Game Impressions (Elden Ring)
Coming out very soon, please share your opinions. The topic is only for discussing the impressions of the game, refrain from flooding.soulfox
Well, yes, a hint about this came out to me when I had already reached the starting location, very timely (no). Previously, everything was through the fire, and now there is also a map.
My impressions are ambiguous - there are things that Fromes can do, and there are things they can't do. I really liked the huge arsenal, especially the flails (it’s a pity they didn’t think of making a beater on a long chain, although the enemies have such). The combat is bright, varied, each mob can do something interesting (with bosses there are excesses, but in general it is interesting). NPCs and their troubles are interesting. The atmosphere of decadence is served well.
But the large and open world is empty and monotonous, all settlements consist of the same two houses, each mob managed to be a boss, while the bosses in the tombs are the same. And this world is very strangely balanced - turning the other way at the crossroads, you can stumble upon a spearman who kills a swinging character with one poke, despite the fact that the same soldier behind the hill fights adequately. Many quests either break off, or vice versa, are stretched out, besides, free movement perfectly helps to fill them up, sticking where you don’t need to. The mount is made terribly - calling it with an object is inconvenient, the combat on it is funny (look at how the enemies fight) and it looks stupid - a knight on a goat.
The only biggest negative for me in this game.... It's fucking understand how to complete NPC quests.... in the game you can easily ruin and merge the quest and you won't even notice it...
That's how you could make the game.. .that you sit for half a day in Google and watch on YouTube how to complete the NPC quests correctly and without a bottle of horseradish you will figure out what's what and in what sequence to do everything-))
PS: and the CAMERA in the boss fight-))
Dark Souls has always been not for the faint of heart, but in ELDEN RING the creators outdid themselves. Personally, it's hard for me to play so many bells and whistles.
Dull comrades (or extinguished, whichever you like), I state - 105 hours in the game (at least 20 of them were spent memorizing miles for one, ahem, ladies with reduced social responsibility), went to the ending of the Stars (the local analogue of the era of darkness from ds), I will not re-pass, I will not build a dam. Himself a fan of wort in the fifth generation (hello, I'm your grandfather). I’ll note right away that I will evaluate EP primarily in comparison with Fromov’s projects, and not with video games in general, and an overly critical approach should not be considered as an indicator of the hopelessly poor quality of the above Yeldach.
Even in the process of hilling this product, I had a feeling that something was wrong with the game, and only after the completion of ng did I realize the problem. No matter how paradoxical it may sound, the trouble is that the game was developed by amateurs who don’t understand a damn thing about game design. And the Orthodox Fromes have such ignoramuses (ds2 will not let you lie, plus many newcomers came against the backdrop of the expansion of the studio). In general, it looks like a repetition with the simultaneous development of bb and ds2, when one game was made according to the mind, and the other - through a place a little lower (in this case, after ds3, the core of the studio was engaged in the ax, and the elda was given to the greenhorns) In the bottom line, the EP looks like a bad implementation good mechanics from old games, while new mechanics and ideas in most cases are either useless or worsen the gameplay. Again, on the wave of hype, the vast majority will say, they say, grandfather, go to your retirement, but the fact is the fact - EP is objectively the worst game of the entire souls lineup. And the point is not that "Memozaki has slipped", but in the same surpluses of production - quantity at the expense of quality. Probably there will not be such a puncture in the future and they will still make a normal game for the delight of fans of the classic sauce, but for now there is, do not blame me.
On the minuses, because of which all the fuss:
- Open world + craft + goat - three interrelated items that are useless in total and only artificially stretch the process. Craft is actually the only justification for s, because you need to collect ingredients for consumables that are not regularly sold (nonsense). But since the ingredients are respawned during rest (complete nonsense), the point in finding them is reduced to zero - you find the right herb near the fire and grind until you lose your pulse, and then brew the right pill (for free, but it would be faster to buy from the grandmother in the hub). The dragonfly is needed only for moving around the world, it is useless in battle (especially since all the story bosses, except for two, prohibit the use of goats in their arenas).
