The patch 9.18 Expectations + Experience (World of Tanks)
25.04.2017Remains very little before the release of World Of Tanks patch 9.18. The UA cluster it is already out and the reviews at least hyee you have yet to see.
I suggest you to write in the comments , your opinions , and expectations of the patch.
But after its release , and experience pleased you. And in turn , forced to spit.
1) New balancer.
I rolled on the test. Like, honestly and clearly what you can expect from combat. The overall comfort of the game has increased somewhat. Really, hitting on eight to battle the tenth level no longer feel like a pack of HPSC for more oily machines. I don't think the situation with this aspect of the patch as it will change based on.
2) New fireflies.
It is very strange they balancely on the test, but nevertheless. Now, the most useless class at the top levels will become Stsci, because their main advantage over heavies was the mobility. Small alpha leveled Dpma and armor... After 2012, armor in this game decides well, very little. What's with the fireflies? And they are still faster, with +/- the same values for damage per minute, and with armor that is worse.
It's not that I think that ST will die or become worse. Simply, everything will dramatically change on LT. Wang: in two weeks after the patch will be added to the team consisting of LT by more than half.
In addition, all LT-10 have mobility, which previously just was not in the game. And coupled with what I suggested in the previous paragraph, the dynamics of the battle will increase, and how much. Hello Turboslim.
A LT average levels, if not raised to the level above, got as and AP, but at the same time kind of nerf. Yes, they shifted the tier of the battle (to make it clear, now, for example, Leopardus level 5 gets into fights 6, 7 and 8 levels. In the patch he will get into fights 5, 6 and 7 levels.), in this respect, the game became a little more honest, because now all the tanks of the game fall in battle according to the rule +/- 2. The mentioned previously the leopard gave a normal gun (brought her features to the appropriate values for the 50 mm L/60 already had), the tree is also not deprived of a normal gun and even gave her a full rotation of the tower. But, however, almost all of these machines cut off the review, though not weak. According to unconfirmed information, some LT-8 have review worse than TT-6. Also, there are smaller changes... which just kill some unique gameplay cars (talking about the tree and its stock engine... which became the top).
With medium levels of some experienced LT-water, most likely, will come. But this class will do the usual, and it will change other players who did not use these machines due to the unfair balancing, high dependence on the team, the complexity of the gameplay... in the end, LT is, after all, will be more.
3) New artillery
The mechanics of the mill, increasing the accuracy and rate of fire can reduce the overall dynamics of the game, to pull the nerves (where there wag already all disheveled, waaaaa SK....!.!!...) light and medium tanks, but heavies zhyrnym the main sufferers of artillery, life will become somewhat simpler, because the damage from arty now... Well, in General, of the whole artillery did sort of semblance of the current FV304... which, by the way, the damage is cut, and the accuracy and rate of fire to lift forgotten.
Even I, a lover of the current artillery gameplay playing on the test, got some pleasure from the process, not the outcome.
It's not a nerf and not the AP, it is a rebalance, as I already wrote somewhere. And rebalance this, I think, thrown out of the game relevant artmodul, from which everyone once burned... um... a chair. However, people like me will still try to play on Arte and someone even want to roll. A situation that was Laskami, will be similar. But the arts still will be less.
4) Reusable first aid kits and repair kits.
Useful thing. Idva years of waiting.
Here are my muddled expectations from the patch. Perhaps, after entering the French with drums in 2011 and the emergence of a no physics in 2012, is the first major upgrade in the game. Five years of stagnation is over. Although... how is that still coming?
One Rubicon we have already drowned.
Overall, all is well. Especially chic new balancer.
But the rebalance arts is absolutely not like that. I only have 261 and фв304. 261 what the shit did that from фв304.
Фв304 nothing, lowered the break 2 times, although he's not particularly broken. He punished only platoons and that's because he kept the harp.
About. 261 had no shot, now, no chance for the trajectory of the projectile he had the goofiest, almost like PT, why shell flies in armored space or in a soft cover of the engine, but under a wild angle. Yes, it is more precise. But the difference is not so large in comparison with the same accuracy, in contrast to other art. And do not need this precision in this splice and penetration. Better near the tanks to beat. And the bombs he is weaker than the Americans. LT, what complete nonsense.
But geeklab (I don't have it, tried as before to test) became chic. Still punches well, giving a nice figure of damage with a good accuracy and intelligence.
