Criticism of the game (Fallout 3)
Must be weird to have bordu about the game nine years ago, but still.Despite the fact that this game came out quite a long time, there is something to discuss. Many people love unreasonable to throw mud at this masterpiece of its time, and giving absolutely trumped the arguments. IMHO, but to denounce a game just because of the fact that she was not isometric vyser from the 90s - somehow biased and we must defend her honor.
A very big criticism received the script of the game, which in the opinion of Ko-Ko-Ko-poll impossibly lame and inferior to the original script fallacy. But what exactly this individual do not like about scenario three-pointers? Let's order.
The most huge in the opinion of the haters treshki fail is the fact that since the war was 200 years, they say see, can't some things in the wastes to survive and to stand for such a seemingly long time.
Specifically, there are complaints on the food-preserved 200-year-old in the game, like it should have become rotten, and magically disappear. But somehow nobody takes into account the fact that all the food in the game dirty and radioactive. It's been said that the writers have included that the food cannot be maintained in perfect condition. So absolutely incomprehensible and groundless all fag food. Go ahead.
And hence another alleged defect, namely, that after 200 years, almost all vehicles in the game still maintained the fuel in the engine and it can blow up. Indeed, conventional engines conventional vehicle may not have these properties take so much time. But who said that in the lore boards transport uses regular gasoline? The fuel that keeps all the traffic in the universe of fallout, and nuclear. The material from the wiki for the fandom Fallout: In the late 50-ies of the United States had indeed conducted works on creation of the car, powered by a compact nuclear reactor. The result of this work was the only concept car Ford Nucleon developed by Ford.
Don't even need to have any advanced knowledge in physics to understand that the fuel employed in nuclear reactor can survive a lot more than 200 years. Move on.
Still a lot battherta spilled to the main quest. They say that water treatment is a completely useless idea and the main problem of the Capital wasteland is not a shortage of water, and dense population of super mutants. Okay, let's say. Super mutants in the game do abound. But the fact that they are fighting the Brotherhood of Steel in the heart of Washington. And if you logically think about it, in the wastes the chance to die from thirst much more than the chance of dying super mutant, some even die due to the fact that kill your body dirty water (which, by the way, radioactive), except where they drink absolutely nothing. So that argument about the alleged inappropriate treatment of water is also sucked from the finger and completely unfounded. Further.
Now let's discuss one more thing in the lore of the three, which according to haters is illogical and stupid. It is a city around a unexploded nuclear bomb: Megaton You see, people don't like that the city began to build around a nuclear bomb that could explode at any moment any little push. Okay, at first glance, this sounds reasonable and it seems that the first settlers were really idiots, just go on this step. But let's not jump to conclusions, and to play an RPG with the storyline like an RPG with the storyline, and not as a bellboy shuterok night, okay? Absolutely everyone who cackle about fail with a megaton - inattentive kids who before to understand immediately begin to crow. So, dismantle the shelves:
initially, the metal walls and debris in Megaton was not. It was a big hollow with a falling nuclear bomb inside. She was protecting humans from mutants and sand storms, so they often dug in there, erecting around then that a deep crater walls from the wreckage of the fallen aircraft. Thus appeared the city of Megaton. And I'm not just out of the air take, that explains Manija - the oldest inhabitant of megaton. So before you start to boil your mania is anger, try to understand the situation and normally grasp the game, OK? With a megaton understood.
A lot of stink has also done the city in the game called little Lamplight where I live some children. Every resident of this city, who is 16 years old, the rules have to leave the city, resulting in it only exist children and adolescents. So, specifically here of discontent go in the direction of fact that for 200 years this city could not exist and children would have to disappear, and the city to be empty. In Laura treshki little Lamplight before the war was a cave which had been used as tourist attractions.
October 23, 2077 82 students from several classes with teachers and parents went home from school early don on a tour to the caves of little Lamplight. At the end of the tour, began the Great war: after the resounding roar of the walls of the cave trembled and the lights went out, scared kids become calm adults. Mr. Pollack, one of the adults came to the surface to look around. Returning to the group of children and adults, he reported that he saw D.C., covered with a mushroom cloud, making it clear that a nuclear war. So the practical lesson in Geology quickly turned into lessons of survival and the inhabitants of the caves inside.
