Impressions of the game (Resident Evil 7)
Today, finally, released a new numbered part of the series of Resident Evil games, namely Resident Evil 7. Share their impressions about it, considering previously on one of the consoles/PC. Welcome feedback on the use of VR in the game.All compare this game with fear, and I see the clone Condemned on the chart and technique. Overall satisfied with the game, but the puzzles and heaps of closed doors annoying. And the drum that RE7 is not like the 6 previous parts, would have made four campaigns of the old Persians from a third party and the stench would be not less than the type tired, how can one and the same conveyor etc. and fit a horror movie with a hackneyed plot.
The game is really weak, at first it looked like a horror with his stupid points, like sit a half hour and wait until a stupid script finally sends the enemy away, that it was possible to explore the room or sit and wait until the enemy will leave the room that you want to study. Still povesili mobs on the ship, had their restart coming and going with atea, the thing is that when you go with floor or zone they are going down the toilet and entering the floor is recovered directly from the floor and here we have an excellent gameplay - download mob so that we could walk to the room. While scary in the game is nothing. Another strain all sorts of illogical moments, for example the fight in the garage: In General, took a gun and shot all the ammo to 0, run around the machine and as a result got her, but there was no key and I threw from there. Then began to roll around, periodically pochityvaya enemy a knife and... he got in the car and started it up! Started than a finger, the power of thought?(the key was later discovered in a locked box) Then he's being chased, but rather I followed him until he sat in the car and tried to crush me, I continued doodling with a knife, after he ditched the car and lit up... and went in the script a scene where he let himself in the head with a bullet... what bullet where he got it when loaded? The gun was empty by this time and after it too! While browsing the magazine, if you zavalitsya, start from the last save. In General, utter nonsense. Scripted scenes inserted totally inappropriate, which adds stupid moments in the game. But it's flowers, that's who, what SCHMUCK was doing the characters? They do the paraplegic! Enemies sometimes go faster than the runs gg, you ubegaesh, turn around, and the enemy you have on your head sits. One gets the feeling that he was in the beginning of the game, not hand cut, but both legs, and later did not shoot in the game and it 90% of the deaths, simply because the character is nervously twitching in a fit than running. Especially problematic was the 3 boss, moreover, that he could not avoid his attack in 50% of cases, because of their inability to move and limited space, so more flawed and lazy script stage of getting up from the floor contributed, while this lazy scum stood up, my boss had to threaten second strike, so if pushed I think - vahot, for 2 hits he is going through, and still staring at his hand half an hour after watering it balzamchikom. Passed immediately with a maximum level of complexity and the inability of characters to move was the main issue. The plot, in principle, claims is but a PostScript to it the numbers 7, which he is clearly unworthy. Graphics soap, teksturki not too much, but then all sorts of effects and shaders look great, though do not justify the high consumption of RAM 11 gigs. The ending is also questionable, why is Zoe the vaccine did not work, and on MIA's work? Could make a difficult choice, but in reality he was just stupid and not logical. So to pass more than once does not make sense, and not particularly desirable!
Only after the game tonight I realized why this is the best part (well, at least those that I've played, ie 4, 5, 6, 7). At first, the game reminds some Outlast with a minimum of enemies and hide from Jack, but gradually, very gradually the game is gaining momentum and is becoming more and more interesting. Creepy basement in the house is just a masterpiece. All in the game all locations are well done and modern graphics even better complements this picture. The first half of the game is the return to the origins of the first parts of the series, but the ship starts familiar to many RE a more dynamic gameplay, a machine gun and a large quantity of shootings. The developers managed to combine in one game a few types of gameplay and this is good and creates diversity.
Optimization the game is great, no lag, sound is also very good, and with the task of forcing a spooky atmosphere to cope. In duration, it took me 10 hours, which is just fine for this game.
Not probably liked only the students who were waiting for crazy broads Ala kalofduti and not familiar with the first part (if you don't know, 5, 6 do not consider a normal RE).
Has passed the game a second time, the benefit of completing the first gave the gun to 3 rounds which is slightly weaker guns and infinite ammo, there is nothing new in the game he saw, but fun to shoot at the mobs, especially from Magnum. New levels opened and the second time wouldn't work, then probably need to find the documents and dummy, then it would be 2 book on self-defense would give. In General, once again convinced of the futility of the second passage, except that for the sake of the achievements.