- Lighting - they still implemented the idea from ds2, but it would be better if they didn’t do it at all - as a result, the widespread use of a lantern or a torch becomes a habit, or you have to twist the brightness, as the game is darkened in places, especially in dungeons. The lantern is reset when resting, it needs to be turned on every time.
- Filling the world - it is clear that this was not a feature of ov, since it is the most of the same type and "just to fill holes with something." Everyone already knows about the contents of local dungeons, it makes no sense to list (three tape recorders, three foreign film cameras, three domestic cigarette cases, a suede jacket, three, etc. according to the list)
- The total reuse of everything and everyone both within the game and within the entire series (ten fat basses ala demon of refuge from ds1, ten tree spirits carbon copy xs where, ten knights of Gavrila ala dragon riders, five apostles and their pair ala caretaker + defender thrones from ds2, ten wyverns from ds3, gargoyles, crabs, basilisks, wolves, slave demons from the same ds3, grandmothers from Hemwick, vicar Amelia at minimum wages, a giant in stocks at maximum revolutions, the final miracle Yudo is generally a mixture of a divine dragon, volnira and the demon of hatred, and it was only on the tops).
- General imbalance - as it turned out, the game is not intended for a miller with a shield without magic, spirits and other whistles - more precisely, 95% of the game is played normally, even easier than a regular ds, but the remaining 5% (the last three story bosses + 1 additional) - that's still game. But it is worth calling a pumped spirit - and the most difficult boss becomes a punching bag. There was no such kabzec in previous sauces.
- Collecting the necessary power-ups in the trash heaps - the game forces you to spud your generic ov with the above-described outrages, because there are useful talismans, weapon power-ups and seeds for estus. If you missed something, consider it lost, or plow your nose all over again, or go to Wikipedia and write out on a piece of paper where everything is. Or start ng+, more on that below.
- Lack of replayability and normal ng + - the first is due to bloat, the second is due to pumping. ng + is a natural beating of babies, even in dsah and bb this was not the case. Plus, going through the story only is such a thing, 90% of empty running around between locations and short races to the bosses. At least they started tournaments like in the Ax ... But shish there.
- Cooperative - for the entire time of the game I practically did not feel it, maybe I ran alone. The tongue of the mocker and the ring of the blue guards for forced co-op worked extremely poorly - they called for help only a couple of times, the red phantoms never invaded at all. To activate the signs each time you have to spend a useless consumable, even if you rested by the fire - naf is asked. The Covenants were completely ditched.
- Stealth is useless. In Sekiro, it was needed, as it allowed one-shot mobs (even large ones) and reset one circle to miniboss bosses, in Yeldach they can only crit (most often non-lethal, and even then not all mobs), it does not apply to bosses at all.
- Mobs do not cause problems at all and almost do not interfere with movement, with the exception of artillery places (Stormveil) or some especially zealous comrades (imps in the catacombs). The point is to get away from them if you can run.
- Bosses - interesting and new can be counted on the fingers of one hand. At the same time, the last three finalists of the capital show Paul Dushnil (those who sit in the capital of ashes) are the pinnacle of creative and design impotence. Two more additional demigods (Count Dracula and Masha-gunner) are quite good, one could say that these are the best bosses of the game, but if the first one is really good and unique, then the second one is a tracing paper from Issin’s grandfather that was not adapted to the miller (it seems that he was originally made for some unrealized DLS Axes, and then with minimal changes they shoved it into Eldach). There are two more secret dragons that people praise on the pipes - they say, they are worthy competitors to Midir) Sorry, these rotten rascals are not only not up to Midir, they don’t reach Sin from ds2)
- Muzlo - here is subjective, but it is weak. There are good tracks, moreover, the new composers fit well into the style, but in comparison with ds3 and bb - the middle peasant. Yuka Kitamurovna, of course, broke ten violins (one track of the Spirit of the Ancestors is worth something), but she worked more on the Axe, apparently she didn’t have enough strength for Yeldach)
- Plot - if within the framework of chamber sauces a minimalistic plot with a thirty-second ending looked normal, then within the framework of such a large-scale game, it looks like a mockery. Plus, as already understood, grandfather Martyn limited himself only to fulfilling his peasant duty (planting a tree (erd), building a house (capital) and marrying a “son†to a “princessâ€).
