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z8TiREX8z 14.12.19 06:58 am

The solution to the problem with a little FPS (Stellaris)

Recently climbed on different forums the solution to this problem, and came across an interesting article, it turns out many players in the game are very slow because they were or a very large sector or several major sectors, as well as me.
I began to check if this is true, of course, was trusted hardly. I began to divide the sector into many smaller sectors. Ira stood at the break, but each time the fps has increased by one. In the end, 9-19 fps, fps rose to average 20-40 30 fps, very rarely drops to 20. As on the General map and in battles.
I went ahead and disbanded the greater part of sectors of fps more has risen from 32 -40 on the global map and with 37-55 systems. At medium battle rests on 30фпс +,- pair. If you pause at all all 60)

Spoiler
But there is a small problem, the bigger your sectors(at the moment I have to create 50 pieces),the more likely it is that they can secede from your Empire, so that the effect to calm down the separatists may not be enough. You can probably try to find some don't be a mod or an infinite effect, or the absence of the separatists, of course it isn't fair, but for the fact that the game was more or less stable you can donate as little important stuff.

P. s once dissolved the entire fleet and most of the sectors the coincidence of time told me 7 wars, the end had to reboot and look at my 9 fps)

P. S For fans to call other fps with grocerie. I specifically put the term fps to make it poponyatnee. As fps is a measure of the stability of the game, everyone has their own preference, but everyone knows that 9-19фпс it brakes.
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z8TiREX8z 14.12.19

Just tried to play without sectors, the fps drops. In General, the game does not like big numbers. Why? Don't even know, even when in the Navy, many ships, all different, when this fleet fps drops sharply.Here is my problem, not only in optimization.

1
1Archangel1 14.12.19

There are mods to increase the cost of maintaining fleets and weight ships,just put the mod removes aura and reduces the size of the ships... this should help improve the stability of the frame rate.

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ZigZagger 14.12.19

If the engine is running, then all mods to increase the FPS it's the crutches that still does not give a normal and fulfilling to play. Patches, patches and more patches from developers who will optimize the game engine!!!

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1Archangel1 14.12.19

ZigZagger
And these mods do not increase fps,just reduce the load a bit...although I have it is fine,only in the later stages, jumping from 60 to 30,and when the navies of +100k to 22 -_-...but it does take a few centuries)

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z8TiREX8z 14.12.19

1Archangel1
The fact that for some people, what am I,a decrease in the number of ships, not the best way, wants to see the fighting Armada on Armada and not a few ships here, a few there.

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z8TiREX8z 14.12.19

ZigZagger
Will, but the hunt now and not a year later.

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Luka_gg 14.12.19

Welcome.
I know it's a stupid question, but I want to learn something to improve my FPS or how to raise. I understand that since then nothing has changed.
I explain the situation. Put mod most star system have chosen 1750, and something a little in shock. The game hammer the third processor core, and because of this visitsa and sags FPS:
Screen
The processor is loaded only 22%. This problem is somehow solved? I understand it is not because of the answer I found. I'm the publisher going to fix?
I started to drag, as here it started, the FPS dipped to 7-35 personnel, on average, 15-25. Planets 100. Wanted to build a huge Empire with different races, eh.
Here it is
I understand that the solution here is old, in addition to the console ( tweakergui draw. dust borders. usemesh, etc.) reducing the size of the fleet. The fleet I rivet a big. To the questions:
1) Who checked how much the Navy partying (although there is nothing to check, obviously, although I've done it, what kind)?
2) does the star system? Still Yes, BUT the guys writing that at 600 stars starting to lag (it is hoped that not so much).
3) fashion And the same can influence? Pointed fashion new buildings and a few new races, such as: Stellaris: AlphaMod is a powerful thing, a lot of new buildings.
4) I understand that computing processes weigh the core, and the less of them the better? And great performance not count? Then...
5) Which system is the best by default to take on 600 stars, the rules will be?
I understand that with a great system to play, but it would be cool...
P. S. With the stress on the core figured out, definitely not in this case, he was convinced that the game lags, even with less star systems has broken off hard...

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coyote2009 14.12.19

tried for 200 stars.
Inhibits the same, when the fleet becomes at all from 100k

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Pavel Kaschenko 14.12.19

12 fps on i7 8700 kick it

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z8TiREX8z 14.12.19

Pavel Kashchenko
As someone wrote but it's not exactly the game uses only 1 core, and you have 4 and only one works in the game)))

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Pavel Kaschenko 14.12.19

z8TiREX8z
6 cores((