Half-Life 2: Survivor (Half-Life 2)
UPD 12:17 26.06: Updated installation instructions and links - executable files and patch are now in one archive.Half-Life 2: Survivor is a Japanese HL2 for Taito Type X arcade machines, released in 2006. These machines ran on Windows XPe, which made it easy to tweak the game to run on a regular PC, especially considering that the game's assets have recently become available for download.
So, to start the game you will need:
The game resources themselves (7z, 2.7 GB) torrent, mega;
Models, textures and sounds of HL2 before switching to the ep1 engine;
And everything else - corrected executable files + a patch for the normal passage of the single.
Putting everything together is quite simple: first, unpack the downloaded archive with resources, then unpack the resources of the original HL2 into HL2AC/hl2/ without replacing the files located there and throw the contents of the third archive on top of all this.
After all this, the game can be launched via HL2Survivor_RunMe.bat, where you can also correct the launch parameters. The standard resolution is 1360 by 768, it is better not to change it if possible - the interface will be crooked. If you remove -ac from the launch options, the game will start with a menu from the usual HL2, which will be invisible until the launch of any map.
If everything is done correctly, then after the introductory videos, the game will ask you to toss a coin or press "Start". To throw a coin (they are needed to continue the game after death, for example - without them it will be impossible to press the "Yes" button), you need to press F1. Do not get carried away with coins: if you press F1 too often or just hold it for a long time, the game will crash with a "Coin error" error.
WHEN DEPARTURES, THE GAME RESTARTS THE COMPUTER, THIS IS NOT FIXED YET!
To start the game, you need to press F2. Menu controls: arrows - navigation, LMB - selection, Ctrl - back (does not work everywhere).
After accepting the terms of the license agreement (in general, XZ what it really is, but it seemed to me like a license agreement), we find ourselves in the main menu, in which you need to select a mode.
Story mode - "plot", although in fact there is almost nothing left of the plot. The maps have been severely truncated, two or three of each chapter are left, some chapters have been cut out altogether. There are no scripted scenes, instead of them videos are inserted (which for some reason are blue and blinking, but this is crap with codecs, others should not have this). The game begins in the canals, there is no VFM, there is no trip to the buggy, in general, there is only running around-shooting. There are 10 chapters in total.
Battle mode is an analogue of DM with bots. In theory, bots spawn when there are too few players, but there are no players at all, since the master servers were turned off already in 2010, so yes, DM with bots.
Mission mode - so far xs how to call it.
Some menu items cannot be selected, because to open them you need to go through training, but it does not work yet.
Links:
Model thread.
The old thread, as the name implies, is a thread for discussing the series in general, however, it was there that the main discussion of Survivor took place, especially towards the end, when everything started to work. Survivor's discussion is there somewhere until the 51st page, after which it moved into a separate thread.
A new thread, this time officially dedicated to Survivor, was created quite recently and so far there is not much interesting in it.
List of all commands and variables.
Video from the game.
A few screenshots.
Well, in general, this is a zakos for dosbox, like ... When you start the db, a window of the Windows console also appears, I changed it in its properties and set it to "save for all windows with this name" so that it would be like this every time the program starts. And now it has become like this in AS and other programs that call the command line window ...
edit
Where have I not shoved this cake ... Now in Syuvayvur!
http://pix.playground.ru/278556/55192/848834/
edit2
Hooray, crawled:
http://pix.playground.ru/278556/55192/848844/
It should be noted that after getting a gun on the boat it becomes MUCH more fun! Especially considering the fact that the cartridges for it are endless 8) Well, at least somewhere not a handicap!
However, it also has its quirks.
http://pix.playground.ru/278556/55192/848747/
Here, after all, you can somehow drive without any special tricks, you just need to stumble a couple of times, no bugs and jumps are needed.
http://pix.playground.ru/278556/55192/848841/
Here you can't just jump over, put a barrel, and somehow managed to climb up. Difficult, but possible.
A small lulz:
http://pix.playground.ru/278556/55192/848840/
In fact, here you can drive a little further forward, and it is already easier to aim and hit, and the armored personnel carrier will not shoot. With the second, he did this: without looking at him, he drove forward, went around the ship (the armored personnel carrier does not shoot), and then fired. It is safer to shoot down missiles at a distance, and then the armored personnel carrier will only fire missiles, not bullets.
With a dam, it’s also not easy to jump over, but because. we don’t really need the boat anymore, so I made a barrel ^W^W zayuzal flight bug and dived into the airlock:
http://pix.playground.ru/278556/55192/848842/
http://pix.playground.ru/278556 /55192/848843/
Although it was possible to try to take off on a boat by throwing barrels under the lock (fortunately, it is not deep there), but it is more difficult and dreary.
In the 5th chapter, the scripts work, Mossman quite enters the elevator, etc.:
http://pix.playground.ru/278556/55192/848846/
But this is on the first map. But on the second one... Servivor freezes if you look at Alyx!111 :D
Nevertheless, I took the gravigan (with my ass, lolo):
http://pix.playground.ru/278556/55192/848847/
But if you look at the Dog, the game will also freeze ... If the same thing happens in 7k, then my HL2 in this Sevior of yours will be impassable.
