Th gash Gagik
NOT TO BE LOSHKA AS I RELIVE CRITICAL BUG CATCH A WONDERFUL FEATURE:Exit to the main menu and go back. This feature allows you to cancel all sorts of sad events of type Unsuccessful fight with a crocodile. Just go to the main menu and load again the save game. You will load last savegame: a place of lodging, the adoption of apes in the pack.
Like after rejoining the game, it formed in the last place where you have formed.
Because about the crafts I have not found any information, offer to throw what we found:
Built:
1) hedge: x4 Dry Branch. (Through the fence one cannot walk).
2) a Place to sleep: x4 Stangeria Woolly.
3) Thickets of a prickly Bush: x4 thorns. (The logic works the same way as a hedge, and only through it you can walk to the monkeys).
To take up thorny Bush to learn the skill of grip items in 2 hands(before that, to learn to stand on 2 legs).
Food bustami:
1) African plate mushroom: Protection from disease.
2) Cat: bone Strength, Protection against the cold.
Crushed Cat: Maximum boost bone Strength and protection from the cold (for about 24 hours, not drinking water).
3) Horsetail: bone Strength.
The leaves of horsetail are: Protection from bleeding.
A paste of horsetail: Protection from bleeding.
4) Snail: Protection from poisoning.
5) cotton tree: Protection from bleeding.
6) Honey: Protection from poison, Protection from bleeding.
7) Broken coconut: Protection from poison, Protection from disease.
8) African turmeric: Protection against poison.
Craft:
1) Dry branch -> Stick -> a Pointy branch.
Sharp branch is created with any stone.
All the branches can be stuck in the enemy.
With a stick you can poke in the holes for the stick falls Scorpio\snail.
With a pointed branch you can fish in special places and to raise the stones(them or other stones, or mushrooms).
2) Basalt -> Basalt cutter (Just hit any stone in the Basalt).
Cutter makes the stick a sharpened branch for 4 beats(faster than any other tool).
3) Granite -> Sharpening stone is made of granite (Just hit any stone on Granite).
Using a Whetstone, you can create a Paste of horsetail, Crushed Cat (possibly something else).
4) Obsidian -> obsidian Scraper (Simply beat any stone to Obsidian).
Faster cut up the carcass.
5) Stangeria Woolly -> Stem Stangeria Woolly.
With the help of the stem can produce honey.
Hunt:
Evasion and Attack are tied to the sound(click like in any other action). If you get the timing(and you're lucky) - you vansunited of the enemy.
1) Uzkogolovyj Mamba.
Preferably before the fight(if you do not understand how to fight) to eat something from a poisoning with poison (snails, drink from the broken coconut)
Any stone is cut, the cutter faster.
Drop: ~1 Meat Oviparous. Replenishes hunger.
2) saber-Toothed tiger (black\white, they are different colors)
Inflicts the bleeding debuff. To cut you twice.
Drop: ~10 Meat of a mammal, x1 Solid bone.
3) a Huge boar
Breaking bones
Drop: ~6 Meat of a mammal, x1 Solid bone.
Ieroglify Python
Drop: ~15 The Meat Of Egg-Laying. To cut you three times.
A small guide how to play
Any poisoning and food treated drinking water.
Running on a clamped gap. After running the jump :(
At the initial stage just study all around and have the maximum possible number of children.
Before you can create a few make sure that the female is fertile, both that of the primacy of a different sex.
To evolution with a mutation of the Metabolism of sense to hunt and eat (mushrooms, crabs, fish, raw meat) no (unless of course it's not about the skills Veit), easier to run\pump perk to bullying.
Ideally, go APE, hung with cubs from all sides to quickly pumped skills.
After use, a generation runs with the cubs on the remains of the ancestors in the camp to quickly fill points of the neural network.
Evolution to use when you have a lot of older monkeys with mutations.
Skill of standing on 2 legs swinging like in a research environment standing)))
Achievement tab Evolution (the evolution of the game, when you have a lot of individuals with genetic modification so that they are preserved in the offspring):
An ambitious Builder.
1) You have organized a place to sleep at least 5 times.
2) You have created thickets of a prickly Bush at least 5 times.
3) You create a hedge at least 5 times.
The fearless leader.
1) You overcame the fear of the unknown at least 5 times.
2) You overcame the fear of the unknown, at least 10 times.
3) You overcame the fear of the unknown at least 15 times.
