MF Assasina Question on mechanics (Diablo 2)
Good night, devils =)---
Actually,I have trapsink, completely hung things from MF(in the search wizard.object in %)
My question is, absolutely ALL THINGS, is assigned to MF traps ? I.e., the total MF 583%(rings, amulets, sword, shield , helmet etc) , every time you kill any mob/boss trap is also assigned to 583 % ?
I just have the impression that MF hung Amazon better things prominent "farmer" (
gottenspell wrote:
What are you talking about fullscreen, pvp of course, without options, and the pvm is critical?
And then pvp or PVM?
Fullscreen obviously better and no matter what you do.
But if for some reason full screen is not coming in the window without any problems (apart from aesthetic) fine to play this and that.
BULK wrote:
I have nothing unfolds, with any settings. Even if unfolded, it's still not what you need.
Add -nofixaspect -notitle, and hide the task bar
But multiwindows naturally to nerds, rules players it's not much used or did not use it.
firkax
I did argue about what is better and what is worse? When playing in a window, you can get the cursor outside of the game and accidentally press one for pvp all sorts of little things like that can ruin a fight. And for pvm not so critical, I'm just about it.
T-Fox
I pvp always fullscreen play, and chat and mobs to soak - in the window. Whatever you like.
firkax wrote:
Add -nofixaspect -notitle, and hide the task bar
Yes, there spread all, if no glide the window to full screen stretch.
Tile like squares in minesweeper.
gottenspell wrote:
I did argue about what is better and what is worse? When playing in a window, you can get the cursor outside of the game and accidentally press one for pvp all sorts of little things like that can ruin a fight. And for pvm not so critical, I'm just about it.
I've just thought to comment on whether it is in advance or not.
So, even me, despite the fact that I regularly miss on STATIONARY enemies, mouse over the window almost never crashes when I'm in it. Don't know what it is necessary to have coordination problems to crashes, probably pvp with them will generally be impossible to play.
Klassewer wrote:
Yes, there spread all, if no glide the window to full screen stretch.
Tile like squares in minesweeper.
All there rules even if we look specifically.
But in General, just in case, a healthy distance from the eyes to the monitor - not less than its two diagonals, and preferably 3. Sit closer (and you hike no more than one diagonal) - rapidly kill the eye.
But again, even if to nuzzle and specifically to examine the individual pixels, nothing ugly there in my opinion no.
firkax
You don't even understand what you say, the area of movement of the cursor of the game window is not limited, it is easy to get outside, especially in the heat of battle. In any game it can cause problems, not only D2. And who's talking about problems with coordination, promahivayas on stationary enemies :D
gottenspell wrote:
You don't even understand what you say, the area of movement of the cursor of the game window is not limited, it is easy to get outside, especially in the heat of battle. In any game it can cause problems, not only D2. And who's talking about problems with coordination, promahivayas on stationary enemies :D
I repeat for the slow-witted.
Even if you miss on stationary enemies - even so there is no problem to keep the cursor in the window. Therefore, those who have a cursor easy out probably have much larger problems in pvp to do in any case, nothing, and may need to be tested somewhere on the subject of the nervous system.
Well another option you have polyubila the mouse, which is not always adequately conveys the movement of the hand in the comp. But then again, with the mouse pvp in any case be problematic.
gottenspell wrote:
the area of movement of the cursor of the game window is not limited, it is easy to get out beyond
Glide -> Settings -> Captured mouse
firkax wrote:
But in General, just in case, a healthy distance from the eyes to the monitor - not less than its two diagonals, and preferably 3.
~75cm. To sit at a half meter from the screen it is currently I think.
firkax wrote:
But again, even if to nuzzle and specifically to examine the individual pixels, nothing ugly there in my opinion no.
What is there to watch?The difference is obvious between ordinary full screen and a window stretched to fill the screen.
firkax wrote:
It already cheats some wheelchair and crutches.
