30fps on GTX 660Ti (Assassin's Creed: Unity)
Hi all. Just finished Assassin's Creed Rogue on ultra settings. I decided to start going through Unity, but it doesn’t pull even at the minimum (Is there still no way to raise fps to 60 at the lowest settings?
I have the following configuration:
GeForce GTX 660 Ti, Core i5-3570 3.4GHz, 16Gb RAM, Resolution 1920x1080 If it 's
not possible to raise fps at minimum settings with this config, what needs to be changed in the system for ultra settings?If you change only the video card to GTX 980, will this be enough?
Dude, the game is shit, forget about it) it's not worth it to buy 980.
But if you're interested, then I played ultra on 770, but without 60 fps. From 40-55 it was, in cutscenes it drops to 20. Even 980 does not give 60 fps.
Syava Targonius
Vidyuhi will be enough. A lot of RAM, a good percentage. But the vidyuha is already weak
EGA500
No... Sometimes the fps goes up to 50, but because of the constant drawdowns up to 30 and below, it's not comfortable to play...
But I liked the plot, the combat is really terrible, now you can’t put 30 people at once. The optimization will go. There are no lags on a strong computer. And did not fall into the texture
Pulse Ultra
now you can’t put 30 people at once.
This is almost the very first thing that pissed me off in the previous parts, either an old man brings down an army of Ottomans, or an inept Indian brings down the same army of red uniforms with his tomohawk, this greatly facilitates the implementation of many tasks . Here the first part is the standard, the GG gradually gets the opportunity to counterattack, and Altair can’t kill so much, sooner or later he will die anyway, and in the subsequent parts you just press the LMB on time and that’s it, Unity made at least some variety.
the card itself pulls, here the problem is 2 GB of memory, it needs min 3, otherwise 4 GB
It's very strange, well, I have a gtx 660 and I played at high ones, like 35 fps with drawdowns up to 28, and that was, xs when, when a couple more patches came out, to fix scary characters without bones or something.
30 fps for free
textures is minimal. draw distance minimum or medium-low
shaders and shadows maximum anti-
aliasing all off
vertical synchronization on
resolution 1280x720
maybe even 60
MunchkiN 616
Shadows and v-sync eat FPS with great appetite. Here is the first thing to turn off. Even the detailing of the terrain is not so loading.
A malcart
card with 2 gigabytes is knocked down precisely by the settings that affect memory
and almost all anti-aliasing methods
at low resolution shaders in pure clean have very little effect on performance
, although the card is faster, but it was not a bottleneck in any way.
Take 970, with the last patch I played everything on ultra, except for anti-aliasing, fxaa stood, on average 60 fps was as far as I remember, the rest of the pieces of iron I have are almost like yours, only 4570 percent.
On r9 295x2 it goes 60 s + fps despite the fact that everything is on ultras (anti-aliasing is also at max), and then it’s not worth talking about two r9 295x2. But if such a vidyuha pulls the norms of the game, then the developers played nestgen and optimization. But in MK X, the optimization is 1000 times worse.