- And finally - the inconvenient structure of the hub and its content. In fact, there are no magicians-teachers in it, they are scattered around ov, in the hub there is only a blacksmith, a merchant grandmother, a Courland ludlet grandmother and a Pokemon teacher (Gideon Vseznaevich, Fiya and other non-functional non-scripts do not count). Despite the fact that for all 100+ hours I did not remember where which corridor leads from the hall (topographic cretinism happens), the fact that the tradeswoman and the blacksmith are located as inconveniently as possible relative to each other is a fact.
The final score is 8 out of 10 by the standards of regular games, 4 out of 10 by the standards of soulsbourne. Thank you all, everyone is free, we are waiting for BB2;)
By the way, the idea with spirits is not bad, but primitively done - you can’t play a pure summoner - either they exist, or they don’t, you can’t develop normally. It all comes down to summoning a fatter spirit to distract the boss and give him an opportunity to attack.
Well, about the impressions of this craft. They took ds3, added gathering guano, added crafting arrows and other nonsense, and a pseudo open world. Well, it’s impossible to look at this guano .... horror
ps. it would be better if stupid assholes would hire coders, fix bugs and raise servers ds 2.3, but no
Fierce shit, enough for 25 minutes of the game. Definitely not for me, who like it - enjoy the game.
Haven't decided yet whether to play or not. First, perhaps, torrent idish, and then we'll see.
Damn, I can't even kill the first boss. I spent 7 calls on "assistants" - and they all merged ahead of schedule, no one could help. Not to mention the regular sorcerer, whose call is on the right at the entrance.
Played 60+ hours. The game is a cannon, but the pvp in it is shit, the worst thing in souls.
luess
Magritte Terrible??? Can't get past this? If yes, then other bosses will seem even worse for you ... I personally got wildly burned from the boss Commander O'Neill ..... not only does this fat bastard give out people with a spear, so the battle takes place in the swamps, where you run in red rot and your health goes down .... so the boss also calls for 5-6 pcs. ghosts of crossbowmen who shoot at you like a machine gun... After such a mockery from the developers, I didn't want to play-))
Evil Spirit Yambuya wrote:
from the boss Commander O'Neill
See how they beat him
As far as I understand - the buckler shield is very good at parrying
Although I personally played as a magician and also flunked this boss without any problems.
I wrote about myself personally because I'm not strong in the timings of the game and I just don't know how to backstab, like other specialists passing Souls with their eyes closed .... Here is a video where, using the "Azura's Comet" tab, bosses are cut out in seconds-))
Spoiler
The Evil Spirit of Yambuya
Magrit is not to say that it is a difficult, but hemorrhagic boss. It’s easy to take out with a shield, quickly with a katana (it looks like who will fall first), but with other equipment it’s problematic - he has very uncomfortable attacks, almost all of them are long and circular. With Godric, the fight is more interesting.
NightHawkreal
What's most interesting... I passed Magritte the Terrible and Godric the Hundred-armed on the first try... And I've been trying to kill Renal the Full Moon for three days now and it doesn't work..... I'm just desperate, 30 deaths on this woman.. ..Damn it, you can’t even call an NPC to help her, and the summoning spirits from her magic merge quickly-)) I can’t fill up her second phase 25% xp, she still has her magic or the ghosts summoned by her all the time-)))
The Evil Spirit of Yambuya, I read and become sad, how to play something, even if I can’t master the initial boss ???
And there's a whole lot of fear ahead ........
luess
My friendly advice to you. gain 50-60 character level, and even better level 80-90 and things will go better-))
Skulls lie in the field with glowing eyes - look for them fucking smash - 200 runes from one give ... I didn’t collect 90 of them especially straining, and this is 18,000 experience-))