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L43n0R 13.09.19 02:35 pm

Th gash Gagik

NOT TO BE LOSHKA AS I RELIVE CRITICAL BUG CATCH A WONDERFUL FEATURE:
Exit to the main menu and go back. This feature allows you to cancel all sorts of sad events of type Unsuccessful fight with a crocodile. Just go to the main menu and load again the save game. You will load last savegame: a place of lodging, the adoption of apes in the pack.
Like after rejoining the game, it formed in the last place where you have formed.

Because about the crafts I have not found any information, offer to throw what we found:

Built:
1) hedge: x4 Dry Branch. (Through the fence one cannot walk).
2) a Place to sleep: x4 Stangeria Woolly.
3) Thickets of a prickly Bush: x4 thorns. (The logic works the same way as a hedge, and only through it you can walk to the monkeys).
To take up thorny Bush to learn the skill of grip items in 2 hands(before that, to learn to stand on 2 legs).

Food bustami:
1) African plate mushroom: Protection from disease.
2) Cat: bone Strength, Protection against the cold.
Crushed Cat: Maximum boost bone Strength and protection from the cold (for about 24 hours, not drinking water).
3) Horsetail: bone Strength.
The leaves of horsetail are: Protection from bleeding.
A paste of horsetail: Protection from bleeding.
4) Snail: Protection from poisoning.
5) cotton tree: Protection from bleeding.
6) Honey: Protection from poison, Protection from bleeding.
7) Broken coconut: Protection from poison, Protection from disease.
8) African turmeric: Protection against poison.

Craft:
1) Dry branch -> Stick -> a Pointy branch.
Sharp branch is created with any stone.
All the branches can be stuck in the enemy.
With a stick you can poke in the holes for the stick falls Scorpio\snail.
With a pointed branch you can fish in special places and to raise the stones(them or other stones, or mushrooms).
2) Basalt -> Basalt cutter (Just hit any stone in the Basalt).
Cutter makes the stick a sharpened branch for 4 beats(faster than any other tool).
3) Granite -> Sharpening stone is made of granite (Just hit any stone on Granite).
Using a Whetstone, you can create a Paste of horsetail, Crushed Cat (possibly something else).
4) Obsidian -> obsidian Scraper (Simply beat any stone to Obsidian).
Faster cut up the carcass.
5) Stangeria Woolly -> Stem Stangeria Woolly.
With the help of the stem can produce honey.


Hunt:
Evasion and Attack are tied to the sound(click like in any other action). If you get the timing(and you're lucky) - you vansunited of the enemy.

1) Uzkogolovyj Mamba.
Preferably before the fight(if you do not understand how to fight) to eat something from a poisoning with poison (snails, drink from the broken coconut)
Any stone is cut, the cutter faster.
Drop: ~1 Meat Oviparous. Replenishes hunger.

2) saber-Toothed tiger (black\white, they are different colors)
Inflicts the bleeding debuff. To cut you twice.
Drop: ~10 Meat of a mammal, x1 Solid bone.

3) a Huge boar
Breaking bones
Drop: ~6 Meat of a mammal, x1 Solid bone.

Ieroglify Python
Drop: ~15 The Meat Of Egg-Laying. To cut you three times.

A small guide how to play
Any poisoning and food treated drinking water.
Running on a clamped gap. After running the jump :(
At the initial stage just study all around and have the maximum possible number of children.
Before you can create a few make sure that the female is fertile, both that of the primacy of a different sex.
To evolution with a mutation of the Metabolism of sense to hunt and eat (mushrooms, crabs, fish, raw meat) no (unless of course it's not about the skills Veit), easier to run\pump perk to bullying.
Ideally, go APE, hung with cubs from all sides to quickly pumped skills.
After use, a generation runs with the cubs on the remains of the ancestors in the camp to quickly fill points of the neural network.
Evolution to use when you have a lot of older monkeys with mutations.
Skill of standing on 2 legs swinging like in a research environment standing)))

Achievement tab Evolution (the evolution of the game, when you have a lot of individuals with genetic modification so that they are preserved in the offspring):

An ambitious Builder.
1) You have organized a place to sleep at least 5 times.
2) You have created thickets of a prickly Bush at least 5 times.
3) You create a hedge at least 5 times.

The fearless leader.
1) You overcame the fear of the unknown at least 5 times.
2) You overcame the fear of the unknown, at least 10 times.
3) You overcame the fear of the unknown at least 15 times.
4) You overcame the fear of the unknown at least 20 times.

Formidable enemy. You must scare all aggressive animals
Only 6 jobs
1) to Scare a huge boar.

A menacing look. You need to scare reptiles
Only 4 of the task
1) to Scare uzkogolovyj Mamba.

A fearsome predator. You need to kill aggressive animals.
Only 6 jobs
1) to Kill a huge boar.

Brave predator. You must kill all the reptiles.
Only 4 assignments.
1) Kill uzkogolovyj snake.

Generous leader. It is necessary to shelter everyone in need of strangers.
A total of 5 jobs
1) You took a flock of poisoned stranger (He asked to drink, give him chopped coconut).