During the wait the consequences of a nuclear attack adults the desire of the guests and staff of the cave to go outside overcame the desire to stay inside — some decided to leave the children, and some of them died in accidents. By the beginning of December 2077 with children from adults only the teacher Kerry Delany, but soon she decided to come to the surface and never returned.
Because children are left without adult supervision, the role of caring leader made the eldest of the children — Jason grant of the 4th class. Jason began to lead the children, charging them with various things and taught to look after and care for each other. Thus, a few weeks later, formed a children's commune, where everyone worked for the good of others.
All the rest of the city really lived children who didn't let any adult. A simple question were taken from children in the city if it left each 16-year-old resident is not given at least a simple answer: any abandoned children could come from all of the wasteland. Moreover, they can pick up patrols, which in a certain period come to the surface. By the way, one of these units was caught by the slavers from Paradise falls, they can also save and return to the city. In General, the city of children defects no no, as it is trying to impose everything three-pointers.
I've highlighted the most basic phenomena in the lore that raised questions from critics, maybe I missed something, so in this case you can tell me about it and discuss it right here.
In the scenario of Fallout 3 bugs at all, except that tiny and insignificant, that there is any open-world RPG. This game can be called a masterpiece for a number of reasons: starting with a very well crafted open-world element adventure and ending with a perfect balance between shooter and RPG. This game has made a huge contribution to the gaming industry and it will never forget, and all the unjustified negativity that some of the individual splash out on it - it is banal fag and disappointment with the fact that the third part was developed by the gazebo with a different approach than Black Isle. IMHO, biased but such attempts have no right to exist, if someone is going to criticize the game, then he should do it objectively, isn't it? The game has only one drawback - it's hard autoleveling with each new level, because it sometimes leads to imbalance (eg, impenetrable mobs in the face of giant radscorpions and radscorpions-albinos, mutants-bosses, which are much stronger than those of the jaws of death). But personally, I pimped your character is so balanced that autoleveling and the imbalance is felt only on the mobs, the rest of the enemies I defeated easily. Also, on the nexus is rebalancing mod that makes these mobs weaker, which completely removes the imbalance. Such cases.
In General, I expressed what I wanted to Express a long time ago and hope that someone wants to debate with me on this interesting topic.
BarackKamacho
near Megaton? In Springvale what? There lives only one person, if you're about town
Some ghouls came from radiation, and some from VRE: "Thanks" came the FEV super mutants (including the Creator), some ghouls, flyers, centaurs and many other mutants in all games of the Fallout series.
Here is the info: http://ru.fallout.wikia.com/wiki/%D0%92%D0%A0%D0%AD
What you're there to dispel the myths. All your arguments are very easy to break.
Guys, your for and against the truth-lie is due on the one hand, the inevitable gaming Convention, on the other hand, the fact that the Fol3 is just a huge number of understatements and inconsistencies, i.e. this world much netobject and neosapient (nedorezova). And his story is distorted. But I suggest to fix it )).
And actually on topic:
1. Food could survive decades in undamaged containers (vacuumed with preservatives, after sublimation, etc. advanced methods). And even it is slightly radioactive. I do not see anything impossible.
2. Nuclear technology at the beginning of the 1950s our world. So the war would be with a thermonuclear weapon (the Terminator movies), and imperfect nuclear (like Hiroshima and Nagasaki), i.e. low-power dirty nuclear bombs. Therefore, the destruction of objects is not so great, but the radiation is very strong, even after many decades.
3. From paragraph 2, why is it so important project Purity and the ability to supply clean (relatively) water to a small population of the wasteland. All the water is contaminated with radiation and toxins, including groundwater and soil. Complete self-cleaning of soil and groundwater is comparable with the half-life of plutonium, i.e., thousands (!) years.
