Modding (Mortal Kombat X)
so MK X has already been released and we can start talking about modding. for example, in the second chapter we play as kotal kana and we have to fight with tanya and rain. and in the sixth against the barracks. these characters are not listed as playable. think about how to open them with some kind of mod.NoengYesRussia
There is a youtube button in the video, click on it.
The author himself does not write how to do
RaGeG0rn
I watched his video, even though it doesn’t show how to do it, or I’m so bad at watching
The method of replacing only the character model (without his move set) is similar to the method of cloning costumes in MK9. All you need is the latest MKKE Generic Renamer and Umodel.
User,
And the meaning is once again to explain something in stages, if someone is even too lazy to use a search engine. All names of the main programs are given. There will be more or less adequate questions on the very process of replacing strings in .xxx files (the method, as I already wrote, is identical to cloning suits from MK9) - then I will help as much as I can.
Here are a couple of screenshots to show how it works:
DemonDMC
Well, you wrote to use umodel and I tried
. And through remaner it says that the file is too large or run time error 75
RaGeG0rn,
I just indicated the name of the main program, namely for mesh swap, its Unreal Package Decompressor utility is needed.
As for errors in Renamer, they appear in very rare cases, provided that all actions are performed correctly.
An example of a successfully completed string replacement process in a file:
An attempt to quickly mold Tremor in a classic suit (a la UMK3). The mask was borrowed from the omegamathaus skin.
If desired, anyone can modify it.
Some sound effects are missing.
Download
DemonDMC
I barely understood how to do it and unpacked the texture file, but I didn’t understand how to create a Mesh swap