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jaller0461 12.06.22 10:01 pm

Does it make sense to take on PS5? (The Quarry)

Does it make sense to take on PS5? Are there any noticeable dualsense chips? Or maybe you should not overpay and get the PS4 version?
14 Comments
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p
pimba 12.06.22

It makes no sense. Dualsense also works on PC. Sony left the markets of the Russian Federation and Belarus. From Ukraine, it became not pleasant to pay in the Sony store (some kind of incomprehensible tax appeared)

You give it, if possible, to a good PC.

P
Protocol10 12.06.22

jaller0461
PS5 was not made for the Russian Ivan, but for sophisticated Europeans.

R
RicoChico 12.06.22

If there is a difference in graphics and FPS, then it's worth taking the ps5 version.

j
jaller0461 12.06.22

Pimba
Yes, there is no good PC unfortunately) Curling iron current)

K
Kenn1y 12.06.22

Pimba
There is no disk version for the collection on PC, which means it already makes sense. From Tuesday it will be available on CD.

M
Marsj 12.06.22

The point is to buy a video game ... a full YouTube movie for 6 hours.

l
look look 12.06.22

Marsj
is an interactive movie genre, not a video game, if you can’t immerse yourself in the atmosphere, it’s up to you and the game can be played in 15 hours

M
Marsj 01.07.22

look-look
You can watch the "game" for 3 hours by changing the video playback speed.

a
aka_poroh 01.07.22

Actually a little disappointed, there is less and less interactive in the "interactive" game-movie. The choice of the player is, as always, an illusion, the game will guide you along the main tracks in any case. Interactions with the outside world - almost zero (even less than Until Dawn). The plot is rather weak, you don’t empathize with the characters (well, except perhaps for the pinky, whose name I still don’t remember, Abby?)

I took it for 3700 for a box, it would be better to take old good games for the collection with this money, such as LA Noire or Alan Wake, at least they pleasure comes from passing.

Verdict (IMHO): you can safely skip the game for purchase and watch the walkthrough on YouTube. And if you want to play a real interactive, namely interactive cinema - go back to the roots and replay Fahrenheit.

K
Kenn1y 01.07.22

aka_poroh
Well, the rail is straight, as in the same Until Dawn there is just not, and if you remove the rails completely, then the story will break completely, there is not a single game where there would not be a rail. In Quarry, the variability of the scale is really, at the expense of interaction, sometimes you need to interact with the object several times, plus in some places you can return to some locations and a new point will appear, although there is a minus in such a story, not everyone will seem to return along the path or road back, given that the frame previously showed that the character (or characters) came from there. The game turned out to be cool, though predictable in places, but IMHO, this is their best game, among the serious minuses are the very blurry characters when walking in some frames, the lack of grass physics when walking on it or next to it, a glitch with changing clothes on the pier for a couple of characters, very controversial water splash effects,
PS Rays from the sun and moon on PS5 have been patched.

M
Marsj 01.07.22

Kenn1y Did
n't notice the blunders?
Spoiler One-eyed: the handcuffs are gone, fashionable eye patch and new clothes, after the transformation turns out to be in a top and shorts, and not naked.

a
aka_poroh 01.07.22

Kenn1y
It is clear that the main rail is the main rail, you can't throw it away. But it was possible to beat the options for getting off it, agree. For example, when at the very beginning the cop orders to go to the motel, like it or not, you will go to the camp. How about an option to still go to a motel, and make a plot twist there that will force the heroes to abandon further travel? And further along the plot, use other characters, and, accordingly, a slightly different plot. Or stupidly start captions) But give the option to really influence something.
In the same Fahrenheit, you could go crazy and end up in a psychiatric hospital, you could eat pills and polish them with gin without reading about incompatibility with alcohol and drive off. Little things, after all, but such little things stayed in my memory for many years, although the game was played on release, and I played this one on the weekend and almost forgot everything.
Well, except for the dumb bits. "Oh my god, someone's in the basement! He needs help! Get the tools," just a facepalm. Or an alpha man who came to the edge of the pier in swimming trunks and dropped a runner into the water. Damn, seriously? Did he keep a jogger in his shorts?

K
Kenn1y 01.07.22

Marsj The
handcuffs did not disappear, they were cut by the character, and with their clothes they had jambs in many places, Emma fixed them on the pier.

K
Kenn1y 01.07.22

aka_poroh
Well, yes, there could have been more options in many places, and not just 2, well, there are still enough variable places, I don’t understand why many people say after passing that there was more variability in UD, just UD is almost completely linear and some of the characters in general will always reach the final, but the player will find out about it after passing it already, but the fact remains that there is no such thing in Quarry, even in the scene with Emma when descending on the island, she has a lot of animations on which she will fall if she breaks, although , there are those characters who have almost no options and little time was devoted to them.
PS There is a problem with the slider because of the animation with clothes.