The budget Sorka
MembershipEvery time after a break of several years, we have to remember all the subtleties and nuances of the game. And every time this is a new season, you have to start from scratch. Not to do next time I decided to investigate thoroughly the question a quick start and to devise a simple and inexpensive Assembly of the character to start the game in the new season.
When choosing class I as the most stopped at Sorka: mobility (teleport), casters are easier to wear for the start of the game.
Should be a workhorse who should be able to:
- drag to Hella following of characters (2ppl)
- swing on br, nmbr, as well as a hassle-free fly on hbr (8ppl)
- split hf on hell for himself and the Persians (2ppl)
- mf-ing hell andy and mef (1ppl)
In the context of constraints not even talking about some efficiency, then at least the feasibility of the plans. But the thought went on and I was puzzled - is it possible to collect Persian in one gear is not bothered with the constant wearing mf gear back and forth, especially early in the game don't want to waste runes on a separate gear.
The objectives of the Assembly described above takes a number of limitations which I brought before the beginning of the study:
cost of each separate itemization shall not exceed the price shako: things are more expensive shako is too excessive for pers for the purposes set
all necessary gear must be only on Perce: we have only slots of gear + the fact that the swap, in the chest only production which will be spread across the mules
- the inventory: Horadric cube, Toms portal and identification, 8 free cells under the maximum size of the clothes (for example, Raven Claw), everything else is culled CHARNAME.
This means that if we fall out darling clothes for the same sorci we don't leave ourselves. Sold the same half Mara or we can fully equip this Sorka, not because pity means or I into a bum can't afford and therefore, that the gear should be self-sufficient for their purposes and we can take out purely on experience. So if you need a combat Sorka is in another guide.
Of course setting priorities in the cheapness and survival, we will donate damage. The biggest mystery is enough if such damage for the tasks?
Very often in the guides paint a perfect ways of pumping: the number of skill points to level 99, purefoy armor, max fashion and their amount on ranyh clothes. Let's be realistic - you should not rely on purefoy level and gear especially in the early game. Therefore, the calculation will be based on:
- on the 88 level character already, you can roll in full (although the calculations made for 90)
- the stats on the stuff is 50-80% of the maximum value
- number mods on rare - 2 out of 3 prefixes, and suffixes
- the gear should be either relatively easy to produce by themselves or be common (and as a result inexpensive) and be always available for the traders
- in the selection of the gear should be a small amount of flexibility - alternative
The aim of this approach is to collect Chara and begin to use it before they get tired.
Research
With the objectives and requirements clear. Still need to decide on some nuances.
Merck
Without merc. To DOX is expensive.
Elements
Fire and cold. The reason of immuno to cold and fire at the same time, only a few on Helle. The most unpleasant is the Consul Toorc in travincal, and Lord de Seis, one of the seals of Diablo. There will have to ask for help from my fellow gamers, you have to.
Attacking skills - fo and meteor(+fb).
Let us examine each requirement from the introduction to understand what skills we need and how to choose gear, what indicators to be achieved.
Survival
Choosing between vita and es will focus on the vita. Es does not fit us: expensive, no extra skill points.
Not to breathe to fly the hbr you need to:
- 105fcr - no options, 86 little
- 86fhr - perhaps it would be enough for 60, but 86 is typed in
- 75% block 50 is small, without a block - long to live
- all resists at 70+%, is if aMule or boots fall out of fashion Poison Length Reduced by 75%
to withstand a couple of skipped through the defence and block shots (or 1 under amplify damage), which is roughly 800+ hp
Mans are not supposed to run out with continuous use teleport for about 30 seconds (it takes that long to fully circumnavigate the 105fcr one level locations catacombs (andy), durance (mef), hbr). Have fo and meteor cast delay 1 and 1.2 h respectively, therefore solving the problem of mana for a teleport with the attacking skill will have no problems
The next priority question - search gear, mf-ing.
Magic find
I tried different gear for mf: from 100 to 600. From about 300 special difference is not felt. Of course the more mf the chance to drop uniques above. However, it is necessary to calculate the optimal number of at what level the increase uniques drop becomes significant. On one reputable site on d2 found a table of the efficiency of the search of unique things:
MF% Uniq MF% Gained
0 0 --
50 41 41.0
100 71 21.28
150 93 12.87
200 111 9.33
250 125 6.64
300 136 4.89
350 145 3.81
400 153 3.27
450 160 2.77
500 166 2.31
550 171 1.88
600 176 1.85
MF% - the number of mf
Uniq MF% chance of getting unique items from the current figure mf
Gained - increase of the probability of getting uniques in comparison with the previous indicator
As seen from table chance of getting uniques at 300mf only 5% more compared with 250mf, and 250mf 6.5% more than 200.