4. Even nuclear strikes have been only the major cities and production but for subsequent years by wind, rivers, underground waters, radioactive dust and rains have spread the plague across the continent, so it makes no sense to run somewhere, everywhere almost the same. In contrast to rural areas and small towns, big cities give to certain categories of survivors more likely to continue to live - underground water supply system with multiple redundancy, power plants, hospitals and pharmacies, the surviving communications systems, government bunkers, etc.
5. Paragraph 4 should why the population of the Capital wasteland has not left her, on the contrary, the surrounding small settlements of survivors came to Washington !
6. In the History of the Capital Wasteland, I'll explain how the functioned and changed its environmental, economic and social system. Who are you, how did and how are the raiders, super mutants, ghouls, residents of cities and towns, the Brotherhood, etc.
Fallout 3 is an awesome RPG variable with classic RPG gameplay. No matter what anyone said about kokoko, guns, kokoko shooter - show me one decent alternative. Not fantastio, which is all the same, a game with a unique postop-setting, where one quest can be solved multiple ways depending on pumping the Persians, with really different results, where the dialogues are similar to the real conversations, the world is diverse and filled, and every character has its own character, its chips and cockroaches. About canned food and other nonsense to even talk in that section do not want to - first, this is complete nonsense on the General background, and second, back in the USSR produced preserves, and whose shelf life under condition undamaged packaging officially was generally unlimited. In our reality, notice. Buildings can stand for 200 years, would not have a fiction, a game of such units, and a large part of Washington, as expected, lies in ruins. So everything is fine here.
And in General with the game everything is fine. All very good. With the amendment that:
a) the game;
b) a game with some degree of the grotesque;
C) the game with a share of gaming conventions and assumptions;
d) the game, based on no real facts, and ordinary people view the 50's about what they can expect future.
Disadvantages there can nakovyryat in the main story, where we are clearly fighting against the ambiguously bad guys, looking for a daddy and without any special options (here Vegas once or F3 does, of course). The rest is a very decent toy, no more, alas, will not. If only the Obidian will not save this has almost sunken ship (which is unlikely).
Olly-alpha
g) And for me as the F3 and FNV is better that there is at least some reference point - 1. Dad unconditional moral authority, which repeatedly proves it in the course of his life, and his death. 2. The Pope must find it ! Not just shy away in the wastelands or deserts with the idea of Who am I, where am I ?!. 3. From 1 and 2 follows - we Need to work and live so (Stalin) Dad said thank you!!!. Accordingly, it makes sense to go after Dad, when he performed a huge number of missions, saw the world, showed himself as a person.
aKinave wrote:
but to denounce a game just because of the fact that she was not isometric vyser from the 90s - somehow biased and we must defend her honor.
OMG, he immediately and disgraced, calling the old part of the series height/rum ^_^ good job, lol...
Is the topic about bias )
By the way, to defend the honor of the past games, denouncing this, also an example of stupidity. It's just another game. Nicely, it's not Folic 3, but decided to call, what to do. For me as a genuine third part was Fallout Tactics. Fallout 3 is the fourth part, NV – the fifth and sixth Fallout 4 already. Fallout 76, respectively, of the seventh ;]
Or have I missed something?
aKinave wrote:
And hence another alleged defect, namely, that after 200 years, almost all vehicles in the game still maintained the fuel in the engine and it can blow up.
With the explosion of cars at the time, there is a small background radiation around the explosion, pointing to radioactive elements. Obviously not gasoline )
PS
The arguments about food and children is controversial and does not have a finite answer. Because it is impossible to test and prove in practice how would it look. That is, the food for 200... what and how it happens? It's obviously not proof, not to check. It remains only to calculate, but there is no paper you do not replace the experiment in practice.
Community kids: same thing. 200 years of living in caves, they are from somewhere came the new settlers, and 16-year-old left the cave And lived two hundred years. Well... I really don't know how realistic this is. Really, how do we know this? 8) Nuances decide. Tell me, if children found a detachment of super mutants, what would it be? For me, as the mutants for an hour would cut all their settlement...