Still, I decided to play this game, which deliberately ignore all this time. What can I say, my opinion has not changed after the passage - this is not Resident Evil. In this case just want to say - liked the game! It's just not a classic. For me, as for fans of the series, Resident Evil is a zombie, a squad of Stars, the Umbrella Corporation, Jill, Chris, Wesker, and so on. Here's some hodgepodge. Was mixing a bunch of clichés from different horror flavored classic boxes with objects and ended with the helicopter with the logo of the Umbrella - and voila, here's a new Resident Evil. Actually, you can change in this game only one detail - the name of the game. And that's all. Unhappy would not exist. But once it is presented to us as Resident Evil, then sorry, and will ask like Resident Evil. 3 types of monsters and family - well, what is it? It Resident? No of course. All who began his acquaintance with this legendary series on the PS, I think will agree with me, though of course not all, because tastes are different. Because I stand the verdict : the game is decent, but only if you do not consider it as RE. However, it would be interesting to see what to do with 8 portion. I hope you will still return classics. With such technologies, this engine can make a really decent game going) no One wanted to offend, if that is all only my personal opinion) All good games)
KazymirZyba
what is optimization ? when you have a computer fits the minimum payout of the game. In the case, the game is excellent.
Optimized port from console, really, Studio developer suffered a severe failure. The game requires significantly more resources than are justified by the content of the game. Architecture translated from debility, and all these the choke from disk during interactive games, and most importantly the shadows are eaten by most and put them below the high setting means automatic moronic striped shadows everywhere on the walls. And given that sales of the game Studio developer of this game are in a slump after people completed the game and there is no interest to play it further, the situation with graphics, most likely, will be hardly corrected.
Well, okay, play something in the game itself, and not in the cinema for combine harvester
The game itself, to me personally, so to speak, half liked, half not
Liked: the whole concept and the setting with the story of ordinary people caught in a meat grinder all this viral muddied, made in the form of documentary footage. And combine with high graphics indeed, it's more of a game-the film (with all the content from games and films at the same time) - the game world and the major characters (not melkunie figures from a 3rd person from above), the view from 1 person adds a sense of reality. Interesting new ideas of the elements of the suit, the algorithmic behavior of monsters, etc..
Did not like:
- Loot with a tiny item hidden away in all sorts of hard to find holes on the walls for all sorts of dosochki standing against the wall, etc. While maintaining corporate systems RE, when ammunition and other resources are strictly short and small, and it is desirable to luceti everything.And psychostimulants facilitate loot, is also very small. In the end not to lick each a plank while passing on all sides, the sounds of the trainer to highlight a single item.
Ultrahard complexity (Madness) - exclusive to players last the whole game - that would be in itself logical, but it is the bottom line implies a deep knowledge of how and where it will go now that this monster or boss, and overall more nerdy what is the interest to play again. In RE4 after the first passage of the game, I was in RE7, not every after the passage of this story Ethan will go then zadrotit it all on ultrahard again. Throw in a wildly trimmed and checkpoint, and ultrahard will be only for the Champions run the game with a knife. Will consider here again and loot, and... without poultice, ultrahard obviously it turns out not worth a second of passing him
- A strange beginning of the game, with rampant battles with the bosses. How, exactly, it is necessary to kill these bosses, the game is silent. The fact that logging in to clinch with MIA it is necessary to thrash her with his fists in the face, only learned of VIDOS on YouTube
- The above measures truncated space in a backpack, complemented overly-developed crafting, and loot about which higher - causes for the ears to take in micromanagement and rushing around to salpointe. Ethan already instead of thinking how to quickly get out of this house, in the ears constantly busy crafting all sorts of jars and sklyanochek, etc., in the hope that they supposedly will give him a bonus in the fight against the enemies. Give, but it is very stretched and boring in the end turned out
- Stretching the gameplay is so loot crafting and a tiny backpack, game creators not only fulfilled their aim is to use the same location, forcing the player as much as possible to run through the same rooms and corridors, enjoying them again, but exceeded it so that culminated into a routine and nudetiny. And without nudetiny will not be the same patroncito which to shoot at enemies.