Therefore, the best number of mf for our corki will be 200-250mf. That is not less than 200, but more than 250 is not worth it - better res, hp, mp.
Mana
One of the important indicators for survival, especially when hbr fly, and indeed for the comfort of the game is the time during which we can do continuous teleport, that is until you run out of mana without drinking bottles. Empirically it was found that it takes approximately 30 seconds (with 105fcr) to fully circumnavigate one of the levels of the catacombs to andy, dungeons to mesh and the last levels up to BA'al. That is, in the worst circumstances (for example flew around the perimeter, accidentally passed the exit to the portal, flew over all the map, I realized that somewhere I missed the pass and flew to it).
We need to determine the quantity of energy will be according to the following formula:
What is the amount of mana we can afford understand after Assembly of the gear and distribution skills.
The gear
Pick up the armor will be a process of elimination. Ranging from the priority indicators on the gear
==== FCR ====
Let's start in fcr, as it is impossible to get through Carmi, skills and sockets.
Amul
Rare/Craft 5-10
Weapon
Spirit 25-35
Oculus 30
Armor
Viper 30
Gloves
Magifists 20
Belt
Craft 5-10
Rings
rare 2x10
We do not consider expensive options (even if you boil it makes more sense to sell):
Amulets craft 15+fcr
Tiara 20fcr
English 40fcr
to I 20fcr (magi much cooler for us)
arah 20fcr
From the listed above, we precisely fit and better analogues for this slot: Viper (+1sk what we will miss, 30+@res), Magifists (+1 fire, 20 mana regen).
Also not suitable spirit shield - takes a lot of strength (156) and small block (42%). To make 75% with this shield need to pump more str to 71 (or 101 if you decide not to APAT viper) and 337 dex - a lot. In sum, it is the loss of ~400hp. There was an option to wear instead of the Viper - Twitchthroe, then dex have 216, but the forces still need a lot (although it kompensiruet 22 vit (44hp) at spirit + 100mp). Even if Twitch insert ral (30fres) the result is ~30@res on armor with a shield - not enough to score 75@res in hell.
For this reason, not suitable stormshield - I need a lot of power + a waste of runes to nothing, if there are inexpensive analog. Of course 30%dr seems a powerful argument, but in practice - 2 damage enough of our hp or 3 the differences are not particularly.
Weapons
Long chose between spirit and oculus. With spirit is easy to type fast 100+mp, but oculus is doing it differently: at +1sk 20@res, 50mf(!) it is a miracle just pul. Of course it's drain is not in vain, because the probability of teleport into a bunch of mobs ruining everything.
At first I wanted to collect on the base of Oculus: fhr you can get charmmy and take the map if you teleport into piles of mobs and everything will be OK.. But when testing I quickly remembered why I never bought it - impossible to stay close to mobs with a remote attack! Rolls from side to side, such as Schenk.
After a while it dawned on me - why not use together. For fly switch to spirit and more mana, and fhr us the way. For mf against bosses switch to oculus on fhr already POH (standing still finishing off the boss).
Total have already 80fcr and still need 25. Here we have the first variation - recruit those 25 with Amul, rings and cook craft caster belt. Then as luck and what better the stats. If the spirit it is lower than 30 can get the belt, if the rules - you can abandon the fcr on the same number of jewelry in favor of other stats.
==== FHR ====
We need 86fhr if you fly, switching to mf swap, we believe that we actively do not beat.
Weapon
Spirit 55
Belt
Rare/craft 10/17/24
Boots
Rare/craft 10
Quite possible to weld belt 24fhr + 2-3 hood fashion, I did it with 4-5 brews.
Even if 86fhr you can't get enough of at least 10 to the 55 from the spirit 60 can be live, before this can be karmic put in invent.
==== Block ====
So far, so interesting. The main thing to choose the shield to the spirit to fly, but also a shield to oculus need the hood unit. In addition to the 75% of the block we need 30fbr! For fast animation of triggering unit, otherwise once into a pile of dolls on hbr fly a chance to get out will not.
With mf shield for oculus simpler - rw rhyme: 60-62% block, fbr is, 25mf, 20@res, 25 mana regen.
But pick spirit was a dilemma at 2pm calculations, the results in the table in the screenshot below:
Initially this table was much wider - all variants with uppded to exceptional and elite shields with apothem viper and without (a measure of defence). Pointless options or if there is a cooler counterparts - I did.
First I calculated how much will be the total hp of the Persian saved at the expense of stats in str and dex with each option.
