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Arnie Young 12.03.22 12:04 am

Patches for the game (Total War: Attila)

Probably everyone who has already managed to play this game (no matter the pirated version or license) faced a constant problem of crashes and freezes. And on behalf of many gamers, I would like to ask those who follow this game and its news to notify about the release of new fixes and patches.
Thank you very much in advance
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rostoman84 12.03.22

I downloaded Dr.Schmeisser
but the game does not flicker in the launcher, it says that there is no game ........

A
Arnie Young 12.03.22

Dr.Schmeisser
Concerning version 1.1.0. - I play as the Huns, there were no crashes for 47 moves. Slightly tweaked the optimization and gameplay. So feel free to download

D
Dr.Schmeisser 12.03.22

Arnie Young
, yes, I'm embarrassed by the installation of steam, I'll wait until his horns are beaten off

A
Arnie Young 12.03.22

Dr.Schmeisser I'm running it
offline. So far, they don’t ban, unless of course that’s what worries you

F
Felix Vaytekaytis 12.03.22

1.1.0 plows!!!!!

M
Mikhail Kozinsky 12.03.22

Felix Vaytekaytis
During long battles (from 20 min) and when opening the encyclopedia, the game crashes.
And the company is not a single crash, but tw is not tw without battles.

D
Dr.Schmeisser 12.03.22

Patch 2 and DLC Celts will be released on 03/25/15.
SpoilerTin Island Mercenaries

Update This update brings many performance, gameplay and technical improvements, and rebalanced many units. It also introduces a set of mercenary Celtic units and ships that will be available to everyone in or near the British Isles, which the Greeks called the Tyne Isles.

All players will have access to these mercenaries, even if they have not purchased a separate Celtic pack.

All Celtic units have the "Guerrilla disposition" ability (called "autonomy" in the game???), thanks to which they can be located on a very large area of ​​the battle map. This can give your army a devastating opportunity, as it can attack from the most unexpected directions - even from an ambush behind the enemy's back.

Celtic Mercenary Land Units (since the DLC is not out yet, unit names are in English):
- Mercenary Celtic Brigands: Tier 1 light skirmishers.
- Mercenary Celtic Levy: Tier 1 Light Spearmen.
- Mercenary Gazehounds: Level 1 Medium Warhounds.
- Mercenary Celtic Band: Tier 1 light sword infantry.
- Mercenary Celtic Onager: Tier 1 Light Artillery.
- Mercenary Celtic Cavalry Raiders: Tier 1 very light cavalry skirmishers.
- Mercenary Celtic Ax Band: Tier 1 medium ax infantry.

Celtic Naval Mercenary Units:
- Mercenary Celtic Berserker Marauders: Tier 1 Light Ax Berserkers.
- Mercenary Celtic Marauders: Level 1 medium melee.
- Mercenary Celtic Heavy Marauders: Tier 1 heavy melee.
- Mercenary Celtic Light Marauders: Tier 1 light melee.
- Mercenary Celtic Bow Marauders: Level 1 light archers.

Technical and performance improvements:
- Fixed a memory leak in battles that could lead to crashes.
- Fixed game crash in cinematic camera mode.
- Fixed a rare crash when hovering over a family member's portrait. - 1920 x 1080 screen resolution is now supported for 27'' iMac. Gameplay Improvements: Combat: - Fixed a rare bug due to which AI storming cities with walls got stuck. - Fixed a bug that caused artillery to aim at buildings too far away. - Fixed a rare bug due to which the AI ​​did not respond for some time in river battles. - Fixed a bug due to which the AI ​​attacking the settlement began to give too many commands to change the formation. - Improved docking of siege towers to the wall on the Thuesis city map.
- Fixed a crash during civil war with hordes.











- Generals will now have facial animation/lip sync when speaking on the battle map.
- Changed the AI ​​behavior during a sortie, now the units will not stand under fire, but will attack faster.

Campaign:
- Added 6 new general units for the Longbeards
DLC: Alemans:
- Bejewelled Retinue - Chnodomar
's Entourage
Langobards:
- Redoubtable Chieftain
- Godan's Warlord
Burgundians:
- Burgundian Guard
- Royal Burgundian General autoboys.



