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Erontlop 24.12.19 11:10 am

Impressions of the game (MechWarrior 5: Mercenaries)

Write your impressions of the game as came out on PC
47 Comments
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mygsobollev 04.10.20

MLShadow
there is something to strive for, the game is not perfect. But for fans of the series will go. I, for example, as a child reread all the books on this universe. Maybe this circumstance adds colors to what is happening. I'm looking forward to adding with the clans. Let's see how the furs of the Crechet Clan will pull the back of Atlanta and Co.

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s1eepwa1ker 04.10.20

very infuriating the respas of enemies on the tripper.

o
oa3uc 04.10.20

I will list the disadvantages that personally made me disappointed in this craft.

- Empty and dead hangar between missions. Why are we being put down by the equipment and then forced to run back and forth to talk? You couldn't put everything in one place, especially since all the controls are already assembled upstairs? The hangar with furs had to be filled with work, vanity, life, so that if he wanted to admire his cars - went down and walked among the hard workers.
- Grind and despondency on missions. Screwed a pointless pumping reputation to move on the plot, but at the same time repeat the same from time to time to the middle of the game terribly tires. Even the plot missions are not much different from a dozen spin-offs.
- What did they do with the tactical map? Snow, white white - go find your position marked with a white arrow. You call a tactical map and look for yourself again, and that's because the circle cuts the edges where you can be.
Why is the radar so squalid? The range of display and capture of the target is 700 meters, and this is for missiles that can fly by 1000 degrees. How to use missiles more than 700 meters, if they are not aimed at the target? And the radar works cone and only within sight of the object. The enemy came over the hill, the house, just disappeared from his eyes - everything, the radar does not see it. Why is he even here?
- Apparently the limitation of the radar is related to the size of the cards themselves. They're small, very small. From point to point you reach two times, and on the way constantly something under your feet will be respav. I remember in other series of games MV somehow distances were felt. And the cards are all monotonous, there is no good generator.
- Respavn enemies - it's generally beyond good and evil! You've cleared the area, the desert is scorched behind you, but no, there are new carcasses from somewhere. And they appear at a spitting distance, just around the corner, out of the air. Yes, it was from the air: on one of the plot missions went into the stupid, and before my eyes on the empty place appeared two furs. Reinforcements should come from behind the edge of the map or disembark with drop-offs, but not appear out of nowhere around you.
- Different furs were brought, the choice is large, but almost useless. However, there are almost no weapons and equipment. And this is in the BT universe, where so much exists! Instead, we were fed levels from 1 to 5 - look, variety, now your laser is shooting 8 meters further, 1.23 damage more.
- Fur control has also been circumcised. Where the reverse of one button, where the control of the radar (although what I'm talking about, it's here for a tick), why you need a braking approach, if the missiles do not impose, the fight is still reduced to a grouse.
- Artificial Idiot stupid, stupid as a roller, he was not even taught to jump, although, there is still nowhere to jump and there is no need - camper will not work.
- Can I explain why the frequency of the sound of the steps differs from the cockpit and from the 3-person? From the cabin fur steps measuredly, but it is necessary to switch the camera, as immediately it stomps faster, although the speed does not change. The sound of medium lasers just freezes, every time you think what the gun is shooting; and never realized that he was making "the creaking of tires on the asphalt."
"How they mutilated the Atlases! One of the highest furs here is on a par with all the others, which are also all level, and even the legs of the snooge. Apparently the squalid interface of the hangar did not allow to make a normal distinction between the machines, all of them here somehow stings, smart, crammed.

In general, this game is not worth your money, and purchases. The fish tried to move their MVO to a single, but couldn't because they had fins.
The best at the moment - BattleTech (https://www.playground.ru/files/battletech/) - tactical strategy. You can recommend the RogueTech mod (https://www.nexusmods.com/battletech/mods/79)

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DragonCommander56 04.10.20

Well, what... In the game it took 10,460 days (28 years) and finally that I finished the game, it was extremely difficult and tedious and I even God forbid had to use cheats, just because the constant overheating of fur in the battle finished me completely, but still I was able to get to the end, pass the plot and forget about the game as a terrible dream, but I will not say that I did not like the game. In its basic gameplay game is quite exciting, there is something that makes to wet furs and tanks, but for a long time this feeling does not linger and all because of the huge number of shortcomings of this game, which is not like the next part, but rather a remake or a remake and then from the remake here is not so much.