Further drew attention to the defence and what role it plays. Come to what is the def on the shield is almost irrelevant - percentage of hitting mobs is reduced by ~1%, block after APA povyshaet not much, saving on dex a little, but at the same time, need more str. APAT has meaning only if apaem Visceratuant viper because heater 77str (viper 84str), and the probability of a block heater is 12% more than than exceptional version.
However, the difference between the standard and upped viper was significant, on average 12% chance to hit less, sacrificing only 50hp.
Here is an example:
let's say we have 1000hp, we get the 100hp damage, the probability of hitting us 50% - that means after 10 punches we will skip the 5 and get 500 damage, and we still have 500hp
when you upped the hp on the viper is 50hp less (950hp), let the probability of hitting us is reduced by 10%(40%), we miss 4 out of 10 -400hp remains 950-400=550hp
Next, I have listed additional bonuses from each option:
- buys CBF from rhyme and additional mpregen
- c whitstan more hp +HFD
- Visceratuant +1sk which is so lacking
- Moser a lot of @res
CBF
How necessary Sorka cbf? After reviewing the issue I realized that it is somewhat overpriced for corki. His absence in rare cases, can lead to the rip, from holy freeze still does not protect, wear this Sorka only raven for cbf - too greasy. In view of the above, it can be ignored. The same applies to the HFD.
Manaregen +15% as will be seen later doesn't matter.
Remains +1sk on Visceratuant and res vs hp. Then came the idea to count how many cells charnov needed on hp/res to finish each variant to a top value among competitors. In what variant they are smaller - and the winner. And the shield is Mosers with eld rune inserted(+7icb) and a perf diamond(19@res) + upped viper.
Still it is convenient because it is different from rhyme to swap 2 percent of the unit (mf variant will be 70+units) and the number of res is almost unchanged when swap - no need to invent anything about this.
Also, it is understood that the cuts need to collect just for the gear, carmani it turns out is not effective and spend the extra cells invent. Hence in the invent we will only charmy on mf,hp,mp
==== Resists ====
75@res in hell, we need to collect for 155 each (30 penalty on nightmare + 50 on Helle), subtract 10x30 for the quest for Anna, it turns out for 125 each or 125x4=500 total units.
At average calculations with armor you can collect up to 620, so to get 500 is not a problem
Amul
2x30 = 60
Weapon
Main
-
Swap
4x20= 80
Shield
Main
4x45= 180
Swap
4x25= 100
Armor
4x30 = 120
Belt
2x30 = 60
Boots
2x30 = 60
Rings
2x2x30 = 120
Torch
4x10 = 40
==== MF ====
The viability of all the major chosen, you need to get 200-250mf. We already have oculus and 50 to 25 to rhyme. Sometim ptopaz viper-om, total 100.
Came the turn to choose a helmet and Shako is without options is FP and gives a bonus in full for this investment, of which 50mf + ptopaz, 100+50+25=175.
During the week of the game to really get a gheeds gc, where it will be 20-40mf, I found 36. Let it be 25, a total of 175+25=200.
mf can hit us with Amul, rings, belt and shoes, but of course you first need to dial the desired threshold and res.
Finish off the rest of CHARNAME that gets. I found several amount 20-30.
As you can see to collect the necessary 250mf is not difficult.
==== All skills ====
Helm
Shako 2
Amul
Rare/Craft 1-2
Weapon
Spirit 2
Oculus 3
Armor
Viper 1
Gloves
Magifists 1 fire
On aMule need to find sor 2 skills, then the sum would be: to fly 7, the basic damage 8 (+1 fire).
But in the beginning most likely will have to wear Amul +1sk, as will the lack of mods for survival.
