Impressions of the game (Tyranny)
So, Tyranny is finally out!. Share your impressions and opinion about the game.A huge plus of the game is Conquest, it is almost the same as the background in the first Dragon Age, only instead of the small effects of more global, which respond during the whole game, killed them three hours.
From gameplay tweaks - combo-ability, it is strange that they were not in this type before in other games from Obsidian even earlier.
What another great winning back his role, even if you're a principled judge, blindly following the letter of the law son of a gun, which the judge's situation helps to get rich, psycho, cover up their atrocities by laws or just a good person who tries to make life easier for others.
Characters done perfectly, whether it be stubborn, like a sheep, Ashe, sly Voice, the insufferable Tune or nasty Pale mark. Like any miracles, but the characters from each other differ, you can even empathize.
The system of magic, simple, comfortable, tasteful.
But after ten o'clock began to rush minuses, and there are more than any game to which ever touched the members of Obsidian, even when I was in the black Isle.
Pumping system - in the mid game we have handy, maybe a two-handed sword to wave, and the fireball throwing, and erudition to show off, and the lock to open and a horseshoe with his bare hands to break, and even push it. Too versatile hero, if not Conquest, then the replay value would be decreased significantly.
The combat system is very slow, speed and dynamics are much lower than in the same Pillars, and the fighting here is much more, by the middle of the game terribly tired of them. In addition, it is very difficult to avoid fighting.
Location - small and ugly, filled with enemies to the eyeballs, and the additional quests are recalculated on the fingers, and most of them can be solved in one conversation.
The plot - a vigorous start in the beginning, a sagging middle, and boom, the credits, wait for the DLS or continue. There are some great moments, with the same court, but most of the time we run kilcourse locations and cut enemies. In PoE the story more confusing, but it was fun to follow throughout the action, he was served more interesting.
The reputation system. I think that it worked... and still, thrown unprepared. You can reduce or increase reputation to max in just one dialogue or quest, and in the course of this is burned completely negative or positive. As I completed the quest with the Bronze Brotherhood killed them all the way, then op has completed the quest and they immediately love me. And the reputation affects the dialogs, only the key factions... Strange to see such a hack from Obsidian.
Companions - well, again, starts well and immediately ends. After the first dialogue with the satellite and to talk a little about, all give out about yourself, improve reputation, then doprashivali balances and all the satellite becomes an idol. In conversations, he often breaks, but they rarely affect something. The only thing that in the end something happened to the Barik and Fugue, but only a couple conversations. Personal quests there. In the same Pillars criticize satellites, but there is them about something to talk throughout the entire game, they had personal quests, they had character development and in the end worry about them.
In General, the second coming of Planescape happens, Tyranny came out very unfinished. Through the year you will be able to see if you will add a couple of DLS, the same PoE DLS well ennobled
It is a pity that
Solariscare not up to the end told. And so the game is not played , something NewerWinterNights reminds me personally. Really looking forward to more of these games.
One of the best RPG at the moment.
Pros:
+A lot of text interesting to read.
+Interesting setting
+High replay value
+Tribute to old RPG
Cons:
-Many battles on the complexity of the Path of the Damned
-Short
-Vague ending
-Graphics(well, by the end of 2016)
Impressions - where is the promised Evil™? The Empire of Kairos can be compared to any ancient nation of the Middle East (Akkad, Assyria, the whole galaxy of the Persian empires), who even did not aim to destroy the conquered peoples - and simply restrict their rights, bringing, however, in their world order and civilization - but sometimes allowed under the knife particularly zakolebalsya uprisings tribes. Evil it can be called a stretch - just a reality of the era.
By the way, the feuding clans, the military, serving one ruler, but ready each other to cut the throats for the right to be the first to enter the city of the enemy and to the glory and mercy of the sovereign, existed in these empires, and the hatred sometimes become a full-fledged civil war and the division of the territories of the Declaration of independence - on this background even the bickering and the Disgraced Choir looks quite harmless.
