Modding mini-guide (Vampire Survivors)
for a long time I was looking for cheats for the current version of today 1.2.118 after downloading a bunch of different versions and realizing that there is no normal universal cheat, I came across a video where they simply rewrite the stats in the main file, after picking the main file for a couple of days, I decided to share my experience, this mini-guide is suitable for people who have never played games gutted or to understand the meaning of variables immediately it took me about 10 hours the
file of interest to us is located at
Vampire Survivorsresourcesapp.webpackrenderer
main.bundle.js opens with notepad without any problems
copy the unmodified version in advance so as not to redownload the game if seal up
and make copies after each change, it’s very unpleasant to modify 20 weapons and spend 2-3 hours to adjust the values ​​​​to put a point in the wrong place and screw up the
notepad ++ file and others can also open it but display it inconveniently in one line
using the English language in the game, we can easily find the objects of interest to us for editing,
let's start with characters, for example, Antonio
We write case-sensitive (capital characters)
the section of code we are interested in begins with 'charName':'Antonio'
​​other characters can also be found by typing 'charName' into the search:
the parameters we are interested in come after the description of the character
'description': 'Gains 10% more damage every 10 levels (max +50%).'
Character Options
'price':0x0 - the price of unlocking the character
, it should be taken into account that all variables are hexadecimal
, everything that starts with 0x0 decimal values ​​are present in the parameters of weapon upgrades
'maxHp':0x78 - the base amount of hp (78hex corresponds to 120decimal)
'armor':0x1 - the base amount of armor
'regen':0x0 - health regen ' moveSpeed
':0x1 - character movement speed multiplier 1-100% 3-300%
'power':0x1 - character damage weapons 15 times) 'area':0x1 - multiplier of the weapon 's area of ​​effect 'speed':0x1 - the speed of the projectiles 'duration':0x1 - duration of spells
'amount':0x0 - amount of additional projectiles for all weapons
'luck':0x1 - amount of luck
'growth':0x1 - experience multiplier
'greed':0x1 - gold multiplier
'curse':0x1 - curse multiplier
'magnet':0x0 - pickup radius
'revivals':0x0 - number of
rerolls 'rerolls':0x0 - number of rerolls when leveling
up 'skips':0x0 - number of skips
'banish':0x0 - number of weapon bans when leveling
up weapon Whip
other weapons can be found by searching 'name':'
weapon parameters
'interval':0x546 - interval between weapon launches
'repeatInterval':0x64 - interval between launching projectiles
'power':0x1 - damage
'area':0x1 -
it's better not to touch the area of ​​projectiles, they will fly far beyond the screen, and when stacked with other objects, sprites will grow to full screen and obscure all objects, for holy water it increases the area of ​​the spot, for garlic the total area, for the royal bible the diameter over which it flies
'speed':0x1 - the speed of the projectiles
'amount':0x1 - the number of projectiles
more than 20 it is better not to set it will result in clutter and then terrible brakes
'hitsWalls ':!0x1 - penetration through walls
'critChance':0.2 - critical chance
'critMul':0x2 - critical damage multiplier
'penetrating':0x3 - the number of pierced enemies by the projectile
after the main parameters there is a list of changes when leveling a specific weapon
{'amount':0x1}, {'speed':0.3,'area':0.25}, {'duration':0x1f4,'power':0x1}
{amount+1} , {speed +30%area+25%}, {'duration+500damage+1}
to increase the number of levels just add a section in curly brackets
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