Impressions from the PTA (The Elder Scrolls Online)
Mega game. I'll probably be playing after the office opening. Great graphics, fun system of resource extraction, interesting crafting, I keep quiet about the quite interesting stories of quests and unforgettable atmosphere of the Scrolls!
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Another online svistoplyaska. Do not understand how these unique worlds like TES can move online where the run ВАСЯ12345 Nagibatorov Anal Invader? Nonsense.
Read komenty and slowly precipitate. Is it really so bad? Much awaited game, you do not want to give up.. Hotels to hear an adequate and detailed comparison of Teso and Neverwinter. If someone plays or played in both these games, do good work, spend analysis, I am sure that is interesting to many.
KJluPuK
OK. Short. TESO is a = normal(average IMO) which pulled the image(the style) TES.
Well, if a little more. In TESO an interesting leveling system, skills, crafting because it follows the system of the TES series of games. It is convenient. Crafting also, you need to go to the tanning machine or anvil to create or reforging produced things. In Neverwinter is not such a crafting system. In TESO you can't hire an assistant which would you something to craft, then you need to.
In TESO is quite normal combat system. Questing it shows on the map or who and what you need to use up to the subjects lying, or on the map shows the search area objective.
But the cons too. The atmosphere of the uniqueness of the character and epic lost, because the next run of the heap of the same characters, the same as you. Because it's an MMO for you the developers have already decided what skills you need. The fact that you can create a unique character, YES, but in the end, all find a middle ground at the end of the path and will choose the same BEST builds as it happens in every MMO.
If viewed as a single game it is cool and interesting. If you like MMOs, that's sad. All run in a hurry, want to become steeper and there is a sense that you're a hero and you are epic and mean something in this world. In Neverwinter though the feeling is created that you even hero.
System dungeon in TESO very best if you do not know the tactics that you and party will kill you. In Neverwinter it is possible and without tactics of kicking everything that moves and Dodge.
And trouble in price. For this game, I agree to pay in Vario 350R, but not 500. Neverwinter free. The cost of the game 2300 scares. But if only they made 2300 in GV2, I bought the game and play, that would be good.
Something like this. A dual impression. I want to play it, but for this level of the game to pay 500 won't.
1. Expensive. It would be in GV2, then all is fine.
2. Shit. TES is a singles game. It was not necessary to Mainstreet.
Even the key has come, played on YouTube while I downloaded 21гб. Removed fuck.
I have to go play Morrowind.
KJluPuK
More about mobs. In TESO they are not evil at first locations, and then angry. In Neverwinter almost all mobs, even the elite do not represent nikakogo problems e.g. for a class of horns(assassin).
In TESO from mob drops or 1 gold or similar weapons(but very rarely), in Neverwinter with the mobs drop loads of stuff different.
In TESO to dress at least to the first armor should be very long and hard to CRAFT, as prices from vendors for booking, etc. is huge and saves only the crafting. For quests do not give almost anything. Gold or not need a gun or unnecessary reservations. In Neverwinter dress with mobs simple and easy , and for every quest and give clothes and weapons for your class. So if TESO at LVL 10 you're NAKED character in NEVERWINTER rich DRESSED HERO :)
I play MMO like than it attracted me
Although the PTA had a lot of bugs in kV and no significant stone texture (forgot zaskrinit :C) and open locations is very small,I got nothing besides of the cons to write.
Who would not say that,for me kV in this game than in other games where they tell you to kill 20 mobs and get a cookie. There is also there,but in smaller amounts and more diverse
Graphics for me on average,for a new game that is current will work fine
The combat system non-target I like,and in the game it's not bad shown,although the damage is hard to apply any thread of a healthy mob,because he either misses or no damage,well I hope it's only a matter of time
About the history have nothing to say because poorly know English,but it will Tehosekoitin there and read if need be.And the English can't complain,everything is clear thanks to the icon on the map.
In the end, I decided to buy it,and if for the first month I get tired of the game,I will pay, to the extent possible
If anyone participated in the beta but interested in someone else's opinion, here.
Well the first thing is to optimize graphics, it pleased, all smoothly without lags, but then the floor and barrels of tar in a half barrel of honey, the game is due out in a month and a half she eerily zabagovannaya in terms of gameplay, the constant hovering of craftily, sellers, in the boss battles (just refuses to get weapons, and as a result while you're typing /reloadui you get killed several times in a circle until finally you're lucky to manage not to die), fall through the texture + found cry world, just chopped off the map, behind the stump where the omnipresent nothing.
The combat system in principle, as in Neverwinter, and just like in oblivion, two buttons, kick, block, long press strong punch, and 6 slots for active skills that use stamina and mana, BUT I noticed how you hadn't invested points into mana, which is 1 that at level 15 it takes just the same amount of quick skills in the beginning of the game, and it is not clear why, as the cost of the skill has not changed, at least it showed the icon of skills.