I also found out that testmode.exe does not start by itself, but when pressing F4 (which ends the game). During normal start and end of the game, no testmodes appear.
I haven't tried it on 7k yet, but I'm trying to pass the dump on XP. A curious thing turned out: you can still look at Alyx, but only at the very beginning, until you hit the trigger, after which Alyx starts talking about the gravity gun. I know for sure that when she starts telling how to climb up, you can look in her direction, well, during the game with the Dog, when she sits under the wall.
Unfortunately, you can't always look at the Dog. Although the game does not freeze if a piece of the Dog comes into view:
http://pix.playground.ru/278556/55192/848985/
If you look a little to the right, everything is already hanging. It seems to me that the hovering occurs if the Dog's eye enters the field of view.
In principle, it would be quite possible to somehow get out with the game, but the damned Velvs seem to have allowed the Dog to throw the box only when the player is looking at him. Otherwise, the Dog simply does not get a new box. He is guaranteed to get the first one, once I managed to break the second one, but this is all my success so far ...
It seems to me that the hang occurs if the eye of the Dog is in the field of view
Or the center of the model (origin) ...
but the damned Velva seems to have only allowed the Dog to throw the box when the player is looking at him
Lol, yes, I looked at the code - he has it in his rudimentary ( well, in terms of combat, at least) AI is recorded, not even in mapping.
Have you tried just destroying boxes? Grenades, let's say. He must, after a certain date, begin the next stage.
By the way, (it's more about the topic of secrets) no one tried to get into his dustbin between the boxes? I recently climbed up and he threw me vertically up at high speed, which ended, of course, with a fatal fall down. Lol.
Have you tried just destroying boxes?
But he doesn't get them. Or do you mean smash those crates at the other end of the map? Actually, I broke them, but BEFORE I started the "game" with the Dog.
By the way, (it's more about the topic of secrets) no one tried to get into his dustbin between the boxes?
I climbed in before he started throwing out the boxes, hoping to break them right there, but it didn’t work out. Then I'll try again.
On 7k, even with a 7th executable, the game freezes. If all else fails, I will edit the bsp myself, remove the doors blocking the path to Ravenholm.
And what about the doors, can't you just start the Psu scene with Sharomina with inputs?
As for breaking - for some reason I thought that they would spawn, but he does not reach them.
And what about the doors, can't you just start the Psu scene with Sharomina with inputs?
You can try, but this is already cheating, you have to climb into the console, which is inconvenient in fullscreen. I want to make it so that the game can be completed without climbing into the console. +this will not eliminate the need to look at the Dog, it will be difficult to do in the gateway.
Then, personally, I would simply make it so that after the first box, the Dog would already go to the mine.
And, lol, you can also try to make a square nodrow brush and parent it to the center of the Dog. Close it like this.
In general, this with “you can’t look†damnably reminds me of my humiliation in the first episode, where you couldn’t look at the Core.
And in the Steam OF, you can't look at Freeman))
Close it like that.
Not sure if it will help. The game freezes even near the gateway (I still made a mistake with Alyx, you can look at her, the hang can happen if you look somewhere in the direction of the Dog). It's easier to completely get rid of the Dog, adit: D Grab the gravity gun and run away to the Rev, in principle, I already did, I just need to test it + I'm not sure that I can boot from the save on the "updated" map.
Does anyone know Japanese? I wouldn't mind redrawing everything in Russian. Good Source.
Hemorrhoids will redraw all this, there are a lot of repeating textures in hl2/materials/ac2d in different folders, and not only are almost all the inscriptions made by textures, so many more are cut into several parts for some reason...
And so, if you wish yes, you can translate without knowing Japanese: when you press half of the menu items, their name is pronounced in English, for example. On your screen, it is not clear what the repeated inscription after the chapter numbers should indicate.
Well, yes, there must be some kind of program for recognizing hieroglyphs (as one of the options, Google gave it out: you can draw a hieroglyph by hand and get its value).
By the way, someone Jamakasi has already started translating some part of the menu into English (screen) and Russian (screen), but judging by the fact that he only has 7 files in English and 14 in Russian, he doesn’t even really started.
Tupas
Oh yes... the company...
That repeated inscription "Blocked" most likely....
I would gladly redraw ALL the inscriptions... And if they are repeated, then why not put the same, but translated?
And if they are repeated, then why not put the same, but translated?
The names of the textures seem to be different in different folders, and without knowing Japanese, it is not so easy to quickly notice the repeating hieroglyphs.
As another translation option, you can photoshop its number and folder to each texture, look in the game and write down somewhere what the textures with those numbers can mean.
PEOPLE I FOUND A SITE WHERE THERE IS TEAM FOR WEAPONS EVERYONE!!!!! The command is called: debug_equip_weapon 1.just write it on the command line. Don't forget about 1 otherwise there will be an error: debug_equip_weapon ="0".