Simsemi wrote:
Food could survive decades in undamaged containers (vacuumed with preservatives, after sublimation, etc. advanced methods). And even it is slightly radioactive. I do not see anything impossible.
There's a lot about food storage in the nuclear contagion, but to answer the last post on the topic.
As NT at leisure, take a look peredachku as timokha Bazhenov looking around the Chernobyl exclusion zone: heavy catfish in the cooling pools, eating unwary pigeons came to drink some water, cow parsnip Sosnowski madansky sizes, but most importantly - the MUMMIFIED CORPSES of ANIMALS! They do NOT DECOMPOSE due to just the background radiation - just passivate and shrink the size of the drying vnutripolostnyh fluids from muscle tissue; the microbes that would decompose the body, to live exactly as long as the body lives, in which nature provides a natural mechanism to at least the minimum decontamination, after the death of the body die together with a carrier, and no external scavengers, and those that are, the body, in which, after mummification radiation dose increases in a natural way, eat wouldn't want.
Thus, any organics in the zone of extreme radiation poisoning, including food and corpses, will preserve even better than in the production of food shelf and the Capital wasteland is simply obliged to be littered with the mummified corpses of both humans and all the remaining creatures, both dead from the nuclear bombing and died later for various reasons. I'll tell you even more - and our time on some food production before packing spasatelno irradiated products weak doses of radiation precisely to kill microorganisms that could cause spoilage of the products inside the package. So here haters vsralis in full, yeah.
Criticism of the game, where to start... ?
Can't compare with Fallout 2 (F2) and even Fallout Tactics (hereafter FT). It is no secret that the F3 looks completely different: it is not an isometric top view of the bird's flight, it's not sprites instead of models of characters and objects. This is a full 3D open world, which was not in previous installments in this form. Yes, F2/FT was open world Wasteland on the General Map of the World, but there is a movement schematic: the icon of your squad on the map of the state, that's all. If I hit a random meeting, loaded with a map of the meeting with relevant background (mountains, caves, ruins, factory, winter theme in the FT, etc.). In F3, the player is the single and indivisible world map and in real-time encounters with a particular element of Wasteland, including the casual encounters. In principle, it is more realistic than in F2/FT, but there is your classic style, and who played in the old game series of Policy, not bothered that the old mech games.
But we are talking about the F3, and is full of their flaws.
Pustoshilova Sulik in F2, for example. That looked like a classic ;]
And here the open world of the Wasteland in F3. In its own way, well, this is a fundamentally different game. I have a third part of her never called ;] But it's good in its own way.
1) Numerous bugs in the game, for example. Undeniable minus. They say it was the influence of other games from Bethesda ), namely: Oblivion (TES 4). Don't know, I somehow do not care that there Obly got to this game, I'm concerned the game itself is F3 and how it goes well. Overall good, but sometimes worse (from the word crash) suddenly and without explanation. Sometimes, not often, but it happens. They say the patches solve the problem, but this is only partly true.
2) Problems running or installing. OK, setting the game aside, there is already a lot depends on the version that got hands on anyone. For example, Repack all that is taken for free 8) Their problems, everyone has their own OS and Windows, programs, anti-viruses and other things that can affect installation. And at the start, however, they are also affected. Many problems on Windows 7 running the game, someone old driver for the graphics card, the other asks entities. key (although didn't have to ask), have the following problems with xlive, and so on. This is all solved, the answers given a long time ago. But the fact that sometimes a particular user account for dancing with tambourines, depressing. That is, there is not just insert the disk, install and play, but a complex process ) With consolegame simpler: there really is a put, set, started, play. No problem. But no mods ;]
Yes, PC version full mods, here konsolki suck in full. But who wants *only original* (and DLC), that is sufficient once or twice to pass on the console. But who wants to squeeze all the juice out of the game, welcome to the PC version, no doubt. Mods for improved textures and General graphics and advanced equipment required.