==== EQUIPMENT ====
So, the final Exodus:
Helm:
Shako
Required Level: 62
Required Strength: 50
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
1 Sockets (Perf Topaz - 24% Chance to Find Magic Items)
Amul:
Rare/Craft
+1/2 to Sorceress Skill Levels (36/90)
+16-20% to each Resistance
+31-40% Resist to (25)
+61-90 to Mana (37)
5-10% Better Chance of Getting Magic Item (5)
-------------
10% Faster Cast Rate (5)
16-25% Better Chance of Getting Magic Item (16)
Poison Length Reduced by 75% (25)
+41-60 to Life (30)
+16-20 to Energy (31)
+21-30 to Strength (71)
-------------
(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana
Armor:
Viper
Required Level: 29 (50 upped)
Required Strength: 43 (84 upped)
Defense: 279 (~950 upped)
+1 To All Skills
30% Faster Cast Rate
All Resistances +20-35 (varies)
1 Sockets (Perf Topaz - 24% Chance to Find Magic Items)
Exceptional -> Elite - ko + lem + pdiamond
Weapon:
Spirit (Crystal Sword, Long Sword)
Crystal Sword 43 str (6 soc)
Long Sword str 55 (4 soc)
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+22 To Vitality
+89-112 To Mana (varies)
Swap:
Oculus
Required Level: 42
+3 To Sorceress Skill Levels
All Resistances +20
25% Chance To Cast Level 1 Teleport When Struck
+30% Faster Cast Rate
+20 To Vitality
+20 To Energy
50% Better Chance Of Getting Magic Items
1 Sockets (Jewel 7mf)
Shield:
Moser's Blessed Circle (Round Shield)
Required Strength: 53
Chance to Block: 57% (eld 64%)
All Resistances +25 (+44)
Socketed (2) eld - 7%icb, pdiamond - 19@res
Swap:
Rhyme (Grim Shield, Heater)
Heater 43 lvl 77 str, 42% block, 95-110 def (2 soc)
Grim lvl 25, 58 str, 40% block, def 50-150 (2 soc)
Req Str: 58-118
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Gloves:
Magefist
Required Level: 23
Required Strength: 45
+1 To Fire Skills
+20% Faster Cast Rate
Regenerate Mana 25%
Belt:
Rare/Craft (Vampirefang Belt)
Required Strength: 50
+31-40% Resist to (25)
+21-30 to Mana (20)
-------------
24% Faster Hit Recovery (18)
+41-60 to Life (30)
+21-30 to Strength (71)
-------------
5-10% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana
Boots:
Rare/Craft (Wyrmhide Boots)
Required Strength: 50
+31-40% Resist to (25)
+31-40 to Mana (52)
-------------
10% Faster Hit Recovery (5)
16-25% Better Chance of Getting Magic Item (16)
30% Faster Run/Walk (37)
-------------
Increase Maximum Mana (2-5)%
Regenerate Mana (4-10)%
+ (10-20) To Mana
Rings:
Rare/Craft
+31-40% Resist to (25)
+61-90 to Mana (37)
5-10% Better Chance of Getting Magic Item (5)
-------------
10% Faster Cast Rate (5)
+31-40 to Life (68)
+11-15 to Energy (31)
+16-20 to Strength (74)
-------------
+ (1-5) To Energy
Regenerate Mana (4-10)%
+ (10-20) To Mana
Charms
Gheed
Required Level: 62
80-160% Extra Gold From Monsters (varies)
Reduces All Vendor Prices 10-15% (varies)
20-40% Better Chance of Getting Magic Items (varies)
Torch
10-20 attr
10-20 allres
Additional comments on smote:
On rare/crafts the 3 sections of mods: 1 prefixes 2 suffixes 3 extra for the Kraft stuff
Only the rare can drop a maximum of 3 prefix and 3 suffix at the same time. But we count on 2 prefix and 2 suffix, and 75-80% of the max value.
In parentheses in mods rare set ilvl these mods (read more online).
In the Oculus you can insert jewel: mf, dex, res, or both. I have inserted what I found: 7mf, 5dex - on rhyme in the above flow.
Rhyme is better to collect in the Heater there is a 42% base block, but if you can't find in the Grim Shield is 40% with the same defence and even more (up to 150, heater to 110), while Grim Shield falls everywhere.
==== Mana ====
Went to the last mana for a comfortable teleport.
When assembled gear mana will be enough for 12 seconds of continuous tp..
Need to calculate the options, even how much mana you need and whether you want to sacrifice hp to swing more profitable whether warmth or teleport himself.
For this it is necessary to allocate the basic skills to understand how much will be left.
===== Skills ====
Cold
fo - 20 - Maxim, the basic combat skill
cm - 10 - maximum сold res not imonov hell 150, but in units; the most common mobs with 100cres, but sometimes 125 and 133. Think you can with cres > 100 neglected.
Light
Static field - 1 - remove hp thick mobs of up to 25%
tp - 1 - so far as it is necessary to consider
Fire
Warmth - 1 - so far as it is necessary to consider
fb - 10+ - as a synergy to meteor and against fast mobs to level 15 88 will then swing until it stops
meteor - combat skill, against a slow/standing mobs, speed mob foresee when he podoidet under our meteor after 1 sec
fire mastery - 10 - download to 10, then only after fb max
Total 90 level, we still have 16 unused skill points.
Need to find a balance between mana cost of teleport and fire damage.
If you inject all 16 skills in the Warmth instead of the 12 seconds of continuous teleport, we get only 16, so Warmth is no longer touch - a tiny increase.