- There will no longer be many small rebellious armies. If there is already a rebellion in the region, and the region again has -100 public order, a large rebel army appears and the public order becomes zero.
- Improvement of scripts in the prologue.
- Campaign AI is less likely to destroy provinces in the first 100 turns.
- Attila and the Huns will be more active in the campaign when Attila became king and the Western Roman Empire fell.
- Campaign AI will agree to trade agreements more often.
- Campaign AI made less horde aggressive in some cases (so it doesn't run hordes all over the map like that). - Scandinavian axemen are now recruitable at the forge level 2 instead of level 3.
- Non-playable hordes will no longer have auto-battle penalties due to not having any settlements.
- Mounted Excubitors are now a separate unit of the Eastern Roman Empire, not an upgrade of the Palatine Schola. The Palatine Schola can be upgraded to the Tagmata Cavalry by researching the technology. - The Scandinavian Axemen squad is now a separate unit, which is hired at the 3rd level forge. - Scandinavian Axemen will no longer upgrade to the Scandinavian Axemen Unit. - Goth combat squad no longer upgrades to goth scythers. Gothic scythers will now upgrade to Thracian Warriors and then to Thracian Oathbringers. Usability improvements: Combat: - Capture/build icons are now hidden during first person view to improve immersion. - Spectators can now leave a multiplayer battle during troop formation.










- Selecting Vandal ships in the Cartagena Historical Battle will no longer trigger the Hun voice.
- Moved the timer on the battle settings screen. - In the Longbeards DLC, the Alemanian Glittering Nobles will no longer respond as Lombard Champions when selected. - The battle assistant will no longer say that there are few of them when it is not true. - Improved helper in battle and improved audio of fleeing units. Campaign: - Zooming the family tree is possible with the mouse wheel. - The text in the "Immune to Snow Loss" tooltip on the unit card no longer repeats multiple times. - Fixed camera at the beginning of the prologue. - Fixed some tooltips in the "Posts" panel in the campaign.
- Loading a battle replay will no longer play multiple voices at the end of the load.









- Added a tooltip to the Exhaustion icon in the pre-battle window in the campaign. - Roman units hired by the Ostrogoths will no longer have barbarian voices.
- The player can no longer incorrectly target allies in devastated provinces when at war with the ZRI separatists.
- The spy will no longer be displayed in the wife slot. - The effects of each Empire level will be displayed in the tooltip when hovering over the Empire level in the faction window. - Siege equipment has been rebalanced in auto-battle. - The political strength indicator will show updated data when a character is appointed to a position. - A converted priest will no longer be called a priestess in the details panel in the campaign. - Some improvements to the information panel of buildings. - Fixed food effects not appearing in the raid tooltip. - Fixed inability to select a client or puppet in the diplomacy menu.








- Slightly changed how diplomatic relations are shown (eg "friendly"), and barbarians are now not so indifferent at the start.
- Fixed a bug where the tactical map could disappear.
- Attila's portrait will now display correctly in the family tree.

General:
- Fixed a bug where the player could see the composition of the enemy troops in a multiplayer battle in some circumstances.
- Added "Hints and Tips" button to in-game menus.

Balance:

Campaign: - Now the battle difficulty adjuster will be inactive on Legendary difficulty. - Rebalanced the cost of hiring generals from other families. - The trait "Great Empire" has been rebalanced. - Fewer anti-imperial AI characters in the campaign. - Romans now use more scorpions. Unit balance: - Changes in the balance of prices for generals. - Changed prices for units with very high morale.
- Changed the Burgundian faction trait "Severe Homeland" to affect all fertility levels below "scarce" in the Longbeards DLS.









- Some minor (+/- 1/2) stat changes.
- Berserkers (all types):
- Decreased morale
- Slightly increased health
- Reasonable cost reduction.
- Spearmen:
- Can resist charges a little better than before - Axemen: - Bonus against infantry changed from 0 to 5. - Mace fighters: - Damage changed from 20 base and 5 AP to 5 base and 20 AP - Shock Cavalry: - Most units received a small increase in charge (+5) - Most units received a small increase in health (+10) - Some units received improved pikes (see below) - Medium horses received a small increase in speed (+5)
- Some high level units got heavy spears, making them a bit stronger against cavalry