4) You overcame the fear of the unknown at least 20 times.
Formidable enemy. You must scare all aggressive animals
Only 6 jobs
1) to Scare a huge boar.
A menacing look. You need to scare reptiles
Only 4 of the task
1) to Scare uzkogolovyj Mamba.
A fearsome predator. You need to kill aggressive animals.
Only 6 jobs
1) to Kill a huge boar.
Brave predator. You must kill all the reptiles.
Only 4 assignments.
1) Kill uzkogolovyj snake.
Generous leader. It is necessary to shelter everyone in need of strangers.
A total of 5 jobs
1) You took a flock of poisoned stranger (He asked to drink, give him chopped coconut).
A skilled master of the crocodiles. You need to lure a crocodile or any animal to be directly next to them(On another tree) the attack of the crocodile on the animal.
Only 10 jobs.
1) to Force the crocodile to kill a huge boar.
Novice craftsman.
1) to Make basalt cutter a minimum of 5 times.
2) to Make a sharpened stick at least 5 times.
3) to Make a whetstone of granite at least 5 times.
4) to Make a scraper from obsidian at least 5 times.
Progress in solving problems.
1) to Affect loose stone with a suitable tool at least 2 times.
2) to Affect the hole for the stick with a suitable tool at least 2 times.
3) Use a suitable tool in place for fishing at least 2 times.
4) Not opened yet :(
5) to Affect the beehive with a suitable tool at least 2 times.
6) to Affect any carcass with a suitable tool at least 2 times.
Associative thinking. The use of items that can be applied to the body.
Only 4 of the task
1) Use a poultice of horsetail pasta at least 2 times.
2) Use a poultice made of fiber cotton tree at least 2 times.
Expert tools - stones.
1) Use basalt as a tool at least 2 times.
2) the Use of basalt as the cutter tool at least 2 times.
3) to Use granite as a tool at least 2 times.
4) Use a whetstone as a tool at least 2 times.
5) Use obsidian as a tool at least 2 times.
6) Use a scraper made of obsidian as a tool at least 2 times.
A connoisseur of instruments, trees and plants.
1) Use a dry branch as a tool at least 2 times.
2) Use a stick as a tool at least 2 times.
3) Use a sharpened stick as a tool at least 2 times.
4) Use stangeria woolly as a tool at least 2 times.
5) Use the stem stangeria woolly as a tool at least 2 times.
6) Use thorns as a tool at least 2 times.
Ved3
I like the basalt cutter more, then you can cut it right away, it's a pity my team of monkeys does not repeat the command to throw in a pile ... I don't like the mess in the place of residence ...
Ved3
Aatrox Pentakill
Various actions with Basalt cutter. (Probably the most poignant object in the game, neuron pumping also affects the number of repetitions.)
- Basalt cutter 6-7 hits to kill a black tiger, and 10 hits to cut.
- Basalt cutter 3-4 hits to kill a hieroglyph python, and 7 hits to cut.
- Basalt cutter 1-2 hits to kill the narrow-headed mamba, and 5 hits to butcher.
- Basalt cutter 5-6 hits to kill a huge boar, and 7 hits to butcher.
- Basalt cutter 13 hits were not enough to kill a Cape clawless otter from the Miocene era. Plus, he always breaks bones in response. (The basalt cutter is probably useless.)
- Basalt cutter for killing crocodile Torbjarnarson (Probably useless). 4 hits with Basalt cutter and 1 hit with a sharpened stick kills, and 12 hits to cut.
- Basalt cutter 7 strokes for making a sharpened stick.
In general, timing greatly influences the sound signal + random coefficient of luck. If everything is done correctly, then you can overwhelm anyone with anything. In addition, a damn maniac tiger that spawns after each generation change and chases you all over the map)))
Disa_kun, of
course, it is a pity that an even sharper cutter cannot be made of a meteorite using basalt or, for example, an emerald!
Now I can't find my Current settlement, I wanted to make an Evolution, but I'm not writing to me in the current one, although I justify myself in the initial location, how now to find the current one, HZ.
Voin Bob Go
outside the territory of the settlement, make a couch and settle in it. Then return to that settlement again and settle again. Should help
Disa_kun
does not help, which I have not already done, I can not find my active settlement
SmertSneb
, after the first Evolution, I found two males, but I need one more and 3 fertile females, WHERE to look for them? All over the map or wait day and night at the spawn place?