3) Disadvantages once compared to F2 and FT. Yes, comrades, it is the cons of the game, objectively so. And to understand this, it would be nice to play old games. Well, that *I* know them very well, otherwise it would be difficult to build the third paragraph here ;]
gauss rifle• Hauska where? In the DLC about the Chinese and only there? Okay... no, not okay. Gauss rifle was the norm in F2, the entire batch of gg, you can give hauske and throw enemies. And here is one unique rifle in the entire game, and only in the DLC (in the original game it is not). She hauska shoots with a reload after each shot, while its counterpart in F2 had a magazine of 20 rounds. Ammo is also strange: in F2 it was 2mm EC", in F3 it is the same charge that uses a laser rifle O_o One plus is still there: hauska here all the same the most powerful gun in the game, and a great sight. As in F2, if you find in the F3 hausiku about sniper winodw will be forgotten.
heavy weapons• Minigun. It is, and it's cool ) But the fact that there is a second type of minigun that was in F2, it's a minus. There was a Avenger Minigun, more powerful version of the gun. How about the coolest in the game assault machine gun called the Vindicator Minigun? In F2 he was, caseless cartridges are used. Epic tore to pieces everyone, including the soldiers of the Enclave.
ru/i/pix/221452/image.jpg border=0>
• The rocket launcher. Bazooka. Rocket. Rocket launcher. As you like it 8) Looks good, minus the us with missiles: only one type of missile, period. One type of missile! What the hell, in F2 two types of missiles: explosive (Explosive) and anti-tank (AP). And FT and even more )
• The flamethrower. Same thing with the rocket launcher: one type of ammunition. In F2 there were two types of gas for the flamethrower + two types of flamethrower. Improved Flamer + Flamer Fuel MK2 = roast enemies ) Weak flamethrower in F3.
• Light Support Weapon, M60, Bozar... Where is all that stuff in F3 ??? Bozar, heavy sniper, the coolest thing in F2. LSW and M60, but weak opponents tore into pieces to cheers. For the weak in F3 we have is that the Assault Rifle and 10mm SMG. Not enough, in other words, an entire class of weapons in F3: heavy machine guns that are not miniganom.
energy weapons• Pulse rifle? No, not heard, even in the DLC it is not. Haven't played New Vegas, but I've heard that there's only one pulse gun is. Ha-ha ) Funny, really. Pulse grenades in F3, but no rifles. Nonsense.
Well, the Gatling Minigun left )
other small• Combat Shotgun. In F3 it is, but there the resemblance with the previous game ends. Stupid. In F2 it was a normal combat shotgun, but it was and H&K CAWS, and Pancor Jackhammer: the best gun in the game.
In addition, the 12 gauge ammo shells and F2 was of the same type, here F3 faithful to Canon ) But in FT we have more than one type of ammo for shotganom. Plasma, electric, rubber ammo gun: how do you mean? ;] I might add that in F3. For example, the electric ammo for the shotgun in the FT can be very effectively blame the robots...
• Hunting rifle. Here minus in the absence of a sniper scope. Yes, F2 on the rifle to install an optical sight.
• H&K G11(E). Shoots single or all, caseless ammunition 4.7 mm caseless for Vindicator. Much more powerful than any small group SMG. But in F2 was not less well-known barrel H&K P90c ;]
• Pistols! Where epic .223 pistol, Gauss pistol, 14-millimeter Needler and Desert eagle? Very poor Arsenal obtained in the F3.
A common drawback is the fact that in contrast to F2, in F3 you can't install additional elements on the weapon, or improve it. Flamethrower improve, add optics for rifles (hunting), improved store of ammunition for Kalashnikov...
And this is only part criticism, part cons ;]
CpaHblN 4onNk wrote:
Thus, any organics in the zone of extreme radiation poisoning, including food and corpses, will preserve even better than in the production of food long-term storage
Finally it is clear now, as food 200 years ago is still suitable to use 8)
CpaHblN 4onNk wrote:
So here haters vsralis in full, yeah.
Surprising, because radiation exposure and how it actually affects living organisms and on food it is pure science. This requires that we, the critics of the game, little versed in the subject (science), and it is not always so =] But it's good that there are people like you to conduct an educational program.
PS
World map Wasteland Fallout 3:
Map found online and tweaked a bit ;]