A skilled master of the crocodiles. You need to lure a crocodile or any animal to be directly next to them(On another tree) the attack of the crocodile on the animal.
Only 10 jobs.
1) to Force the crocodile to kill a huge boar.

Novice craftsman.
1) to Make basalt cutter a minimum of 5 times.
2) to Make a sharpened stick at least 5 times.
3) to Make a whetstone of granite at least 5 times.
4) to Make a scraper from obsidian at least 5 times.

Progress in solving problems.
1) to Affect loose stone with a suitable tool at least 2 times.
2) to Affect the hole for the stick with a suitable tool at least 2 times.
3) Use a suitable tool in place for fishing at least 2 times.
4) Not opened yet :(
5) to Affect the beehive with a suitable tool at least 2 times.
6) to Affect any carcass with a suitable tool at least 2 times.

Associative thinking. The use of items that can be applied to the body.
Only 4 of the task
1) Use a poultice of horsetail pasta at least 2 times.
2) Use a poultice made of fiber cotton tree at least 2 times.

Expert tools - stones.
1) Use basalt as a tool at least 2 times.
2) the Use of basalt as the cutter tool at least 2 times.
3) to Use granite as a tool at least 2 times.
4) Use a whetstone as a tool at least 2 times.
5) Use obsidian as a tool at least 2 times.
6) Use a scraper made of obsidian as a tool at least 2 times.

A connoisseur of instruments, trees and plants.
1) Use a dry branch as a tool at least 2 times.
2) Use a stick as a tool at least 2 times.
3) Use a sharpened stick as a tool at least 2 times.
4) Use stangeria woolly as a tool at least 2 times.
5) Use the stem stangeria woolly as a tool at least 2 times.
6) Use thorns as a tool at least 2 times.
148 Comments
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M
MOHAPXUCT 13.09.19

Tell me how to acccess the ability to Deep sleep or something like that, for faster sleep allows. know that there is such, does not appear to me.

D
Disa_kun 13.09.19

MOHAPXUCT

You will need 2 mutations. First for the 1st skill level (see red arrows), the second for the 2nd level (see green arrows):

The second mutation, as I understand it, does not fall until you hit the first.

M
MOHAPXUCT 13.09.19

Disa_kun
thanks, I have just this skill by some miracle powersa and I have learned after generations to learn, it became impossible, then I started from an earlier save and it is already generally there.
https://forums.playground.ru/ancestors_the_humankind_odyssey/tech/posle_smeny_pokolenij_nejrony_stali_nedostupny_k_izucheniyu-982359/#comment-18368834

D
Disa_kun 13.09.19

MOHAPXUCT
most of the skills that become available after the change of generations associated with a lack of any gene mutation. For some reason when they open up, they can teach and use without these mutations, and after the change of generations they locadia and hang available, knocking the poor players confused )))

2
25Kagura 08.02.21

Question. Who knows how to get more than 4 mutations per evolution ???

D
Disa_kun 08.02.21

25Kagura
It all depends on the randomness, as I understand it. I had a maximum of 6 mutations at a time.

D
Disa_kun 08.02.21

Voin Bob
1. There will be no fire. People started using it much later, so it's not in the game either.
2. I haven't sat at one location for so long (it's not profitable in terms of time and leveling), so it's hard to say. Resources are accurately updated after generational change and evolutionary leap. You can also go to the main menu and go again - also a way to update some of the resources (food and grass, but I haven't tested it on fish)

V
Voin bob 08.02.21

Disa_kun
Thank you, I wrote in one thread, but there was activity there on the 6th of September for the last time, so I will ask again here

how many children really are if there are 3 couples? I have 6, and it is written that the female becomes sterile after two, QUESTION:
she becomes such only with a partner from whom she conceived two, and if she is brought with another male?

In one vidos, the dude had 8 Active fixations, this means that he crossed different pairs, or found the 4th pair, and then the question is, where can they be found and will they spawn over time?

D
Disa_kun 08.02.21

Voin Bob The
maximum number of children per generation is 6. No longer included in the game.
Additionally, per generation, the number of commits can be overclocked to +12. This is done by raising meteorites. The trick works like this: you sit on the scruff of two small ones and follow the meteorite. Then each meteorite rise gives +2. But it is important that you raise this meteorite for the first time. If a meteorite needs to be sniffed for recognition, then everything will work. This does not work for previously raised and "sniffed" meteorites.
There cannot be more than +12 commits per generation. Therefore, do not raise too much. And if you didn't use fixations, but let's say, made an evolutionary leap, then these additional. +6 for meteorites will burn.

V
Voin bob 08.02.21

Disa_kun
Thank you, and add. the question is -
in addition to meteorites, in your joint work on the map with digitalkid, emeralds are indicated, the fixations are also valid for them, or they are for something else, Evolution.

To make it easier for me to answer, I will write about my plan for the game (I started a dozen times already, until I learned to avoid death by falling, I didn't want to leave a young, non-fertile female with two babies as a widow), in general I want to go to the sea before the Evolutions, because then after everything is reset, in terms of exploration of locations, or am I wrong?

