Impressions of the game (Resident Evil 2)
There were a lot of puzzles of puzzles in the game for a long time fussing with the chess pieces (even in childhood) and so was very scared when the chief of the police precinct neh climbed straight from the belly! it really was a surprise I tell you!Passed, and honestly, I do not like it. And it's not in the chart, nothing wrong with it, but everything else frankly - the bottom. In the first story of the passage shoveled and not for the better, if in the original part passing for Claire it was obvious that someone has passed, it is all a blueprint. Added some stupid cliche scenes that were not in the original, and coolest moments on the contrary removed, in particular the time from discharge of the tyrant. Second is Claire, it is certainly a matter of taste, but from the drawings of the first Curling iron I had imagined otherwise, but here she looks and behaves like a village idiot, seeing her emotions on her face gives the impression that it is clearly replays. Third the enemies don't know what idiot decided that the race is a zombie in the head from a pistol should not turn his brains into mincemeat, shotgun at point blank range in the head does not always work, the same slime managed to open the brain to absorb 7 rounds of zarajennogo shotgun, what the fuck? But it still could be forgiven if not for the down and out thing, moved from part 7 - the speed of the character, not only is he running like he has two broken legs, so he is not controlled normally and to all this added the dumbest squeaks capture gg zombakov run past like normal, but no zombies included jet acceleration and it climbs on the character due to the visibility boundaries. Breaking knives... what could be dumber than breaking army knives? The impression that playing dead island, but even there, they last longer live. And that thing with boarded-up Windows curved boards? Seriously? In the original, at some point the window had closed iron shutters and it looked a lot more convincing. There are still many things that could be mentioned, but we can say the main, nothing but the graphics, the game failed to surpass the original, basically only inferior to him.
As a remake the game is very good by 9 (although it's like to see a remake of the Duma made much better). As the game is not very good, 6 out of 10, for small, sparse and bland. The gameplay is, to put it mildly, poor.
++And why the RE engine all the characters are dumb? What is there that the seven. In the old parts of the characters were much more beautiful.
I think the Japanese are bullied, they love doing it.
(9+6)/2=7,5 points.
Loved the game very much, would call the best game about zombies but there is already the game dying light so something like this. So well-deserved 9 points. Capcom well done.
At once I will tell - in the original RE 2, I have not played. Once past this part has passed, now I understand that nothing. Only played the first Curling in 10-12 years.
So I will not compare this game with the original, and I believe that it is wrong. First, nostalgic feelings will always tell you that SOONER WAS BETTER, and secondly, it's really a separate game based on RE2 and not a mod with textures)
The game is just SPACE
The graphics, storytelling - in the best traditions of cinematic games in recent years. This game reminded me of the word FEAR. Or rather not even fear, but wild strained, the adrenaline. Even after 5 hours of play suddenly appearing zombies make you wince. How developed do that??? Tyrant is worth something! the animation is top class! Puzzle in the spirit of the original RE that are fun to solve, the battles themselves also at a high level. The sound of zombies just WOW! If the original RE zombie fell and could just get up again, now they are 2 and 3 times unable to get up after death. And then, when you do not expect. And when it is almost certain that THIS ZOMBIE is SITTING SUSPICIOUSLY EXACTLY HUMP YOU right now - he will sit quietly, he will be dead. And revive it when you run past it 100 times and decide that it's safe!
In short, I don't even remember when was the last time a game I was so late. Even God of War and RDR2 are unable me to tighten the game. And the funny thing is that this game is the plot, which is then just good, it tightens EVERYTHING.
10 out of 10. Don't know what is there to complain about. I have the feeling that the negativity pouring from oldfagov who sat down to play with the thought So, Mr. Cho, let's try to kill my nostalgic memories of the original. Although I just say to you that you will not succeed and I domibus to every detail, because BEFORE THAT did NOT THAT right now
the idiot sounded from each iron that ammo!!!111? passed third Birkin, which gobbled up several shops Matilda, died. and apparently this is the last boss, the tyrant will have to flee, as I understand it. but not the essence. the point is that the whole game, I was saving ammo, and shot only in the latter case, when unable to run around the zombies, or no way out. the third Birkin I have accumulated 600 ml. of fuel, and about 50 rounds on the gun, about a hundred for Matilda, somewhere poltos on the shotgun. and this *** was dead for five minutes? I now where to put all this food, if the game has no pushers? if the game is intelligently spent material and to distribute the powder, then there is no shortage then and there!
oranzheviymamont
Play on hard. I do like the cartridges almost were not, etc. etc. Like a rag killed the Tyrant at the end.
Here was this game the two characters, avoiding all and think how is it that a new Prey, I just gave up, because I'm sick of running back and forth. But the fact that everything here is well made, atmospheric and constantly something new at the zombie shoot is not boring because of the realistic damage, etc.