In the end, Ethan good day or two of gameplay the game stupidly runs through 2 floors and the basement of the house Daddy, hiding from him all this time tediously swinging to the status of special forces, collecting resources compassionate left the same Father in the same his house. It is very much stretched, this in itself is a documentary. Yes, and the bearded long, it turns out. Why Ethan couldn't just cut through-to shoot a thread another window wooden planks on it and skapat away from all of this, it becomes unclear.
- Pereborshil with all these keys, toroczkai, etc.
- Not enough types of monsters
All these unexpected pounce Daddy from out of nowhere in Persian. At first, delivers, and even gives the nerves turn into nudetiny.
In the end, play now Madness with a trainer - purely for the sake of fighting and the passage of this film
Series Resident Evil during its existence has undergone multiple mutations, as after the classic survival horror trilogy, the game stepped into the TPS plane, developed in the direction of the cooperative transmission, the fruit of their budget pseudoclassical spin-offs and produced an HD remaster. It is time to take a new step forward. And here we have Resident Evil 7 - the game, refused pernicious aberration and returned to his deep horrorosa the source.
Being a big fan of the survival horror genre, especially the classic look of the late 90's-early 00's, it's hard to convey the storm of emotions that I experienced during the passage of Resident Evil 7. It has all the things what I love about the genre – dark, creepy locations that you need to explore slowly (with the usual map where the red color indicated the closed doors, etc.), saving ammo and first aid kits, equipment for crafting and plot items, puzzles, unfriendly combat mechanics and the frightening atmosphere. A great balm to the heart.
However, even if you're not a fan of the Resident Evil series or have not played in the last part, you still should play in the seventh part. First, the plot is not directly linked with the previous parts, it is almost a restart of the series. Secondly, the game combines several sub-genres of horror: slasher, bioerror, there is even a semblance of supernatural horror. In addition, the game has excellent graphics, which, together with the first person increases immersion in the eerie atmosphere even more.
Almost all locations are good and catchy (almost – because closer to the finale to throw us in not the most successful from the point of view of implementation and feed location). The boss fights (except the final) – remember no less. The design of the local monsters, in General, is also encouraged.
As for the plot, it was the spirit of the series and in my opinion a good – pleasing plot twists, and even complex (without irony) moral choice near the end, in acquiring one of the two endings.
Does the game have cons? A bit is. For example, the flashlight in the game is not included at the request of the player and the developers. In addition, the game lacks more interactivity with the environment, now is not the beginning of 00's in the end. Well the above mentioned are not the most successful ceskobrodska location closer to the final, fortunately, it passed quickly enough.
The result: a great survival horror and just one of the most important releases of the year in the gaming industry. No matter how you react to the series before, don't miss Resident Evil 7.
9/10
Spoilerfest series. Passed all Residents, in addition to the operation Rаcoon Sity, there is the multiplayer part was. Perhaps one of the first in the city got a PS1 with Resicom 1, at the beginning of 1997. Then this wonder was, for most gamers due to the expensive prices on console. 1st Rezika was held 20 times, then began to pass the time. 2:28 like the record was, don't remember exactly. But passed without saves and less than 3 hours. There is a rocket launcher and gave the Colt Python.
Just passed 1 hour of game Rezika 7 and all... Then will not play, because the game - stool. It's not a Resident. Tickle nerves is possible, but only just. Rezik should be slow, deliberate, definitely 3rd person, so that was a thrill to use the new gear and see yourself in it in the game. Graphics should be at the highest level, as has always been the Residents. They set the bar for graphics when you exit. Now, it's just a console vyserok even on the weakest console, that is Xbox One (S).
The setting - tag-hide-and-seek, too. It is unpleasant, and so resources were developed sekonomili is also clear. As many scriptscan, which also Resident is not going to benefit. Generally go to this part of YouTube with Koupelnovy, and something not so would be boring.
By the way the 6th, all gone, and I liked it, though there's a litter. There OK not bad and the setting and the bosses are also cool, especially at the end of the game. Generally, I will wait for the 8th part.
6/10
I do not understand. why is the game not gone to many. Passed a few days ago and liked it very much. Beautiful graphics is not the clarity of teksturkami. Scalzi this however will never understand. Soap found, but overall the picture is cute and not cause rejection.