The choice between mana and tp skills. I made this table:
tp lvl - level teleport. When tp=1 and 6 with armor all sk - 7 level, and if you pull all of the remaining 16 to tp - 23 level
Mana cost - the mana cost of teleport per second. In the second, 25 frames, 105fcr is an 8 frame cast, so we do 3 teleport / sec on level 7 of 18*3=54mp/sec
life - how much hp is if to make as much mp as specified in the line mana
mana - all mp
manaregen - is calculated by the following formula: mp/sec = 25 * [ [256 * MaxMana / 3000] * (100 + BaseRegenRateBonus) / 100] / 256
duration - how many seconds lasts for continuous use tp
As seen in the table comfort level tp=17, at 900+hp and 600mp. Consider that the calculation was in aMule 1sk, so invest in teleport more 9sk (total 10).
We have 6sk on fb, that gives the 90lvl - 6,5 k dmg meteor. If we hadn't spent on teleport, and constantly drinking bottles of mana we would have 8,3 K dmg, 30% more. That is the same mefa will not kill 15sec, and 20... the difference is not significant when you consider that we will have much less time and money to spend on the rebuy mana in the city.
Total skill:
fo 20
cm 10
static 1
tp 10
warmth 1
fb 17+
meteor 20
fire mastery 10
In the end
Managed to the optimal Assembly sorci for service users at the beginning of the season, the cost is minimal, operation is comfortable enough for their tasks.
If anyone was wondering - I recommend to try.
Thanks for the advice/constructive criticism.
on 86 LVL
light:
telekinesis 1
teleport 1
static 1
fire:
warmth 1
ench 1
fire bolt 13
fireball 19
mastery 0(Tr stick gives 2 skill)
cold:
ice blast 20
blizzard 20
cold mastery 7+(video 11)
ice bolt - rest.
For fans of an upgrade in the future:
first I would replace the Torch on Sora torch;
then Shako and Viper on the Tr set.
A Tr set would replace the rings with resists on low 1-2 bk.
If extra Runci appeared or there was a need to increase the number of ppl in the race:
CTA+spirit on swap
After I have bought cold facet's
The stock appears HP will allow you to get rid of most of smolak, replacing them with clean cold sk;
then you can scoop APAT
jewel on IAS in the hat.
in the hands of the Reaper essential(shael)
armor changed to Fortec
and at the end of jewel IAS/ed and anih for corki.
Really wonder who that little stream of consciousness to read. And even with some tables that no one rested.
gottenspell
I agree, it's Riley stream of consciousness and a lot of the lyrics already in the process of processing) as a minimum all sorts of calculations can be in spoilers to make..
Jay_xD
Thank you very much for constructive response)
Jay_xD wrote:
and beginners it too will not come because they do not understand 95% of your text
I agree, we need transcripts
Jay_xD wrote:
why introduce what restrictions? what does it mean?
My main omission is not emphasized in the message. About 2-3 years ago on the PG races were organized teams of players of different classes, with the lvl 1 armor - what you will find along the way, without teleport to town, etc. That is so hardcore format under conditions of limited resources, to see to what location what level of complexity will be reached. This event was the inspiration for such a study - what is the minimal required gear Sorka, which can perform the minimum set of service functions. But post written in the wrong structure, with the wrong message, I will try to fix it.
Jay_xD wrote:
why sell items for corki, where we farm? what kind of combat Sorka?)
isn't the whole point of sorci not as quickly as possible to farm and put the other characters? leaving Sorka of tripotama - we just slow down your speed of farm
if we accept that this Sorka deliberately maroon (cheap), that is fighting Sorka, who with the English, arah, killarmy, torches to corki
Jay_xD wrote:
to die the very Sorka nonstop - it's cheaper)))
and she's not dying in those locations for which you have created
Jay_xD wrote:
Matt always dressed in Maxim, but not in severe damage to speed farm
tried with different mf in practice, I realized that at some point the increase in uniques is not significant, found in the net the result of research that was carried out other guys and made a table based on the number of uniques from mf, with about 250mf, the increase is not significant
Jay_xD wrote:
merc INSI - Pro MP forgotten altogether
Jay_xD wrote:
the unit does not need our merc unit. and not all attacks are blocked, the same souls that are most dangerous to corki
manna will not be a problem if merc will INSI
and other comments on the measure, I am convinced that Merck is justified if in the ethereal gaze and shaft, so his bosses were not killed, otherwise he just dies quickly, it is necessary to spend time TP near the boss to heal him, or revive in town to run
however, now considering my options with borgemenke 1 and 3 of the act, never have done and don't know why) there is a free riphook bow with a 30% slow if this works for andy, Archer stands by and lives + slows down, I want to try
Jay_xD wrote:
2x spirit + Viper + a couple of rings with FCR will give breaks for FCR and FHR. the rest of the gear we select to close the resists
spirit and ss is too excessive, the cost of power do not justify the dignity of the spirit in the shield..
