The focus bar has very little effect on the display of objects in the distance, but significantly reduces performance.
(c) Google
the focusing scale is the appearance of the details of the world and cars, pedestrians, grass, garbage, and many other things at a distance you specify, the drawing of the world ... you can notice how objects appear, the higher the value, the further they will appear from you, the more they will be loaded GPU and RAM caching all this information.
Yura Ismailov And then what is the difference between "loading more detailed objects" and "focusing scale"
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Yura Ismailov
No, not exactly, I think. Why is this parameter next to the "Population Variety" and "Population Density" parameters. And does it load too much? No, it's not. I twisted it to a minimum, to a maximum, and 0 changes ...
Adolom
A very superficial explanation.
The focus scale is like the draw distance, and loading more detailed objects is the detail.
I don’t know what it is, I read somewhere that in Russian localization some of the graphics settings could not be translated correctly, I don’t think that this is the draw distance at all, in principle the name speaks for itself, that is, the focus range, but I didn’t notice the difference no matter how I looked at it, I turned it all the way, but it’s probably better than min.