In classes, a tank for example to play pvp will not be easy, for passive and heavy armor is not really save, and the active self by the time it is needed is almost impossible, because this time has no mana, at least this picture on the levels to 15, then I do not know, I stopped it in pve against 3 mobs will survive, most unlikely, not enough stamina and mana. Archers in the moment to decide, especially archers nightblade, and not archers nightblade too specific ubivtsa, almost vulnerable in pve and destroy 1, 2, 3 enemies even before they get there (considering Dodge and leaves in shadow) in pvp if not to climb in General the mixing will be very direct sound. Magician do not know.
Quests. Quest can say what they like and not stupid like Arcadia, and in GV2 - kill 100500 mobs there, but sent to kill five villains can, but will paint this some clever necessity, it is grounded in the framework of the game fall chic quests, like the siege of a fortress with secret passages in the besieged stronghold, the fight with the General, which ultimately results in the death of one of your allies and attempts to call daedr on the heads of enemies, or finding samovarov. The main quest is as always interesting, BUT it shoved so blatantly that until you fulfill a certain task from the main quest to another location you're not allowed. And a mug of tar in a barrel of honey fly in the half, the quests felt not a single story, like in Skyrim where no matter how long you did not perform the tasks you still feel it and civil war and the threat alduina exactly in the period where you stopped, where you really can't get away from the mages Guild or thieves not yet complete, this is not. Each quest seems torn page and one story does not add up, passed, then forgot what I was doing, remain in memory units.
And most importantly - the spirit of the ancient scrolls. There as something strange, and like the design and the overall picture, and a sea of books, and quests in the spirit so to speak, and the music and of course skooma and crazy summary, but of the spirit scrolls no, although it is clear that the developers are trying, but something they missed, and I'm not even talking about the fact that a lot of people zipping around me, they do not interfere, on the contrary I wanted something where I would not feel like Keanu Reeves in the matrix, and a cog in the great war, and here they lose freedom of action and role-play, the character can't sit down, can't go through the dungeon (and that they have developed was just perfect, juicy, beautiful, diverse) with a torch, can't go anywhere, this is a very serious drawback.
and a bit about the location. as for me site Morovinda, Skyrim, they have frankly failed, some are close, colorful, Yes, diverse, Yes, but they are completely intersected by rocks and mountains and rivers of lava, through which often don't climb, no, they're not buttons, but the design failed. But the dominion and the Covenant is just great, colourful and extensive.
In conclusion, I can say that if the game was worth 2400 and did not require subscription, I would have bought it if she just took for 350 rubles (instead of 500 as they want) for a subscription without 2400 for the purchase, I would have played, but with a cost in the absence of localization (in the sense that it is a pity to pay that kind of money for something that didn't even bother to translate, although the problems with understanding supostatov language in General is not) is definitely not.
Sorry for the abundance of bukoff)))
Again people do not know the details and there are frequent errors and substitution of concepts. Is Zenimax Media and the company owns Bethesda Softworks, id Sofrware, ZeniMax Online Studios etc.
sent the key to the PTA, before PPC as I wanted to play, and now the client is too lazy to even swing, and the good, snafu because that will not play, online games for suckers! they sense simply no, except for roundnose killing time, nerves and money.
With the transition to online many people had to sacrifice, but nevertheless still interesting to play, very fit out IMO.
Better arcade wait until it's worth it!!! I will not paint and what is there better there all better, and all the best. OBT will be somewhere in March. He was on the PTA, NAP hike all MMOs combined.
In principle a good idea, I liked it. But the price is too high, it's not worth it.
Been waiting for invites to beta test, but I only lasted 30 minutes - not delayed. Those who will put advised to have 40+ gigs of free space. I was 36, launcher 22 downloaded and began installing, about the middle of the process error that not enough space and... began to download 22 gigs again.
2 days managed only once to run, it is infinite loading, the server is unavailable, then something else.
is 30 GB. haha IMO the voice?
On the game:
1) Skyrim Is the same, only with friends.
2) the Map is huge. The play is interesting because it is not copcisa on the spot, and go and study the map.
3) not Yet figured out what skills to branches of weapons(excluding staves) is spent not magic and stamina, was upset. But how to understand, immediately back the desire to play.
4) Crafting is done perfectly. Long could not understand it, but after careful study and idea how to craft, problems with it arose. Ran and crafty. All that has been unnecessarily dismantled, learning or materials, and did things on their level.
5) TESO After Dylan, it's like a Mercedes after the Volga. Obvious features to take a place in the hearts of the players, instead of the dying old man.
Beta:
1) one can see bugs in interface, but they rule right now.
2) Long queue, it's because the beta is only one server, and they checked how much they need to have to make the launch successful.
3) Long load, because the same beta. Code all edited and so long over.
In General:
Great! Happy! Waiting for the 31st of March!
The game is quite buggy. Monotonous quests and almost no sense of the atmosphere of The Elder Scrolls. But pleased with the combat system than wow. No pvp, bored for 1.5-2 hours. In General a good start, but to be further elaborated and refined.
I'm not zbasnik,but mlyayayaya MMO evil-hate online bghi,I wanted Warcraft 4 and I got absolute value!!!!now their conversation step by(anger)(anger)(anger again),okay, this is a relatively forgiving,but the price!!!!and finally the lack of eng language just killed me,the end of the scrolls,sadness