now we need 86str, 156 spirit requires that more than 70, equivalent to 140hp, and if it does not consider the block, but I am convinced that the unit is 75% of need is greatly increases survivability, and to get a unit on the spirit need a lot of dex, in the end, the loss of the equivalent of 400 hp
fashion clothes finely adjusted to each other, that was funny - to squeeze the maximum
in General it was a very difficult choice - the rejection of the spirit in the shield, so there is a lot of things need
I just picked up and wrote all the necessary mods with 2 options: 2 spirit, spirit sword + Moser's Blessed Circle (c eld and pdiamond), and it turned out that spirit in the shield lost
(given that we are flying with spirit sword + mosers, and beat the bosses in the oculus + rthyme)
even ss - mal (um)
Jay_xD wrote:
maybe torch it is better still to sell? for it is possible the whole Sorka to collect?)))
any torch I have from ICQ like was) bought for pul. Torch 10/10 > than any lc/sc blue charmy
Jay_xD wrote:
mephala how to beat? want pierce to -175 for him
with mafam just do problems there: flew, blasted, came back across the river stand back and throw the meteors - 25-30 sec, max 1 time he'll Zap by lightning if you stand wrong, you need to stand to the left of the Peninsula with the consuls and so mephala paws protruding from the top of the screen, then you can stand still on the spot and throw meteors while MEF is dying when you almost died have TP to him to finish (I finish fo) - then mf rules work
Jay_xD wrote:
if still someone will pump this Sorka is just a waste of damage))) masteri 1
here it is possible more in detail? I thought for the calculator d2skills, optimal damage if 15fb, 20meteor, 10mastery, Maxim on fb, and then mastery
there is a bug that mastery is not taken into account more than 1?
Jay_xD wrote:
super DMG))))))
I had fears that mephala recovery hp will be faster ) but it turned out for 25-30 seconds dies
but then again, everything is based on goals, given that the Assembly is calculated as 1 pers in the season, then it means that mephala can beat for 2 day and not wait until there is ss and everything else (ultrasou)
Tommy_Chong
thanks, will take into account comments
T-Fox
thank you for reading
xvision wrote:
then mf rules work
Fire Ball: total number of points invested in synergies should be 10 or 11 more than your displayed slvl Fire Mastery.
Meteor: displayed slvl Fire Mastery should be 2 or 3 more than the total number of points invested in synergies.
Mephala have no regen.
Push beaver.
Tired to fight with fans of meteor. FB better skill and detainee. The meteor CD 30 frames+ 8 frames castes. total 8K DMG in 38 frames + twinkle 3 thousand damage if the mob will stand still. FB(3600)for that time will deal 17K DMG.
Too tired to fight with the fans of PHO, but that's another story.
passed
when you stand across the river and throw meteors from afar mephala is almost not visible on the screen, if not to fly up at the last moment and not finish - rolling a blue one, checked repeatedly
T-Fox wrote:
Tired to fight with fans of meteor. FB better skill and detainee. The meteor CD 30 frames+ 8 frames castes. total 8K DMG in 38 frames + twinkle 3 thousand damage if the mob will stand still. FB(3600)for that time will deal 17K DMG.
I have a fb 23 (average damage 2540), meteor 28 (average damage 6946 + 956 fire/sec), fm 18 (+149%)
Conducted an experiment, recorded 3 videos, he measured how many survive MEF:
1) Only fb - 1:44 (104 sec)
2) meteor - 1:05 (65 sec)
3) Hit 50% hp static, then meteor - 0:37 (37 seconds)
I would say on the contrary to inject fb 28 (average damage 2775), and meteor 23.
Then mephala would have spent ~95 sec, which is still 50% more than the meteor.
With all this, with fb I drank 7 cans of mana, and meteor - 1
Most likely there's a burning crash site of the meteor 956 fire/sec + overlay of several consecutive meteors.
It turns against stationary targets meteor for dmg and mana > fb
T-Fox wrote:
Too tired to fight with the fans of PHO, but that's another story.
what I don't like blaze is when is blizz going to throw, and he never hit the mob.. with fo this can not be, and if the Orb explodes inside the mob - he at least otmorozitsya and slow
VIDOS:
Fireball oculus 0:13-1:57 = 1:44
https://take.ms/UuLsX
Meteor oculus 0:13-1:18 = 1:05
https://take.ms/MBKC6
Meteor oculus (after static) 0:21-0:58 = 0:37
https://take.ms/8t0Yk
Current gear:
https://take.ms/oqHls
xvision wrote:
if you do not have to fly in at the last moment and not finish - rolling a blue one, checked repeatedly
Sounds crazy. Even if we imagine that this is so, what is the reason? The meteor was zabagovan? Game. MEF dying from burning? The first time I heard that dot was not working Matt. Custer too far? But Blizzard are thrown from the same... However, it's not normal for MF-forty.
