Fixed bug with high CPU usage (Need for Speed: Heat)
1) Go to the game directory then create a text fileFor 6 core processors with 12 threads copy these settings:
Thread.ProcessorCount 6
Thread.MaxProcessorCount 6
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
GstRender.Thread.MaxProcessorCount 12
For 4 core processors with 8 threads copy these settings:
Thread.ProcessorCount 4
Thread.MaxProcessorCount 4
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
GstRender.Thread.MaxProcessorCount 8
googling technical data of your CPU not to be mistaken*
2) Click File - Save as ,file name: user.cfg (without the quotes), the file type put all files, click save.
Now you have created the file user.cfg,and a new text document can be removed.
3) start the game!
Arisius
It's working! Super!) Thank you)) Why didn't the developers do Auto-definition themselves?! Oh, wasn't it so much in a hurry?!))
Add:
You can also set up at the end of the config of the "PROFILEOPTIONS_profile" file along the way
My DocumentsNeed for Speed Heatsettings
dimenoz
Someone fix helps or helps vsync or window mode:
Spoiler http://answers.ea.com/t5/Technical-Issues/CPU-load-95-100/td-p/8407800
Well, I was very helpful, instead of 70-90% of the download, it became 29-55%, beauty)
Arisius
for 4 nuclear power should it?
Thread.ProcessorCount 4
Thread.MaxProcessorCount 4
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
GstRender.Thread.MaxProcessorCount 4"
dimenoz
Depending on how many cores and how many streams.
You're coming from your CPU settings.
What's your processor?
Arisius
And if I have a 6 core processor, but 6 streams. You can change to 6 in this line - GstRender.Thread.MaxProcessorCount 12"
GstRender.Thread.MaxProcessorCount 12" - in this line of hooves are needed or not?