I liked the game. Passed it twice in a row!!! The first time was held with the support of the Disgraced. The second time, spoke out against both Archons and followed the instructions Pale Dark!
I was reminded of The Temple of Elemental Evil. Beautiful skills, magic, combos. Interesting story. Colorful characters and much more.
Very cool game. First playthrough - normal difficulty level, the study of all available locations, the execution of all tasks, support for Al Choir - 40 hours. The replayability of the game is very high, the second passage already start at higher difficulty, I plan to support the residents of Tiers. You can still play on the support of Disgraced or against all. Ie 4 is quite a passage, plus the background also gives the variability in the choice available in the game locations. Cool game, after Dragon Age: Origin first, which hooked up (Pillars of Eternity, by the way, have not mastered is boring and too many chaotic fights).
The game was good, and for 2016 and generally wonderful. Pros - interesting story, intriguing ending, powerful system for creating spells and leveling skills when you use. Of the minuses - small flaws in the interface, few options and the biggest negative - very light fights. On hard difficulty, after about the middle of the game, almost every fight (except archon) you can finish in a few spells. No need of crafting armor and weapons, no potions, no high-level abilities. And more shame that in the burnt library and was not allowed..
The game is gorgeous . The feelings can be compared to DAO and NWN. Really like the variability of the dialogues , the fighting is cool but I would a little more would be happy if the battles were turn-based - then I do a little closer. But this is more my tastes . In General, I advise everyone who wants to experience the game with soul , not another prohodnyak.
1) Play hard to the beginner, much time was spent on understanding
2) Need to know about plot development, otherwise you can screw up. As with skills and resources.
3) Armor/weapons can be modify, but was not able to find where to farm iron/bronze. Accordingly, the crafting and modification costs. A consequence thereof - it is necessary to know in advance what set of armor you can wear (and where it will take) to the end of the game and to save for its upgrade. You can mpiti and simple but it's wasting material, so it's best to pick things with higher quality.
4) baric, complained about him. But. Barika armor can be upgraded in the forge. Recommend, increases armor and reduces cooldown, level to 6 is a good tank comes out. Natural weapons - two-handed for reasons of endurance. Cuts only way, if it is little to heal, it is quite good.
5) it is Necessary to look carefully at the armor and weapons to take higher, based on the fact that the majority of the opponents armor. At the level where the 6th gave the Tag peak, high in penetration and flooded. Quite ordinary 50-60 damage. There is an imbalance - plenty of unique weapons has no polipropylenowe at all.
6) magic understood only by the end of the game, in principle there is a reserve.
7) Archers - niochem, are clearly lagging behind experience. Perks a little, teach a skill difficult for teachers to really 2. The imbalance, IMHO.
8) the money imbalance in the early game they are very few in the end though DOPA eat, and nowhere to go for p.3.
9) the spires - it makes sense to hire miners resources (for item 3). In light of this, the second spire asks smithy. MAG I had 1 in principle, the library is not needed. The training ground was built last, it could be a limit on the skills of teachers 150. There is clearly a gap, because the level of 75 is achieved very quickly.
Love it but me as a fan of the divinity series and Neverwinter nights went just fine.
Was playing on the latest red difficulty, played as a mage. It was hard at first but then put your mage and lantri in heavy armor and it was much more profitable for mobs weak I could punch, Barik as a tank and wolf - IMBA DD with the legendary axe for the ignition and development of the second line(titanium). in the middle of the second act I know what to oppose, and when I opened the curve on ricochet that I just carried the pack of mobs a couple of spells, and lantri one hilly was Vigilius the whole party at once, even on the last difficulty the enemies were weak and could not do to me, even bosses archons.
The plot the bomb, I was especially impressed when I was made archon and given to impose the edicts of the countryside, and indeed variations lamppost dialogues, etc., etc. rolls in General, as I understand it should be continued, waiting.
The game is good, what else to add?
