120 Mobility (Dark Souls 2)
Which gives 120 mobility, there is no such number in the table, a maximum of 16 frames of invulnerability per 116 MPE: http://darksouls2.wiki.fextralife.com/Agilityat_sagor
Apparently, this is true, they grow up to about 8-9 NGs, because I rocked the Lord of the Giants somewhere to at least 150 (more than 99 is not displayed on the fire), and it's still easy to bring him down.
at_sagor
So it is, yes. NG+8 limit. Up to this value, the damage of the sword increases. The maximum +200 is reached on NG+8
Miller_spb
Well, the video writes like that. You can't see the numbers either. There are special programs.
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In general, it is pointless to chase damage from the consideration "the larger the weapon, the stronger the damage." All the more important is not a one-time damage, but how much damage a weapon does per unit of time. That's how much you killed a giant at the maximum of its development? (NG+8 and beyond). I am in 30 seconds. With a simple ax, without any racks and huge weapons. Well-chosen rings (you don’t need steel protection here at all), good tactics (by calling Ellie you reduced your damage by 25%) and understanding the vulnerabilities of a particular boss always give an excellent result.
Gold-man
1-About the summoning of phantoms and the strengthening of bosses, I wrote above, this is not the main thing.
2-Programs that write video from PS3?))
3-Numbers are visible, make 1080 and full screen.
4-In 30 seconds you will only run to the Lord. You need to count a full circle from the fire to the fire, I don’t remember, about 10 minutes, this is taking titanite and coal, with loads, etc. ... or 5 min..xs
5-A couple of times there were less than 50 HP left, incl. steel protection saved. It depends on everything else, on weapons, armor. And with these hammers, I didn’t bother picking up rings, it’s clear there. No, you can, of course, hit it with hammers, but why aggravate it.
And a huge weapon, of course, is not the main thing, today he brought down the Filthy, with an ice rapier with a bang.
Apokalipsis113
This is just an assumption, but maybe on PS3, the balance is worked out a little differently than on PC? Hence this misunderstanding about alloy hammers?
at_sagor
Everything is the same everywhere. It is important not to forget that Reime specifically has armor that increases with NG. Less damage flies. Come up and hit the knights from the heide, the damage will be very different.
Apokalipsis113
So, once again carefully watched this video. He did not put on the ring of blades, with him the damage would be about the same as I saw him when he called on such a monster to help. So I think that's the point. Well, not in mysticism, is it?
tomorrow maybe I will do all this for the experiment) in the evening
Apokalipsis113 Parry
attack is with one hammer
Yes, what mysticism you found here.
First, a phantom is summoned - damage reduced by a quarter. Secondly, the Smoke Knight gets stronger with each circle, not only in terms of HP, his armor also increases. He takes less damage. And here is the maximum level of the fire. There are also no damage rings. Here is the answer.
Gold-man
First called phantom
Apokalipsis113 saw how 1500 were inflicted, so there were at least two of them. And then this maza is what one needs, the boss has less armor - I'm not in the subject. At the first levels, yes, but at 8NG it will already be better for him to have + 25% armor, for some reason I will periodically have 30 seconds for a buff and heal. On low NGs, I alone smashed the Bad Queen, even before she could mess up, and on NG8 I would have watched a video of a solo walkthrough ...
When on the call I feel that my casts are of little use, I put on the Red Eye Ring, let the guys help normally. My load is low, it's easier for me to tumble :-)
With a ring of blades in a two-handed grip, one hammer gives 750, while parrying if all the blows hit - also somewhere around 700 (usually 500), but all the stamina goes away, incl. not an option. And in general, the ring of blades for hammers is not a serious increase, because. with two pieces and in the rack - it turns out to hit twice to leave it on the roll. Much more serious with a rapier, there are a lot of blows and an increase for each.