Werewolf1986
be sure to try, very disappointed in the standard medium difficulty.
Honestly speaking don't understand where all these 10s and mass orgasmyoung.
The plot bottom.The motivation of Leon still can not believe it , but Claire et PPC course.And the model picked for her fails-a permanent dachas on the face of a simpleton...Even the ass a normal
Then the strange thing periplocoideae - 1E main , no matter what , in the 2nd changes the current character and a mission for sherry/Ada.Locations are the same , the bosses are the same in the end just need to get either a Birkin or Titanium , ie whose basic , whose in addition, I did not understand, in the same Rezica 6 of the company complement each other , and here is what neuters.I personally is the perception of the game hits hard.
Certainly a strange idea to make a zombie with such strong jugs that stand on the floor of the store , in fact one tactic is to shoot at lower shafts and all , in the series Dead Space strategic dismemberment was raznoobraznie , so I don't know what a revolution in the genre...
Mr. Hae the idea is interesting , but like in Alien Isolation the xenomorph meeting ended with the download of the previous box if there was a flamethrower , that men can be stupid just to run within the same room , especially all the suspense and tension is killing something in the safe room he'd NEVER come here just on the heels another second and all and here you I'm in the house.The atmosphere will ruined the only way..
In General, honestly the game is great - shoot , mocking the corpses ozhivshem fun and enjoyable , but they are still very likely fall apart under the influence of lead.
The dialogue is enjoyable.The gameplay is addictive.
Points on 8 igrulya pull.Not a masterpiece
Expectations and hopes were dashed. Really wanted to see a remake of the 1998 game, but the result was short (who remembers the original), sometimes involving going from a true story, until the ending, the next version of RE2. The intelligence of the characters upset, and silly dialogue in the game, until the actions (if you recall a second meeting Claire and Leon at a fence with a closed door where the girl wondered whether the police have the key. Leon smiles sweetly, from the series: No, of course! I... just... on the monitor can see you and chat popped!). Killed the fact of the missing knife as weapons - the cornerstone of its waste in all RE, where it was dedicated to the individual, an entire passage, instead, some kind of invalid pocket toothpick with a margin of safety. Konaci requirements, in which only 3 locations and that, with no store, transport, or open world. For me, the game was another disappointment, a waste of money and time.
Here is che, played, went to the Parking lot and found that the cartridges run out; and it is on the middle level with careful savings. And there was a tyrant, of course with him nothing to fight for. Remembering the original part there are no problems with ammunition, there was never - they are stable enough until the next shootout. If it ended at the gun, take the shotgun or the grenade launcher. It seems to me that I went through for lovers of all-there are horror games where the main character runs around with a camera in the mansion and hides in closets. Only here, instead of ghosts, Mr. H. don't know.. For me a very precious feeling that I can fight back. And here we are out of ammunition - and Locke to examine necessary. Well, try to sdelete it when in the Parking lot 3 Jackal. Th is so-so yet
borismoiseevrmx
Depending on how you play on hardcore I had a direct sea especially ammunition in clashes with the bosses save each cartridge
Remap
The repeated passage most likely always will be a lot of ammunition, the player already knows about what and where is; in the first pass, errors are inevitable. One zombie takes an average of about 9 pistol cartridge, and they come across the subject of gunpowder on holidays, and then the crumbs. And that's not to mention the liqueurs, then in the sewers, even fat mutants. In the original game cartridges have always been in order, and didn't have to play hide and seek with tyrant + if and Nemesis cut always gave the loot whether it be ammo or spare parts for improved weapons. As said earlier, the influence of the remake of the game where he was hiding in the closet with camera in hand (outlast or whatever it is). Revolver why you can't get though the cartridge too much, and the key worms too, where it is lost. Kapka managed to create the feeling that the player was always in suspense, but IMHO they went too far and thoroughly
borismoiseevrmx
In General, all altered. I then decided to play the original. In the scenario for Leon never met Mr. X, the entire game and Birkonim fought. But the script Claire seemed more difficult in the original. There almost at the beginning in the corridors for 2 sucking/licking run.
MelShlemming
Well, Claire in the original ' 98 weapon itself worse, so the script was really difficult. Instead of a shotgun puny crossbow + its all time was pursued by the tyrant. And remember, playing for Leon in the subway could leave for her ultrasound? I first took it and then regretted it)).Probably here it is not so. Even noticed the inconsistency: when you are playing Leona and meet a second time with Claire at the police station, takes 2-3 hours of game time. When playing as Claire meet with Leon after 5 minutes. Only as Claire has invented a time machine
borismoiseevrmx
I have noticed the following differences: the original was easier to escape from zombies, in the remake, when the zombies a few steps, he leaps and grabs the hero. In the game in ' 98 it was possible to successfully run through a crowd.