Uroni noble kanesh. You there on P8 beat, or what?
xvision
Note that because of desynchronization you might recall that all FB get into mephala(with rare exception), but it's not. Half of FB is flying by, though otobrazhaetsya differently.
with Demag 2.5 to lie down Mephisto needs for 50 sec. And if you do not swing the meteor, and scatter 49 SK, the average DMG is pressed to 3.2 K, and it is less than 40 seconds.
The problem is the choice of the enemy, because your butt Sorka can't attack, so it is not interrupted, or not killed at all. But with the mobs thinner fared will be otherwise, where FB is considerably better than meteor.
But the MEF, and the rest of the bosses, show the inconsistency of the skill fo in low-cost assemblies. Mephala, let's say you have podolbit across the river for an hour or two by a meteor. And with the other bosses? How comfortable will Diablo to fill up, and the ancient?
passed
Reasons, according to the observations so
If you're talking about the first video, it is not static, for purity of experiment, that with meteor compare
37 sec identity a lot of kanesh, the main thing is feasible in this gear
How many seconds kills your close without static and merc and how she is dressed? Interesting statistics
T-Fox
What fb messaouda? I did not understand, a little closer to beat? How much closer? Namlook does not work on bosses? Though like a 5-act namelocal teleports mobs with airballon - works. Or namlock does not protect from the misses? The first time I heard about this at all
Whatever it was, the meteor won for this sorce at a distance closer to not beat effectively kanesh, we TP to do a full set of cans..
About fo, meteor, Diablo, the ancients and the Assembly narrowly spetsialisirovanny:
- easy to preproposal normal and naytmar, fo out of competition here, right?
- MF-ing Andy mephala - of course longer, but the gear is cheap
on 2ppl to push Halle: not to die in TP she's doing, but certainly difficult in places, at least immune I wrote, so go solo no consuls, Diablo (Laure de SEIS), the ancient identity is strong, that is there to ask for help to her through trouble spots.
We understand that in D2 there are no universal characters and mechanic, Sorka, this is part of the strategy of swinging early in the season, the next one frenzy barb, which will be the main "breadwinner". Again, not expensive in the beginning, and he will not have to help imonov. Sorka and frenzy (without neck and forti) things have like 1 bliske, and their symbiosis > 1 close, IMHO.
On frenzy farm grass, makes the fretboard (usually the skiller with HP or runes +carmike, jewels, facets, sometimes unique, and of course gold to gamble with Amul and tiaras). When did Grif - then swinging standards Sorka, dress up pvp spell.
Something like that
xvision
What fb messaouda? I did not understand, a little closer to beat? How much closer? Namlook does not work on bosses? Though like a 5-act namelocal teleports mobs with airballon - works. Or namlock does not protect from the misses? The first time I heard about this at all
Everything is much more banal, MEF runs from side to side, oklemalsya bastard, so half of the FB flies past him. But the screen displays whether all ognisanti reach the goal, that is, in fact, a simple deception.
Whatever it was, the meteor won for this sorce at a distance closer to not beat effectively kanesh, we TP to do a full set of cans..
About fo, meteor, Diablo, the ancients and the Assembly narrowly spetsialisirovanny:
- easy to preproposal normal and naytmar, fo out of competition here, right?
- MF-ing Andy mephala - of course longer, but the gear is cheap
on 2ppl to push Halle: not to die in TP she's doing, but certainly difficult in places, at least immune I wrote, so go solo no consuls, Diablo (Laure de SEIS), the ancient identity is strong, that is there to ask for help to her through trouble spots.
The same Sorka, only in profile. Here's what I squeezed out of your gear and LVL. (The only that merc will have to spend 2 pool + LEM on Reaper, Kira and trechery)
And this is it in action:
All the bosses under the force, almost no impassable places(even old-time takawira for the test... for 5 minutes), MEF killed in 12 seconds, 8 free skills. The second element is the second, what it should be.
PS. about normal, nm and fo.
I understand that this is an allusion to masskill. Well, let's think logically. What locations should be cleaned during the conduct of the taxi? I can think of only one: patch hell forge, well, maybe even the Throne(but the wave breaks faster pliszka). The rest need to waltanty a couple of mobs or pick up the object.
T-Fox
Thanks for the video and new food for thought)
It draws on new Hyde Bagasora 2.0 ))
If you enter the measurement changing the current balance:
- remove the block, then maybe a spirit shield comes
- If spirit shield - review all armor
- If Vistamar with merc then MB don't need 2 elements? Blizz is full, fo 1+ for a comfortable normal/naytmar, TP swing, too, want, or instead ENCs more to pump for merc..
