Game optimization (Atomic Heart)
Already, we can say with great confidence that the optimization in the game is simply excellent, even with RT.
For weak PCs, there is FSR technology.
faced such a problem, reached the underground lab, and there after some time the fps began to stupidly fall to 50, after a couple of minutes of the game and 50 fps ...
Listen to the same garbage, 100 fps is stable everywhere, and in the locale where the fire is still burning from below, it drops to 30 and 40, I thought the vidyuhe kranty, do you have the same?
exactly the same problem. It was about 140 fps, and from the moment with the lifts, the fps just started to drop to literally 20 fps. When you restart the game, everything is as usual, but after a couple of minus FPS starts to decline. Updated driver, nothing changes. I don't know what to do, I can't play
There was the same garbage after the elevators, the fps dropped to 20, then the error "LowLewelFatalError" popped up, after the restart the same thing, then the artifacts went, crashed again and the computer rebooted, I thought crap vidyuhi kapets. But then, in the morning, I tested the face through the game pass and saw that there is nothing like it.
in short, I decided simply, you reach the save, re-enter the game, and so on until you get to the funiculars, these are the features of the loki, apparently, then 144-121 was
Often freezes for 2-3 seconds. In dialogues, in cutscenes, when moving from floor to floor. Fortunately, there was no such disgusting in battle. The sound of the environment does not freeze, everything else freezes. How to overcome?
Well, fsr there 1 version is miserable, not very usable, but xs rays don’t seem to work at all, in the release version tomorrow we’ll see what will happen and how, in the merged build there are a lot of crashes and bugs, in the release version maybe at least the rays will rob and fsr 2 versions there will also be support for 32:9 aspect ratio and at least there will be no departures, although it looks like the game will be the same on release, judging by the build and the fact that it is not so old and there are a lot of errors in it, which is very unlikely to be fixed so quickly
That everything is more specific than what you are talking about. Otherwise, sit and guess what you blurted out
If you are not aware, then in the Dev version there are no rays at all, only menu items responsible for them, but the technology itself is not activated.
On the contrary, everyone says that they forgot optimization in the release, I play in the dev build, until I turned off this FSR, I also spat on optimization.
Already, we can say with great confidence that the optimization in the game is simply excellent, even with RT.
You can’t, because you need to check during the actual gameplay and complex scenes) and here it is also loaded like Hitman 3 in a semi-open area
you said correctly! Vidos in a hat to reject. Dummy. Further, everything is much worse.
On Ryzen 5600 and 6600XT, at first 70-90 fps, indoors up to 160. Everything on MAX No lags
if you change the post-processing from max to ultra, then the fps grows by 15 frames, and the difference is somehow strange
1. Max
Spoiler2. Ultra
SpoilerIs it just me or does ultra look better?