Voin Bob
Do not need to, should spawn not far from the settlement. We'll have to run a little. Logging in and out helps.
Atlas057
thought that I was the only one after the Evolution, that I began a solo Survival, although I gathered a flock, gave birth to 6 and 6 cubs backed up with 2 meteorites and made 12 fixations on each generation, but no. Yesterday I started a new one for the Novice, and now I returned to the current point, did the same thing, summoned the flock, everyone was inside the circle, did the Evolution and ONE AGAIN?!? And not a single Primate in the area.
But I am now interested in another question, Achievements are clear what and how to get, but what are Accomplishments? Nowhere did I find an answer to this question, how to Reach the Perfection, it stubbornly Zero during Evolution, although it implies that it could not be Zero.
Voin Bob
I may be wrong, but in my opinion I had accomplishments for founding a settlement of 12, 15, 18 individuals. As I understand it, you need to found a new settlement yourself, and not live where you were thrown after evolution.
If you don't have a trainer, then apparently this is a bug with evolution. It is necessary to write to the Epic Games support service. If a pirate, try downloading another repack.
Voin Bob
Achievements are achievements from the Development tree . Namely:
1. Achievement: The most efficient development of the neural network - early stages
2. Achievement: The most effective development of the neural network - late stages
3. Achievement: The most effective development of the neural network - all stages
Hello. Comrades, can you tell me how to get a neuron "vestibular apparatus", I opened it once but did not fix it when changing a generation, it does not open now.
Atlas057
Voin Bob
Atlas057, you are wrong, the construction of settlements does not give points in the category of Accomplishments
OrmrikR
Neurons should be fixed immediately as soon as they appear. Because sometimes it happens that some gene mutation may be required to re-open them and you have to wait a long time until the desired baby is born.
In your case, you need the Movement / Speed ​​mutation.
Disa_kun
Disa_kun wrote: The
maximum number of children in each generation is 6. No longer provided by the game.
Additionally, per generation, the number of commits can be overclocked to +12. This is done by raising meteorites. The trick works like this: you sit on the scruff of two small ones and follow the meteorite. Then each meteorite rise gives +2. But it is important that you raise this meteorite for the first time. If a meteorite needs to be sniffed for recognition, then everything will work. This does not work for previously raised and "sniffed" meteorites.
There cannot be more than +12 commits per generation. Therefore, do not raise too much. And if you didn't use fixations, but let's say, made an evolutionary leap, then these additional. +6 for meteorites will burn.
Ahem,
Spoiler
Voin Bob
78 = 6 babies + 12 meteorites x 6 babies.
We collect all the kids in a squad, inspect the place where each meteorite fell, collect + 6x12 = 72 points + 6 for the kids themselves = 78 fixation points. And 12 random fastenings on top, if there is something to fasten, at the time of inspection. Maximum of the game.
The meteorite itself is not important.
Inspection of the fall site, in addition to fixing a dark neuron or a baby's mutation, brings not 2 fixation points, but as many as the number of babies in the squad that made the discovery. From 0 to the maximum possible 6, the two indicated by a colleague above, is a simple special case.
In fact, the game doesn't require someone to wear it. It is enough that the space of the "network" of neural energy accumulation necessary in the working radius.
If the baby is within the "network" range, he will be counted. Even if he is not with you, but on a neighboring member of the squad or on his own.
To define the boundaries, let's leave the primate with a pair of babies and move away from him. The distance at which the network disappears and is the border is + -12 game minutes on foot for adults.
By height: let's leave the primate and babies under a high tree or rock and climb to the top. The "network" is working, so there are no height restrictions.
A circle or square with a diameter / side of 24 game minutes with no height restrictions up and down.
All babies within these boundaries will bring neural energy during actions and will be taken into account when examining the meteorite.
Hector15
Great discovery! Before that, no one went for meteorites with the whole flock. It's great that I shared the info, it will be in favor of future generations of players :)
I share only my personal experience and I haven't got more than 12 fixations, because I raised 6 meteorites with 2 cubs, and on the 7th meteorite they didn't add up. I do not know what this may be connected with
Disa_kun,
on the contrary, I walked with three females with 6 cubs + 1 guard to the meteorite, received 12 gene fixations and returned to change the Generation, since you wrote that 12 gene fixations are Maximum :-) But that's how it is, but 78 is actually me there is nowhere to distribute, so 12 suits me in full.