This is the archive of the Alt patch is all there.
passed wrote:
Glide -> Settings -> Captured mouse
It already cheats some wheelchair and crutches.
Klassewer wrote:
~75cm. To sit at a half meter from the screen it is currently I think.
And you try and you will see that it's not scary. Of course we must all convenient to place not just from the table to move away for a minute.
Klassewer wrote:
What is there to watch?the usual full screen and the window expanded to full screen.
I mean, even when looking at the pixels, especially with 10cm to clearly see their square borders - nothing ugly about them.
and in pvp to do in any case nothing
Do not listen to this man! Hike it was bitten by some geek and he began to think categorically.
It's okay if you miss by 5-10 pixels. Even in such hands, to dictate how and where you play and the more playing you do, nobody has the right. After all, as practice shows I am not mistaken, only those who do nothing(well, or not doing anything new).
And lastly, if you play in a window, there are a number of ways to keep the cursor in this window. One of which, for example, the program windows mouse capture.
gottenspell
Well if you play my style a little different from pvp. To relax play in the window when the odd sweaty then a full onli.
Klassewer
Fullsreen is literally full window. In the screenshot above, when you expand the glide does not work he does not improve the picture, it doesn't work, + quality loss from scaling, it is unplayable and not fullscreen.
firkax
It will still be, just without the extra bars, not FULLSCAN, I tried, thank you.
To understand.
Here is the original fullscreen ( +video photo to better to understand how it looks).
In this unitsinstock we nalusa picture, best fps which is limited only by your videhoe, usually this only applies to cursor nailuchshaya Sensa and a couple nishtachaveh chips.
Here is how some mistakenly understand fullscreen.
Horrible graphics, everything is dark, because the glide here is disabled in this mode, you cannot enable with Glyde you can also resize the window just under concretise permission, and they clogged the ancient and uncomfortable.
So here it is worse as can be seen teryatsya resolution so fps with Sensoy bad.
That's just a window in work glide. Here almost all the bonuses he fulskrin with proper settings, but not all, + it's small.
Here is a good example of Windows with glide and one without. Stretch to full screen only option left.
If you want to play good pvp or just to have a perfect aim and moves in pvme the best result is the first example in the original graph, there is no options.
All the rest are purely for comfort and lazy.
The settings are actually very a lot and they work together. The keys start + settings glide. Just the startup keys, we get the frankly terrible picture.
That's the best option in size without losing the quality which can be done on my monitor. In principle it would be playable even nearly as fullscreen, but the trouble is that the glide scale, this window just and Sens of the mouse in the same way it scales, it is different in the D2 window and other Windows.
Klassewer wrote:
Rather than playing in the original 4:3 bad?
that is not the original far. See post above.
BULK
Well, you started D2 under the glide off. the prospect that more of the screen fit. What?
This is all the state settings for a perfect pvp?
Klassewer
Do not understand the question, but it is almost certain that in post with scrname is the answer why it is so and not otherwise.
BULK
the crux of the matter is that what you posted, no, or very indirectly reflected on the meaning of your previous ~15 posts.
Everything is clear, you stupid Troll. With you it makes no sense to have a chat.
Klassewer
Klassewer wrote:
the crux of the matter is that what you posted, no, or very indirectly related to what you wrote in the previous ~15 posts.
Still don't see the point.
In the last post there is a discussion to fullscreen, than it is better and so on, I posted the facts better than he.
At the same time explained to you what is fullscreen, and then you're a piece of garbage for fullscreen took.
This of course will surprise few people, but I personally don't understand. Full screen I get when I run the game without annotations -w to the shortcut to the game. I understand fullscreen. A maximized window does not seem to fullscreen. But just a big window. Both breaks my eyes :(
In the window 800×600 everything is compact and seems nice. Eyes whole.
Like on top of the described methods to the window stretched acceptable to view, but I completely lost the thread in terms)))