Modification (Grand Theft Auto: Vice City)
ModificationAll your homemade and/or any released mods discussed HERE and nowhere else. Do not flood, do not run, do not swear, otherwise you will be disconnected from browsing the website!
New Hidden Packages
Description
//-------------------------------------------------------------------
Mod puts all the secret packages(100 pieces) to new locations. He put up himself, but in the game only checked 54. Who will find everything write a review.
Installation
//-------------------------------------------------------------------
Replace the main file.scm(the game folder/data/main.scm) with the new one. In order to avoid problems, I recommend to backup the original main.scm.
Virus scan
//-------------------------------------------------------------------
VirusTotal - http://www.virustotal.com/file-scan/report.html?id=84292344fa701a6dce262266f83cf48375d33d447195141c8cf4a268054311f1-1313158861
Download:
//-------------------------------------------------------------------
PlayGround.EN - http://www.playground.ru/files/49776/
*if the links are broken, email me, whatever I thanks.
Anyone got a list of peds models\characters in Vice city ????
I mean the list of models from Gta3.img ... not cars and weapons and IT
people)))
open up the default IDE, there are all the names there. To visualize all Pedy open in MooMaper'e.
Is there a mod that shows the unfinished Unico? And that made up Unico, and 1 left...
Similar program I saw on one website, but there are only packages and rampage.
HERO-MAN007 at lamerland
Not all, but I have them memorized)
HMOCA, WMOCA - taxi
HMOST, CLUB, FBI, WMOBU - uncles in suits
BMYDRUG, WFORI - women
and then I don't remember
I have a model jumping DFF and TXD texture. I add them to the archive GTA3.IMG. In Moo Mapper 0.90 open the tab object editor in the IDE and create a new object - indicates the name of the model, the texture from the archive, LOD put 0, then in the EDITOR tab of the ELEMENTS in the IPL add this object by its ID put the coordinates etc when loading a new or saved game it crashes but if I add an object that was already there it turns out. How to make the game out?
how to ADD a transport in the game and not replaced. not using any plugin from which cars of the current by pressing certain buttons appear and where the cars can be parked there. for example. in the GTA III Beta, the authors managed to ADD a few wheelbarrows
guys. how to ADD car in game. not to replace but to add. I try to do. prescribed the necessary lines in the handling, default and carols, added the model and texture, prescribed line in American.GXT. and prescribed in the main script spawn vehicles. game crap without script in Maine is not loaded and produces an error at startup, whether new games or saved. what did I do wrong. tell me how to add cars in the game
and I have started.... haha,but really the sound of the engine was like a film rewind
hacker 8!you're in Notepad, I edited because I had that I bred with'a prescribed everything is going great!
My Moo Maper, looked in the district Washigton Beach, where is this jetty, but the boat's not in there. Ie in the maps its gone. Then where is it located, in what file???
DruGun
The PCA, and model name do not tell, do not #LODMAN by any chance?
PS Strangely, when I changed the coordinates of lodman, she still remained on the spot where they were..
DimZet
Found. And its coordinates in main.scm has changed, but it was there:
029B: 892?? = init_object -8? (YT_MAIN_BODY) at -467.629! -697.359! 9.81124!
029B: 912?? = init_object -9? (YT_MAIN_BODY2) at -467.629! -697.359! 9.81124!
029B: 936?? = init_object -10? (YT_DOORS14) at -467.629! -697.359! 9.81124!
029B: 960?? = init_object -11? (YT_TMP_BOAT) at -467.629! -697.359! 9.81124!
029B: 964?? = init_object -12? (LODMAIN_BODY) at -467.629! -697.359! 9.81124!
01C7: spawn_object 892??
01C7: spawn_object 912??
01C7: spawn_object 936??
01C7: spawn_object 960??
01C7: spawn_object 964??
049D: unknown_use_special_object_flags 888?? in_object 892??
049D: unknown_use_special_object_flags 888?? in_object 912??
049D: unknown_use_special_object_flags 888?? in_object 936??
049D: unknown_use_special_object_flags 888?? in_object 960??
049D: unknown_use_special_object_flags 888?? in_object 964??
049E: unknown_change_special_objects_flag 888?? 0!
0001: wait 0? ms
0001: wait 0? ms
029B: 972?? = init_object -13? (YACHT_CHUNK_KB) at 980?? 984?? 988??
01C7: spawn_object 972??
029B: 992?? = init_object -14? (YT_GANGPLNK_TMP) at 980?? 984?? 988??
01C7: spawn_object 992??