Is that a good idea would be the difficulty level to tweak. It is on the one hand great, when it mid-game can all battle to hold only one Actor. And this is on the Way of the Damned.
It still makes me feel powerful Archon, which level rises less and less attention to the number of the enemy, and closer to the end of the game and all he wanted to spit on all and all with a high steeple. But I would challenge some... at a high-level of complexity.
The game is good but makes you play miles a class, and preferably with a shield because of the company miliki not.
Barik - a man zakovany armor that shit and fed to the inside of his armor. As a tank the best of the moons, is the only natural satellite a full tank, and only the game has an active agro skill of all the characters ( even in your thread active solo tank no agro skills not to mention AoE agro).the biggest disadvantage barika - the inability to change the armor, but the default reservation can be improved in the smithy.Have imbo Kraft shield is received which is simply imbalanced. Tank armor and parry.
Death from the shadows - prioritete facing the second worse barika in terms of armor as the "basic setting" function and inventory ( not wearing armor at all), but it has a huge number NP, and a set of delicious talents on survivability and AoE control. Tanks a supply of HP + the passive talent+ AoE debuffs.
The Fugue is under the tank, has a branch of the bow. However, miles character of which the game only 3 pieces. To put the heavy armor does not make sense because the Fugue is more a damage dealer than a tank and is heavy. it is very long and poorly damage. Tanks a reduction of the category falling in the top skin the kit has a nearly 85% reduction in the category of hitting yourself (Crete, in the usual hit, the normal in the interference , the interference miss).+ you can collect almost 20% of Crete for basic attacks.
As you can see all of our satellites are pretty miserable in terms of keeping the hordes of advancing enemies, and the game as you would obviously screams - the GAME of MILIK, the GAME of MILIC, AND MILIC WITH SHIELD FOR Dvorak OVNO.
BUT if you are in the soul of a mage or bow advised to take a party of all these milikov. Out of it 2 mage in the party not lead to any good. Luke in the game is quite unique sandwiches for damage, and not much more milikov and Crete to overclock to be honest more than 18% is very hard, while mages can inflict AoE damage which has no effect on their characters ( in fact, all magic cannot hurt his Persians that not much goes well with the rules of the Andes dungeon dragon) it makes mages more attractive compared to bows.
To take some random Persian as a Pilar of eternity and make a party of 3 paladins + MAG - here it is impossible, so the party should be chosen very carefully.
All the other mages companions - I think it makes no sense to mention, because you can just copy their symbols in the book of spells and throw in the dustbin ( the Persians themselves), - to tank for long battles, they can not die very quickly, efficiency is felt only as from a frail-baferov, debteraw.
This is true for HARD difficulty when playing fair without cheats cracks and hacks, ie as intended by the developers.
It is not a full game but only a good concept ..
Graphics and style - Almost all the locations are some kind of beta version or as a high level tralovogo indie project.
What happened to hand-drawn masterpieces Pillars of Eternity is not clear , and if the game itself originally was positioned as a mini project where such a price ?
The story - the Very core of the story is just great , if anyone knows they have long cherished ideas and hopes for its creation , but after the success of Pillars so hurried that the first pancake turned out lumpy - this is comparable to the fact that when you what you a very long time to wait and ponder ,but first your speech is like a waterfall of chaos from the heap of ideas and proposals.
Gameplay - all the same mistakes of the balance curve as the Pillars at the start , is to get real pleasure I have again to go through 30-50 updates ? It was so difficult to consult with the team which is patch previous child ?
In General, we have a concept that after extinction a Chur strong emotions developed and sanding can turn into a full series.The main thing now is to avoid mistakes and to correct slightly curved pancake.