The second game was closer to the horror. I personally beat hundreds of horror films and very scary game to name language does not turn. But still was a little tense moments. (Compare to a 5th and 6th part. There is Generally no horror)
Bosses. Well, I think this is the last century. In the game bosses a bit and traversed easily.
The game is very atmospheric and keeps the suspense until the end. The plot rolled. But resika never story stars in the sky are not enough, where there is a complaint?
in General, I advise not to listen to fools and it is better to check out yourself.
the game is terrible, the hat, hide and seek from the grandmother and grandfather brought cool gameplay, the transition to the room with the save the grandfather stops to attack, well, that just looks at you and goes, what is the gamna, well, name the game thread in the buttermilk with a dick to do such a wretched number part. people who liked the critical thinking probably like bread. The whole story is soaked in stupidity, ranging from not very clever gg, next. not to say that I'm a direct fan rezika, the view from the eye it was me and he then came in, running grapemonster was revelate first and he liked me more than this mediocre game, they seem to have decided that it is fun yo well, maybe they think that shit is screwed kaef, from a resident there is only reference, horror in catch-up is also not detected. We have repeatedly saved his woman silent hill, Zelda, super Mario, yet this theme I liked in Dead Space there and the plot was great took a medley of many of the top works and the mix turned out great, and even the music did not deliver.
Long avoided this game party, thought that the dismal hide-and-seek. It turned out much more interesting. Was sassalo tightly. Went running off at the mouth to normal. then finished all the buns and began the madness. And it turned out that that he is a true rezik. Changes a lot, even though they are minor. The only negative for me is the head on the ship. Why is it needed at all? tried to repeat РЕ2 where she had to play for a girl? Well, the game is short enough. The house passed, if desired, for an hour.
Great game, loved it all up to head to the ship.... The ship starts what is motivo. But you can play, but the experience of koroba tainted, as if sculpted on the knee...
Took place on PS4. Found all collectibles.
From the announcement I was expecting trash like P. T.. But, no matter what the cost. Feels like the first RE. Very surprising as after the freaky Umbrella Corps RE6 and Capcom went to such a step. The gameplay is pleasantly busy. The locations are very detailed. The characters are alive and interesting. The story in the beginning is intriguing, but towards the end fizzles out considerably -- just as all those little paranormal girls have become too trite for the genre. But, the game is quite small, manages not to annoy. I hope RE8 will be a direct sequel.
Spoiler
Played all the resident in addition to 6 parts, not all held to the end, but still) did Not start sixth due to the very bad reviews. So this is in my opinion the worst part of the resident, even worse fifth... In the beginning of the game nauseating-sickening atmosphere. It is not danger, but some kind of abomination and contrary. Very short and corridor game. If not for the room test, it would be nothing to remember. The bosses are all easy, perhaps with the exception of the main battle with the father of the family. The story itself is sparse and dry. The game is more in the style of modern film pseudomoral than the present resident, when we are fighting against a monstrous evil. Open locations do not, all the time in corridor areas with narrow ceiling... would have Returned better feed for conservation) In fact there are no mysteries, and the resident has always been interested in puzzles. I do not understand what you wanted to create the authors. Seems like a little of both, but it turned out a big puff.
Honestly well damn... What resient? As a horror game good. The game is generally good. Even more, the game just aherenny the beginning and think, and not to engage capcom horror games? Beginning direct a typical Hollywood movie is, the spirit of Texas massacre, just some) And everything was cool until we pass Jack and Margarita... Honestly, then God must understand that starts.
passed, the game did not like ... from the rezik there is only a name and a couple of references during the game ... the plot is muddy and the gameplay also looks like plagiarism from different games and films such as turning the wrong way, Texas chainsaw carnage, firm, stranger, silent hill - everything is mixed ... there is no particular fear, there are many nauseating elements and scripted scenes that do not allow you to control the situation ... the characters are also muddy, the schizo-gambling addict was not allowed to be killed, the dumb grandmother in the wheelchair immediately seemed suspicious .. ... unkillable enemies kick out ... and where are so many different things lying around in all corners of the house? the first-person view is not convenient (I remembered the godless gan survivor), thanks even though the trade was not delivered ...
on a five-point scale I put "3-", on a ten-point scale I put "5 -" - a game at one time, passed and forgot ...