Merc, what aura?
xvision
- remove the block, then maybe a spirit shield comes
Spirit was not worn just for the sake of comparison. And Yes - he topcik.
- If spirit shield - review all armor
You will review the gear and come to the same conclusion already a long time ago came:
Wizz(ocul)+Shaka+Viper+spirit+mages
- If Vistamar with merc then MB don't need 2 elements? Blizz is full, fo 1+ for a comfortable normal/naytmar.
It may not need... But I want. It all depends on your goals. Blizzy can play in all locations(or almost all), that's a fact. BUT with some tasks it copes slower dukstaite. Such as cleaning XF on Helle(this is important when you're a few hundred will Lucchesi), phbr, even banal taksovat succeed faster. Pliszka as good as MF Sorka,once the barn she is strong, and to collect it easier, so as a temporary pers it is preferable.
TP swing, too, want, or instead ENCs more to pump for merc..
TP is enough for 1. Play sensitive with the lack of mana gets used, even notice as you will not have knock on 1,2,3,4.
ENCs special benefit would not need to waste skills on it. 1 and enough. But mastery to 150% to bring would be great. But remember that in the future will be some sort of APEID and you will then regret about wasted skill in cm.
Merc, what aura?
Well, while Sorka slim and thin merc, the holy freeze. And then you can change to Might, if KTA could get.
The budget Sorka this is where you got gear and not bought! Those clothes are listed (most of)you and nm find. It's kind of hard to find (on Hel) first shaku+Reaper+Kira+Viper+monarch compared to other, pridetsa the bosses to run the search. And sho clothes at the pool right now they are drain, and at the start of the Oculus ist will cost and Saki for the drone ))
And light Sorka is not suitable for a change? and all in the beginning of the season, a close one, stick to fish the rez and took the rules =)
My advice: start on the classics zalipie. While Saki at the rumble, prepare the trailers for Hell, after a couple weeks the hype on this stuff poutignat, prices will start to fall. You and Sorka will gather for 1-2 days, and runes will stuff.
If the wigs are for some reason not suitable, then here is the recipe the first MF-blisski at the beginning of the season:
hands - spirit + rhyme
cap - 3 Topaz
Armor nef lum (lum to find the problem, then either the nm Countess anoint until 3 io is not seranet, or mutuzit hell with cromargan)
ring 10 FCR
Measurements insi in high Bolva(nm drops)+hope for the Tr mask(it is then)+ treceri(later)
Also relevant to other types of forty:
Light the top to search for key-sets(imun only rarely have nihl, the rest no). And hang around early in the season polzuyutsya demand, so load her up immediately BO beaver and UT Pala.
Fire is The fastest of Mper early in the season. On the first day of ladder farms Anduriel on Helle. And quickly farm (run a minute, unless of course you know which way to go xD)
Firenessa
to Saki I wear lore (ort sol) (if unik 1 before sk will not fall), to the viper, the stealth armor (tal+eth) until spirit into the hands of the Leaf (tir+ral), the rest is relatively fast
T-Fox wrote:
TP is enough for 1. Play sensitive with the lack of mana gets used, even notice as you will not have knock on 1,2,3,4
he always rocked for 1, only classics for wigs do not remember 5 or 10
however, this corki better on several seconds longer to kill than constantly mana to drokasa)
xvision wrote:
How many seconds kills your close without static and merc and how she is dressed?
15-20. Shako, rising spiritualists/Gal+of milabrega, scalder, chances, Nagel, goldwrap, W, Jew, MF tar.
upd^ Looked that spiritualists exactly 65 FCR, get a frame and PAP rings with MF. Although the rules were, she stupidly under quest mephala on which to sit for a long time not true.
In General, there is also extra Arah - wears instead of a mule, lol.
xvision
I must say that the sheets I have not read, raving reviews less read.
In the beginning of this season tried budget, ie bare fo-light. No Tr set dukstaite is to masturbate and survival, especially without a merc, gear and Bo there is no, and you still write the nonsense about the fact that it is better to save the points and put the SS...
Yes, these worthless points Sorka Nitsche not save nearly, 1 Vita is a 2 HP. The SS is 35% physical resists, block generally tenacious work.
And I did not understand what functions it can perform... read From Toko MEF-wound, OMG...
MEF-wounds will make blaszka in the shit-the blue with the MOF. Trawick she'd do without killing one of the consuls, if no measurement run. And do faster of all, given that we have no armor, cold mastery IMBA.
It is also possible to run Andi, pindle and nihl.
If necessary Sorka to farm keys and help with ut, it is necessary to swing fire.
And the one who will do the Sorka do you think I find, at the beginning of the season, only pulls the time into the pipe.