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SIROSTAN 06.12.19 02:21 am

Comrades need help (7.62)

Comrades who know the full list of skills in the game?
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d
dot71 06.12.19

SIROSTAN
From a publication about playing the journal LCI No. 9 (70)September 2007:
Role system moved from the "Brigade E5" is almost unchanged. The key features of each of the characters determined by the combination of 11 parameters.


Health. Shows how many bullets can take on the chest of your soldier before you go to the light. Please note that the hero, wounded, bleeding, losing a few health points. If you don't make a bandage, the fighter, get even a minor scratch could die.

The level of health you can improve in the game. To do this, oddly enough, it is necessary to wounds and to cure them successfully.


Energy. Is spent on movement and committing all kinds of actions. If the energy value drops to zero, the character loses consciousness until, until stamina is restored.

Note: there is nothing worse than falling unconscious in the midst of battle. Therefore, it is useful to make a couple of SIPS from the flask after a quick jog up to the starting position.

Power. Shows how many of the valuable cargo you may carry in the backpack of your character. In addition, affects the force of impact when using melee and throw grenades. Power is extremely essential for a fighter with heavy weapons, otherwise it just won't be able to lift a heavy machine gun or grenade launcher.

This parameter can and should develop. To do this, fill the pockets and the backpack with heavier items and run about the map.


Endurance. From this indicator depends on how quickly your soldier recovers wasted energy. This parameter is important primarily for those who you are going to entrust the role of a stormtrooper or scout.

Don't demand to break into the room. Especially when sitting there evil mercenaries.



Agility. It depends on the movement speed and how fast he can be ready to fire. As the game setting can be increased by 15 points.

Agility — the most important characteristic for melee.


Agility. Another parameter that determines the speed of preparation for shooting. Can also be expanded by the movement of the hero at high speed.


Response. Receiving a portion of the fraction or faced in the doorway with the enemy, the hero can go into shock. From the response depends how long will last this condition, during which the hero completely helpless. The higher the reaction of the fighter, the faster he will be able to come and respond to the changed situation.

This option develops depending on how often the character goes into shock of the situation.


Intelligence. Mercenaries with high intelligence learn faster and improve their skills.


Experience. An experienced fighter is much more effective than using all their talents. This option improves the effect of all skills. To get more experience until you fight them.


Hearing and vision. These options make it easier to discover the enemy in low visibility conditions. In addition, good vision is necessary for the snipers, as it directly affects the accuracy.

In addition to the characteristics of important professional skills, the development of which you can change at the beginning of the game with 50 points allocated.

The most important professional skill is "Shooting" — largely determines the efficiency of the use of small arms. Also note the skill "Rapid fire". It helps to reduce the time for shooting offhand or from the hip. Although those who prefer ranged combat and gun with a sniper scope, more suitable skill "Sniper".

A good idea to invest some points into the skill "Medicine", which will allow you to recover faster after injuries. "Engineering case" and "Heavy weapons" respectively determine the effectiveness of treatment with all sorts of explosive devices, machine guns and grenade launchers. If the main character didn't you take Sanjaya, on the role of gunner it is best to allocate one of the soldiers of the detachment. Without the sapper, as experience shows, it is possible to do, and you should not spend precious points on useless skill "Unarmed combat" — fighting without a weapon, you almost don't have to. On the "Shots" can also be save points — in practice it turned out that even at 40-50% of the development of this skill the character is quite bearable throws grenades, if he has a sufficiently high strength.

"Masking" is needed only for those who are going to conduct operations at night. Day from your camo will be no good.

d
dot71 06.12.19

SIROSTAN
The names of the skills:
charm
stealth
medicine
sapper
camouflage
handtohand
throwing
heavyweapons
gunfighting
sniping
shooting
experience
intellect
reaction
agility
dexterity
stamina
strength
larknes
hearing
eyesight
energy
hp

a
and21 06.12.19

how to photograph dead bandits on the camera?

A
Artur Tahrirov 06.12.19

twenty first
Don't know whether my answer or not, but that would make the opponents (specific criminals) just need to carry it in inventory.

G
Grigoriy Fomichev 06.12.19

Please tell me, in 7.62 is it possible to shoot a machine gun long burst of the fan at the specified sector, as in the previous game"Brigade E5.
And that without this opportunity I do not see any benefit from guns.

f
fxint 06.12.19

Yes. it seems that LMB+Shift set sector, Alt - height

G
Grizzled Player 16.02.21

to Grigoriy Fomichev
Doesn't the "brigade" method work? In my opinion, in this regard, they did not change anything much, well, how little can the keyboard shortcut "hum", but in general the principle did not change ... Well, as for the purpose of machine guns, they are right, their main task is suppression by fire! In general, the vector is set - search and find ...
Good luck!