I'll tell you right away that I'm not a fan, I'm not a fan of the universe, and I won't say that I'm very much gripped at the time, and I've played in the 4th part of the whole series, and that's quite a bit, because it was already in the mid-2000s, probably, and then the game seemed old for me personally, and the gameplay didn't catch me. it was also quite difficult to master, especially the very highly-charged interface was annoying.

Well, in my opinion this game, except walking on the ship and new graphics, nothing else from the 4th part is no different, even the pancake effects of firing the same laser similar (and sound in my own too), that is, they did not even try to somehow update it and give a tactile feeling from firing laser. Yes, it certainly attracts from the beginning, you can run and shoot bots, but after a few hours it bored, and you also the plot tries to leave in the game as long as possible, because in order to get a new portion of what can be called here "plot", you need to swing the levels, and they are already at the end of swinging not so easily. And that's a pancake in 2020! Yes, like the same problem was the last Assassin's Creed, but there at least in the game Donat is and it is clear why such squalor is introduced, and you are basically limited by the level of the enemy, and not that you just have a plot without pumping level does not go further, but here just until you pump a new level of reputation, the plot will not go further.

As a result, it will not say that it is a bad game, it can lure for a while, but then quickly bored because of the huge mass of shortcomings and many standards of the level of 2000, but not 2020, and therefore I recommend to take only with a huge discount, I took with a coupon which on New Year's Day gave, in my opinion for 500 rubles, money did not regret I got my pleasure, I even passed hardly as I forgot.

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neomax22 04.10.20

I finally played it. Unfortunately, the game really has more downsides than pluses. I'm not saying I'm a connoisseur of the universe, but I've read books about the Grey Legion of Death, exciting. And about the game, I do not even know what to say. I understand that this is not an AAA project, but still for 2019 such a schedule is a quiet horror, on the cards at least objects, but at the same time each mission is loaded with seconds of 20 (and it is with ssd) About the respawn opponents where horrible and the fiercest stupid AI allies have already said. As far as I have seen the video on the game on YouTube, it is normal to play only in a cooperative with real people, where it is possible at least some tactical interaction, but personally I am not ready to give money for such a game. The variety of missions is also depressing. Working out the details, alas. It's kind of cool that fur can be customized, but as far as this customization is squalid (about overheating, I haven't encountered a terrible problem just because of this, but I also think that it would be possible to make the dependence of the heating/cooling on the map (snow/desert or for example in the lake went) Knu was disappointed.

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z8TiREX8z 11.11.20

The game passed, as at one point, very tired, removed, 7 months did not play, yesterday downloaded and passed. The plot is softly spoken shit, in the same BATTLETECH 10 heads higher. There are a lot of furs, and it pleases, but the game makes you take only the heaviest, it's upsetting. All the furs, which have the main weapon in their hands, lose a lot to those who have a gun in the belly. Therefore, as soon as the legendary cyclops come across, the meaning in all furs disappears at once. In combat mostly flies on hand, it would not be a special problem if there were no stupid respawn enemies. In an instant, out of nowhere will be a bunch of enemies, if you are lucky, shoot, if not, hands and accordingly and top guns will not. From here such mastodons as annihilator and Knightstar go forest. From missiles in general is of little use, they though the damage and large, but since the damage is distributed on all parts of the fur, it is not particularly visible, so all the furs that mostly use missiles, strongly lose to everyone else. Machine guns in the game, generally stupid for a tick, because there is no use from them at all. Not yet liked the arenas themselves, as if in the yard of 2000, stupid shooting range. Because of all the cons, the same Atlas is not felt by one of the dangerous furs, does not feel its power, and so wanted. The game is not difficult, even the final mission was very easy. But in general, if you close on all the significant missions in the game, sit in battle fur, very interesting, I liked. Very, rarely come out games where you control such machinations.

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Great Aladdin 20.08.22

First person is quite playable. I remember playing three of a kind. Nostalgia.
But on modern systems, it is impossible to play a triple, alas.