, if not more, moreover, it is possible only on software. And the studio is also a bunch of employees besides programmers. These are managers, accountants, advertisers and PR specialists.
Even if you take the minimum, you should have at least 1 accountant who will keep records and calculate salaries. And how much do you think you will have to pay without profit until you release something that will somehow recoup the costs. Lyamov 10-15 in the minimum must be calculated.
As you have already been told above - go to a vocational school, do not ask stupid questions.
go to vocational school, do not ask stupid questions.
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