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V1talik30 06.01.22 11:51 pm

Game Questions (Cities XL 2011)

Here ask and answer questions about the game.
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k
koalkav 06.01.22

no, not from taxes (I have zero taxes for offices

n
nobody nobody nobody 06.01.22

koalkav
regarding the quality of life parameter
himself has not yet come across this, but most likely we are talking about contentment with the environment - like there are parks and all the dregs-pollution look

a
aksenov555 06.01.22

In general, high-tech enterprises do not develop, offices are covered, the loss is colossal !!
That is, I am building an area for the construction of a high-tech building. enterprises, but it is not being built. and there is not even a note "A new company will start working soon"

n
nobody nobody nobody 06.01.22

aksenov555
first go to the budget menu and look at the tab where the most unprofitable ones are shown,
blow them up (fortunately, the game allows you to do without everything at all, without light and other things)
then go to the resources menu,
we need to achieve that there are pluses everywhere, even though it is written there at zero and minus one - "this resource is enough" - we need pluses
so we look at the negative
in the absence of any processing enterprises and others - we build their zones - in the absence of "holidays" we build hotels (they are generally an excellent tool to replenish the city treasury)
so we look at the tabs at the top of the screen where the needs of the population, business, industry and other things are shown
we poke all of them and the population does not have housing, we build, if the population does not have infrastructure, build in such a way that this infrastructure would provide as much of the population as possible, we look at the empty squares intended for housing and build where there are most of them
if poke at the box that we have taken but where nothing is being built - you can draw - what is needed
based on this and build the one where the most empty places
also appear over enterprises of various kinds of icons,
look where there are the greatest number of these icons and solve their problems
Having solved the problems "over the array" of this or that association (whether it be enterprises or the population), we will reduce their dissatisfaction by the
way - do not forget a very important point during construction!
each settlement has a development limit-based not so much on how much space is allotted to this city, but on what this city has in reserve
SO DO NOT JUMP ABOVE YOUR HEAD!
the main task is a positive budget and the satisfaction of the population and enterprises (at least "in excess of the massifs") by
founding such a city, you can do nothing in the future with a clear conscience, but simply close it and make another city
in a toy there are a lot of bugs, the nonsense is simply terrifying, have fun, don't try to build new york or your city
won't work for you.
at best, there will be either a lot of skyscrapers, or a lot of enterprises ...

k
koalkav 06.01.22

about the quality of life. it is an Environment setting. I had a lot of pollution in the offices and had big problems with traffic jams. it is generally better to build offices on the edge of the map, where there are connections to another city. there, passenger traffic is kept, for example, at 100%

M
Makar Kovalev 06.01.22

but how to understand when he writes that there is no accessibility of transportation - usually it is in factory buildings - he built a bus station - but it is used only by 3%

k
koalkav 06.01.22

Makar Kovalev: are you talking about cargo transportation?

I recommend a specialized forum from the creators of _http: //forum.citiesxl.com/. presented in three foreign languages. if problems with knowledge, may help you _http: //www.google.com/language_tools? hl = ru

M
Makar Kovalev 06.01.22

Well, yes, about cargo transportation ... of course we will read it - thanks.

N
Natalie 06.01.22

I don't understand ... Stores are yelling, "There is little retail demand! Reduce productivity!" Only one question - HOW TO REDUCE IT ??

n
nobody nobody nobody 06.01.22

Nata_li
do not pay attention,
do the resources for the pluses - satisfied citizens - satisfied industry and satisfied offices
and nothing else is needed - the problem will resolve itself

A
AlexBam 06.01.22

I'm wondering ... where is it better to build offices ?! Something where I will not build - everywhere they have a bad place for cargo transportation, and therefore in the window of trade with other cities ... my offices are always in the red ???
How do I fix this ?! It seems that he built a lot, but there is no sense?
Who knows ... help?

r
ruslanholyshit 06.01.22

2 alexbam reduce

traffic jams, build wide roads, guide bus routes

s
superdead 06.01.22

AlexBam
If you haven’t figured it out yet, I’ll explain it) It is
better to build offices closer to the edge of the map, the same applies to industrial plants, factories and high technologies. And it is also necessary to build an exit from the city near their place. It immediately becomes noticeable how the red button changes to green) this is in statistics when to choose a house. In addition, + transportation services affect the profit of the building, so more profits will go to the treasury. Traffic jams should also be removed.

s
superdead 06.01.22

Nata_li
You have built a lot of shops in the city, that's why they say so. Go to resource statistics and look at the word * stores *. And in order to decrease productivity, you just need to remove several stores from the map and look at the statistics, the upper figure will decrease.

s
superdead 06.01.22

Makar Kovalev
In offices, as well as in the entire industry (factories, factories, high technologies), cargo transportation services are required. This means they need a way out of the city. This is the road to the edge of the map that we always put at the very beginning of the construction of the city. That is why all these buildings are best placed close to the edge of the map. And buses and subways reduce traffic congestion. Although this can also affect the transportation services.

s
superdead 06.01.22

koalkav
It seems to me that the * quality of life * parameter depends on the satisfaction of the people who work for them. Therefore, in order to improve this parameter, you just need to make people happy :)

S
Seltik09 06.01.22

Each time, one problem - I build houses, factories, offices, at first everything is fine, and then bang - and "great loss money", they say, the budget goes away too quickly. I checked everything, there are enough workers, there are no unemployed, but I don’t know what the problem is!

T
TokyoUfa 06.01.22

1) to unload roads, you need to build stations, subways or expand roads or add roads.
2) it is more profitable to trade between your cities than with Omnicorp.
3) it is possible to connect motorways with roads only through interchanges.
4) in order for the buildings to have a connection with the town hall, roads must be built next to this building.
5) to have high-tech production you need: heavy production, factory production and offices.
6) to increase cargo transportation: factories need to be built closer to the edge so that there are no traffic jams, the number of roads to the edge of the map is needed more.
7) the main income of the city is taxes.
8) who did not understand what drawings are: these are monuments, famous buildings. (they are not in blueprints, they are in landmarks).
9) the codes for the game are in the game itself.
10) on the map of the planet (if you look closely) planes fly, ships sail. (if you have at least 2 cities with airports or ports).
any more questions ???

_
_AG_ 06.01.22

Can you tell me? There was a problem ... When trading with Omnicorp, I increase the export (slider to the right), but the profit decreases or nothing happens at all.

T
TokyoUfa 06.01.22

the slider needs to be moved to the left (towards your city) for profit