V
Voin bob 08.02.21

I read the whole topic and did not find such tips:

Make copies of your saves manually, before crucial moments (for this you need to exit the game and go to the Saves folder - User - App date (invisible folders must be open)

2. I decided to give birth to offspring , after some time, not immediately after conception, in the base camp, right-clicking gave out two options in the list (call a partner, for a fuck-tebetokh and just produce offspring, but with a short or long press of the RMB, it only gave a fuck-tibido ), in the end I thought about this on a hike to the crocodile, and settling for a temporary overnight stay, I managed to produce offspring, because the fuck-fuck option was not offered, But after reproducing it, I found that the other babies were dead ,,,

Conclusion, if someone also decides to postpone the birth of offspring, look for a safe place, because in a dangerous cut-scene in 15 months, not everyone can survive, as in my case. As a result, I rolled back along the saved seiyu to this fatal error, climbed as a female at the base location, but above the arch above, found a plateau there and justified lying down, as a result 6 little ghouls live and are well :-)

D
Disa_kun 08.02.21

Voin Bob
Let's go in order:
1. After the generational change / evol. the jump is not reset. Everything that you have already opened on the map will remain open (resources, places, shelters, etc.). It will be necessary to re-detect predators, cotton fiber and some food resources that open in the sense of smell.


2. Add. fixation of the neural network is given only by meteorites. Drag stones, in general, can be simply picked up, sniffed and put where they lay. Moreover, it is enough to sniff only 1 stone of each type. You can do something with each pebble, for example, break a coconut, sharpen a stick, etc., but it makes no sense to drag them to the base in an unlimited amount. I lift and run with him for a short time and then, if I need to throw it out, I don’t regret it and "lose" it somewhere on the map. To be fair, I will say that where you lose him, he will lie there until the end of the game)) And there are many stones in the game))


3. Change generations and do evol.jumps right away! This is the key to a successful game. There is no sense at all to run one generation for a long time.
I have already passed the game and only towards the end I understood where mistakes could be avoided. I am ready to share my experience.
The plot of the game (if there is any at all) ends
at 2x million years. BC, when you evolve into the "Taung child" of the African Australopithecus. After the ending you will be able to continue exploring the world, BUT YOU CANNOT MAKE EVOL. JUMPS, only a generational change. Therefore, those gene mutations that you manage to get for the game will remain with you. There is no particular point in staying ahead of evolution. The faster you go, the fewer mutations you collect. For my passage, I worked out the optimal method for changing generations and racing. I described it in this thread: https://forums.playground.ru/ancestors_the_humankind_odyssey/kto_dostig_evolyutsii_v_5_mln_let-981860/#comment-18372279
In addition to this, I can add that I purposefully killed the macaques)) And I tried not to open the map quickly (I just moved forward along the map, but made geographical discoveries at a minimum, only for landmarks) and, in general, make smaller achievements right away. All this can be done after the ending, and you will not lose anything, but you will be more pumped up and adapted to this not friendly world.
The macaque killed to compensate for the additional years that are given for achievements. You give birth to offspring, then you kill all the old men, females who have already given birth to 2 children each (they are already useless, because they cannot give birth anymore: 1 female - 2 children). You leave only males and those individuals that have a spontaneous mutation. And then you go on the 2 to 1 principle, as I wrote in the post at the link. It is necessary to achieve a balance in order to keep pace with scientific evolution, you can lag behind or slightly ahead. It will always be easy to catch up with ease towards the end of the game.
If you follow the advice, you will go through the game with the most pumped neural network. Unfortunately, during the first playthrough, I was unable to assemble a complete neural network.


4. If you just want to go through the game without straining, then just multiply right away, change generations 2 to 1, move gradually along the map to the sea and do not sit for a long time on one generation.

Good game. There will be questions, ask))

V
Voin bob 08.02.21

Disa_kun
Thank you very much , I am sure that I will use your theme on the link and the map, and the opportunity to ask questions, I suppose that I will start the game again and again, for optimization, even Kenshi postponed for a while because of Sovieticus (a) - so called his Rod-

A
Atrox Pentakill 08.02.21

Warrior bob better pump those who are)

V
Voin bob 08.02.21

Disa_kun
So another question arose - why, having formed a pair of a male with a fertile female, both middle-aged and from different parents, do not receive the Option to Call a Partner and then cross? When approaching to lying down, it offers only Lie or Settle down, but also not to dissolve the flock.

A
Atlas057 08.02.21

Voin Bob
So you're not in your current settlement. You have to be in your own.

V
Voin bob 08.02.21

Atlas057 Current

after all is where I do Land on the sunbed or not? If yes, then I did settle on each of the lodges at the original point of the location with the waterfall.

D
Disa_kun 08.02.21

Voin Bob has
not encountered this himself, but others have seen a similar problem. I decided that couples were created by others. We changed partners and started to work.
And the female can also be fertile, but she already has 2 cubs and simply cannot give birth to more. Check just in case

V
Ved3 08.02.21

Guys, who knows what by arms? I know that animals can be beaten with sharpened sticks, stones and bones, and which weapon does how much damage it just once turned out to soak a wounded python with a bone

A
Atrox Pentakill 08.02.21

I feel the sharpened stick is the strongest