Now I would put the game 6 out of 10 , and the rest I would advise to wait for the first add-ons , and then grinding the first pass ..
almost completely agree with the speaker above, especially about the graphics and design are the pillars were much higher...but damn there is generally the most awesome 2D locations,and Saba a feeling that is the previous part
the plot is good and very variable, but as many already wrote: not dokrutili, especially some of the characters of the type Tanona who like to condemn in any case the hero , who is the undisputed messenger of the will of Kairos
gameplay again, the same crooked, I hope in the next game, something new will come up
music rules but pirulero had more songs and more fit and then in 4 locations, one and the same theme can play and not change your character.
in General, developed next year(or even less) made the story and dialogues are better than in the serious AAA games that are made for 4-7 years(although they used the achievements of 2006), it is their work it is impossible not to respect, they gave me 40 hours of book history with a good dip so 8 out of 10 only because of the Creasy especially at the end
Passed. Pros:
- The plot is not about saving the world. Not talking about truly evil evil, but there is a line with the cutting of all of the archons :)
- Most abilities and spells on cool down and not N times a day (that's progress PoE - wretched abilities 1-2 times a day nekaterih classes)
- An interesting system of making spells
- Spires. Give a useful buns, if you compare with the castle in NWN2 or PoE
Cons - they are unfortunately much more serious:
The hang of the character. Happens in combat, most often at the end of the application of spells or abilities. When he crouched, but not yet raised their hands. Then freezes and can't do anything (to move, to beat, to cast, etc), its just stupid to kill all. While there are no debuffs of a type of paralysis, petrifaction, churning legs, etc. Just hangs the icon of the last action.
Spoilers this issue was dominating the bout against Ashe about 15 times (played without a party) - there are a few fights in a row, between which it is impossible to continue. I had to beat mainly attack.
That's only because this game already you can not buy.
- Your inventory (5-6 minutes). In combination with the first problem kills the game completely.
- A long and tedious puzzle from the category of Find the keys to open the room with another key.
Spoilers it's not on the side, and story quests in the ocean spire and the burning library.
.Combined with a long loading locations and the need to run between them well, you understand :)
- Failed to bind abilities to the story and companions.
Spoilerage to hire a dead lantri (and dragged with him until the end of the first Chapter) to get a sigil of life. And appropriate options in the dialogue with Utley in the first Chapter will not drag her with him in the second to learn sigil of the sepulchral light. Incorrectly selected option in the dialog can spoil the character development (the seller in the first Chapter before the camp of Disgraced, which sells protective sigil forms)..
I understand that in the gaming world that knows how a character can depend on its actions (well, for example, went to study at the Academy of Magi - pumped spells). But damn, can this binding be made interesting and not a crippling GG. Examples of the Gothic series and Risen.
Overall rating - somewhere 4/10.
In my opinion the game is very inferior to PoE (although some of the points the developers made better) and SCL. What could be done better - not trying to complicate and add more chips and constraints, and to test and solve problems that truly interfere with play
Is there a lot of games where we can play a really negative character? Not a cartoon villain, not a sadistic maniac, and a balanced and intelligent representative of the dark side? So it became my character in Tyranny, new classic role-playing game from Obsidian Entertainment.
In the world of games dominated by the Northern Empire, blood, and powerful magic coupled with the Lord on behalf of Kairos, bearing your order in all parts of the world Teratos. With the conquest of the last free Empire places in the world - Tiers, and starts our journey. And at this stage the game throws us a pleasant surprise, providing the opportunity to determine how it is held onto it. In fact is a continuation of the formation of quenty our hero, which starts immediately after the character creation.
Still, speaking about the setting, pleased that the example of a good fantasy without the use of elves, orcs and other fantasy races.
One of the main advantages of Tyranny, this is quite a high level of nonlinearity. The choices we make we noticeable noticeable already in the second act, and third, the final, you fail the honoured (by the standards of the World of Kairos) summary of all our achievements. And here we come to the second major side of the local factions. The Tiers went two large armies of the Northern Empire - a harsh and disciplined the Disgraced and chaotic and unpredictable Al Khor, each of them is headed by the Archon - once a simple man, and now the concentration of power and magical power. Besides them on the Tiers there are those who do not want to accept the invaders, the local rebels of different spill. Our hero - the decider, representative of Archon of Justice, our duties include the resolution of local disputes and conflicts. All together it is woven into the reputation system, which determines the relation to us of the factions of the Archons and on a scale of benevolence and anger at the same time.
