dsr does not work in all games
of the games in which she clearly works cyberpunk, elden ring, many more games that I don’t remember anymore, and in some games, in particular stray, witcher 3, marvel’s spider man remastered, when I choose a resolution higher than mine, it just stretches the picture as if I and I didn’t turn on dsr, that is, the quality is terrible, I tried to cheat in the nvidia settings, when I change the desktop resolution through dsr, the screen just stretches over the monitor and the quality becomes terriblePatam that downscaling through some extrapolation algorithms which in some case can make the picture worse due to smoothing blocks. once at least he worked through fhaa now I don’t know. and the graphics in The Witcher 3 are not that good to view them in 4k with a lower resolution compression, since everything is pretty flat there. it looks good at full black without sharpen. also fhaa, according to my observation, is not suitable for thin pixel stripes. in theory, to use dsr, games with strong detailing of thin objects in the frame (approaching the monitor pixel) would be played and it matters at which stage the post-processing of temporal anti-aliasing occurs and whether it exists at all. so you need to experiment with this because if there is somewhere a forced tta it’s better or another type of anti-aliasing, it’s better to change it to disabled or options for edge anti-aliasing like msaa so as not to lose details. this is all without geoforce experience in the global driver settings and directly in the game settings.
Makroless
so why am I the only one having these problems? I saw how other people play the same games without problems with dsr
MunchkiN 616 the
graphics of any game in 4k will be better, even in space invaders