- Onagers for hire:
- Hire and support costs increased significantly.
- Archers:
- Whistling shot duration increased from 20 seconds to 30 seconds
- Fire arrows reload time increased.
- Added a +10 bonus to heavy shot against infantry.
- Bearded skirmishers (Longbeards DLS):
- Normal - reduced base damage - Both receive additional damage against infantry to compensate for the decrease in base damage - German cavalry unit (including mercenary): - Regular spear replaced with short (less damage) - German horsemen: - Regular spear replaced with short one (less damage) - Shields reduced - Weight changed from heavy to medium - Spear changed to heavy spear - more damage to mounted units
- Heavy - Reduced base but increased AP damage







- Elite Germanic archers:
- Slightly increased range
- Nomadic horse archers:
- Parthian shot ability added to all
- Noble Alanian cavalry: - All Sarmatian cataphracts: - Pike replaced with an elite version - more damage to cavalry - Burgundian bearded pikemen: - Pikes deal less damage to mounted units. - Royal pikemen: - Armor reduced from 50 to 48 - Pikes do less damage to cavalry - Tagmata cavalry: - Replaced heavy spear with a normal one - less damage to cavalry - Round shields replaced with small round shields - less armor and projectile protection, but more melee protection . - Slight decrease in health












- Less mass but more speed
- Mounted Excubitors:
- Round shields replaced with small round shields - less armor and projectile protection, but more melee protection. - Skara Franziska: - Pike replaced with an elite version - more damage to cavalry - Elite Frankish swordsmen: - Armor slightly increased - Chance to block projectiles decreased - Royal squad: - Armor increased - Chance to block projectiles decreased - Var Warriors: - Bonus against infantry decreased from 20 to 10 - Chosen Warriors - Bonus against infantry reduced from 20 to 10 - Steppe recruits: - Cloth armor changed to leather
- Less mass, but more speed














- tower zit changed to oval
- upgraded from medium to heavy infantry
- Hun spearmen:
- cloth armor changed to leather
- tower zit changed to oval
- Moved from medium to heavy infantry
- Steppe mounted robbers (including mercenaries): - Steppe raiders: - Spear changed to heavy spear - more damage to mounted units - Noble Akatsir raiders: - Spear changed to heavy spear - more damage to mounted units - Cloth armor changed to lamellar leather - Unnigard: - Spear changed to heavy spear - more damage to mounted units - Eternal Sky Shamans: - Spear changed to heavy spear - more damage to mounted units - Hun Riders: - Cloth armor changed to leather - Hun Demon Riders: - Slight decrease in health - Slight increase melee attack and defense - Late Hun pikemen:
- Spear changed to heavy spear - more damage to mounted units















- Pike replaced with an elite one - more damage to cavalry
- Avar horde
- Intimidating trait changed to Parthian Shot
- Chosen of Godan
- Melee attack reduced from 75 to 70
- Elephants:
- Cavalry damage increased from 50 to 75
- Late Sassanid pikemen:
- Pike changed to elite - more cavalry damage
- Pushtigbans:
- Morale increased from 36 to 45
- Sardar Savarana:
- Ammunition increased from 2 to 4
- Melee defense increased (+10)
- Armor increased from 27 to 33
- Spachbed:
- Ammunition increased from 2 to 8
- Melee attack and defense increased (+10)
- Armor increased from 27 to 33 - Mail armor replaced with scale armor
- Sword changed to heavy spatu
- Elder Herculians: - Elite Palatines: - Replaced spatha with heavy spatha overview




D
Dr.Schmeisser 12.03.22

people, it finally happened, a normal tablet for Attila came out without steam and all sorts of processors there, look for repacks with a tablet (CPY) on torrents already !!!!!!!!!!!!!!!
PS: I'm not going to download yet because the DLC will be released on June 25 and a new patch

D
DioDi 12.03.22

Dr.Schmeisser
Today a new patch? where to download it?

D
Dr.Schmeisser 12.03.22

DioDi
if it’s not a pirate, wait for a new repack with a sewn-in patch and a new DLC, todaytomorrow it should appear
if there is a litsuha, then in the incentive, of course,
the description of the patch

K
Kosolapyi1 12.03.22

Guys, are there stable pirates without crashes and with a working encyclopedia?

D
Dr.Schmeisser 12.03.22

Kosolapyi1
here http://d.rutwor.org/download/439839
well, this is the devil of the last DLC but the encyclopedia works
, but with the last DLC but the demon of the encyclopedia
http://d.rutwor.org/download/441713
there is still no normal version for the latest version crack ........
PS: remove the letter "w" in the links PG bans blah .......