LT-10 wrong ambulancei. They had to balance in the direction of the fireflies, not in the direction of the wagons. Why it gave an awesome gun and I cut my review. Such nonsense.
BenziLLLa
ФВ304 the break cut 2 times but not the damage. Nothing more was given and not taken away.
BenziLLLa
But like a Submarine,the KURSK, At the bottom goes to the shore ))))
Alex Coachman wrote:
ФВ304 the break cut 2 times but not the damage. Nothing more was given and not taken away.
The subtleties I did not go, but it is the effect of this change. A breakout, so a break.
The patch will come 9.18 ride - not like it will throw the game from the description of the test is the impression that the gaijin crap again,as art as a class almost destroyed(not only that, art has always thrown to the drain and retarded teams,so now it is also the range nerf)...
http://pix.playground.ru/world_of_tanks/2297056/
BenziLLLa wrote:
Wang: in two weeks after the patch will be added to the team consisting of LT by more than half.
Lol-cake, the pasties, the second fight on the basis of, and here it is:
Spoiler
this is my impression from the patch 9.18, kick it. the balance of the normal, but the fact that art doesn't nerf, and apnuli, now I can't play. art constantly stuns, to fill the damage does not work, from everything burns. it would be better left as art was.
Interesting observation: after a while the fireflies in the battle has indeed become more. The screenshot above me, shows not the anecdotal situation, but it is a commonplace.
Light tanks now pressed direction along with the strands, and sometimes even ahead of their top-dps in nearly every fight - Ltsk, the highest number of kills - Ltsk, captured the base - Ltsk. Now a handful of players use light tanks as reconnaissance vehicles, other players yuzayut them as high-mobility ST.
Of course, after a month or two the hype about LT subsides and their number will decrease... maybe.
But it's a horror, friends.
right now would die from the arts, which is 10 seconds, and the projectile 2 seconds flies, plus a bunch of buildings and hills on each card
At the expense of artillery.
Decided to oviparity LBZ for the arts, for the conditions in the wood is simple, Yes, and a couple million silver tank girl is nothing to sneeze at. And actually hooked. While ride on SU-8 vanshot was I made only one flush in the Board of PT to the American t49. And all the heavies and the tanks 6+ level is not VAHETADA well, nothing.
However, improved accuracy and reload speed allow to besiege too arrogant Lt. And brought to mind BattleAssistant, a former modification of the art sight allows you to aim at different areas of the tanks.
It is worth noting the possibility of installation of the marker. This thing is actually fucked... I mean, the level of tactical interaction of artillery and other tanks seriously increased. Here are a couple of situations that occurred just an hour ago:
Time to fucking stories, gazowsky Firefly twists the strand. Turns with difficulty, because the cord is quite flexible. I notice this situation and decided to help (Lule, I just need to fill Damasco), put a marker next to the strand, the chat message is displayed, where it is written down where and how much I still have to reload. Firefly understands that art now will shoot, manages to jump from the tank, which immediately flies 200 damage, the crit of the harp and the mill. Firefly easily disposes of the immobilized strand and presses F5. I'm going to a 1 damage stun, meet the scout the same. F5, VSM.
Of course, you can write in chat where I was going to shoot, try to warn the Firefly, but in the melee, hardly anyone pays attention to chat, and many players disconnected. But a huge yellow replacement on earth it's hard not to notice and turn it off nobody is going.
Or here's another one. The Union heavy on low HP gets to the enemy base, where they find the enemy receives from it, and becomes Satnam, and then gets to the shelter and not rustling too much. I notice all this mess after a short time. In the point of the last glare of the enemy TT put the marker, and ally, nagitana, just shows the tower and illuminates the enemy elsewhere, then quickly hiding. I leisurely Parasporos and shoot. Enemy disappears from sight. Put the marker again, ally shines in hiding and so a few times. The result is quite efficient Union heavy, the enemy is deprived of such, ally gets damage on spotting, I'm done... damage. Again, the exchange of F5 in the chat.
Without this, you would write in chat, and chat... well, I described it all above. And the unlikely ally would understand that it covers artillery here at the moment.
Surprisingly, this thing can even show the route, place the cross point of appearance of the tracer of the enemy arty and, damn it, still have a lot of useful.
Here with marker Vargeyming could, without irony and sarcasm. Another thing is, really one of artmodul use it. And that's the sad boy.