Another plus is the clarity of party members. Each of the six possible satellites has its own unique way, and branches of skills. It is also applicable to a similar system of reputation. I liked the combos that you can open with the development of the relationship and which allow to carry out effective joint actions in battle. Alas, the fly in the ointment in relation to the satellites are still found in the game there are no personal quests, which have become an integral part of the party role-playing games. Very disappointing, especially considering all of the preconditions for them are based on the background and problems of some characters.
Unfortunately, this is not the only disadvantage of the game, not allowing the end to give it a higher score. Among other shortcomings: too little locations, small number of secondary tasks and too meager by the standards of fantasy RPG, a variety of monsters and enemies. In addition, the final act was very short, the game is too dramatic, but still the most interesting place. By the way, despite the high non-linearity, flexibility of the relationship and interaction between factions, in my opinion, is inferior to another excellent game from Obsidian, namely Fallout: New Vegas. In General, the impression that the whole game is just a piece of something larger. The potential opportunities that a player has to the beginning of the last Chapter he just does not have time to use to the fullest, because of this, there is a feeling that some interesting features just haven't got good conditions for self-realization.
Although, let's get back to the good stuff. Roleplaying, in my opinion, turned out good. More like designer spells and artifacts that pumped as you use. There are a number of beautiful and memorable locations. The music and the voice acting of the characters is excellent.
The result: the best classic CRPG of the year, and just one of the best games of the outgoing 2016. Not without flaws, but unique in its kind.
8.5/10
The game was excellent in all respects! A worthy successor to the classic RPG, but its unusual. Shortcomings of which there are many said to me personally is negligible. I can only say that I disagree with the statement as the developers and many players that we supposedly play mostly negative character. In fact, the nonlinearity for the passage allows us to create as a ruthless villain policeman, so fair and noble ruler. Yes, and good and evil present in the game equally, just I'm not that white and fluffy as in other games. I like the first time passed the game and got the final closer similar to what good defeated evil:
Spoilery initially supported the rebels Guard Andrianov and then joined the Tiers against Kairos, defeated two armies of Kairos. Archon of Tunon have allegiance to me, when I realized that the laws of Kairos largely wrong and began to help create new fair laws for the future Kingdom of the Tiers. But it was sad to kill Ashe, I was hoping that it will be possible to convince him, but failed. Like it or not, but Asha and Disgraced though and racists, but is adequate for comparison with the Scarlet Choir. Psycho and the Voice of Nerat was not sorry, I ratted him out on the court and volunteered to personally find and kill them. Bledina Mark also wasn't too sorry, though at first it seemed that you would be able to negotiate. Of course it is good to impose on the North the Empire an Edict of Fire, but they left me no choice, otherwise the new army Kairos would attack Tiers. In the final cutscene showed that the Tiers are restored, my arbiter was to rule fairly without undue cruelty (as I promised in dealing with the leaders of the factions Tiers), giving considerable freedom to the population. The people, for it loves and respects. The Northern Empire is busy with the issue of the Edict, which I imposed on them and no longer popped in Tiers. She (or he) Kairos in the process realized that they would have to reckon with the new archon (ex-Arbiter), which was released and topped the Tier. But mentioned that maybe Kairos has written to the arbiter, and she has achieved just such a result, it remains a mystery.
I also want to say that I don't agree with those who say that the game is unfinished, breaks off. All the action takes place in the region Tiers, in the end, we either obey or we release the Tiers in one form or another and prevent a new invasion. That is why the game ends, else we explained in the final movie, which may look different, depending on our actions. The story of the Tiers completed. If it continued, it is likely that the action will take place in another region of the world.
Tyranny like me no less than Pillars of Eternity, but to compare them is not worth it. They are similar only in game mechanics, ideas, and the rest they differ. But each in its own way is wonderful.