MelShlemming
Generally, you can create a separate topic of the comparison of the original with the remake (if it is not), and that is blatant offtopic. Then you just used the flaws of the AI in the remake, the developers patched the holes. If the zombies were too... heavy to lift to play would be boring. Hardcore in 2 parts this is a real challenge.
Passed. Liked the game but. Seen very botched the plot of the game in scenario b. Very much a time paradox. I have the feeling that the characters in two separate time lines live. With the Combat system there is criticism why not add at least the ability to push zombies on the run or in the back. And if ostrelj zombie two hands then he'll still bite which is very strange because to push is very simple.
The game is without any doubt one of the best. Very interesting to play. 10/10 there is no options.
Passed two scenarios of the main campaign for Leon and Claire. I was expecting much more, and other, emotions are mixed.
The game is very heavily processed compared to the original, I can even say that this is not a remake, but a game based on RE 2, because I shoveled everything, including the plot, all it is difficult to describe...
Locations:
The first major mistake the developers have removed some old solutions and added new and old to add new... a Good example is the remake of the first part... Shop Kendo met in the beginning of the game, and not in the middle, the Kendo got eaten by zombies in the beginning, the daughters of the Kendo was not... in the campaign for Claire in the remake of his store were not accessible and blocked by something...the Second character and sherry, we had seen more often than now...
Police station. Also highly processed, in principle, is good in appearance, but the content not. Cleaned the passages with seals and stones like tiger's eyes. But the statue is no longer just a statue with a key, she opens a secret passage... well, print and stones why was it canceled? Now there are no text messages like there are only books, nothing interesting", which destroys the atmosphere of the old. Have every inch carefully examine yourself, it is especially fun to do in the dark with a flashlight, otherwise you can miss something important or useful - it looks like an attempt to stretch the game... this was Particularly disappointing in the study of stars, where before you could read funny comments like things in perfect order or the mess on the Desk reflects the personality of the owner, and now it's just another office...Added lifts, the location with underground Parking, a range, a nursery,a morgue and a prison, but there is nothing special... could be a little more locations to add, since the mechanics of the game have changed... On the roof from where I took the clock tower and the bell, but there is also almost nothing-no monsters no useful object to set with the same success can be had in any other place to put just in that tower for a long time to go-another attempt to stretch the game?
The transition into the sewer, too, have changed and made it difficult-before we got there from the office of the chief of police, and now we have to go across the street. The street is also almost empty decoration. On the street it is raining (which in the original was not), but the wildfires and do not go out on the street... only a few zombies and dogs-mutants, even if the corpses were thrown to the atmosphere or something...
Added the location of the orphanage, but there are few rooms and do almost nothing... the body of a woman (like it's the mayor's daughter was) for some reason, lying there, although the original was in the office of the chief of police... The Sewerage system is also reworked and expanded, she seemed to become more and more frightening, added a new monster -laboratornogo, but removed the spiders-why? to the spiders a new monster to add it was impossible? crocodile brought is good...
The location of the plant also expanded, but there is also nothing special...
But the lab did something is not clear... the room seems to have become more, but they, again, are nothing special... added a mezzanine and a room with plants, but flowers of mutants there, and they did not deliver (what do you have please???), added the kitchen and the bedroom of the staff of the laboratory processed... and Birkonim now not in a lab fight, and the lift of some kind, with the Tyrant, too, but on the other Elevator... old there is only a triangular fork in the middle of the complex... In the end, common alterations mixed feelings, like everything is not bad, but the feeling that this is only half of what should have been done...
Next gameplay: now look over his shoulder from the side, did not seem bad, but in narrow corridors is not very convenient; added different gunpowder, which the original was not to do with only three (???) types of ammunition-in General it was good; running character is not very fast...to remain with ribbon now only on a high level of complexity... the puzzle is good... recumbent zombies now can't kill with a kick in the face, if he suddenly bite his leg...
Shooting and enemies are very sore subject, traces the legacy of the 4th part (which I cursed)... everything (?) zombies somehow healthier characters, animations, they don't have much... but hell, 8-10 bullets in the head of one zombie??? Yes he is and gets up 2-3 times after that (and this is average!)-this is not in any gate not climbing! sometimes their heads explode, but only sometimes-to bring down all headshots fail... sight (not clear) whether it wobbles, or are leaving (very much), sometimes even at close range to hit their head hard bullets fly anywhere but in the head... the zombies of anatomicheski almost there, Yes, they can fight off arms/legs/head, but it's really hard, shooting the hands and feet almost no effect (when shooting at the legs of zombies and not falling), eye contact not only does not kill them, but not even blind them... oddly enough, but Lizunov there weakest because the language they use and don't come back 2-3 times like a zombie, often past the slime you can pass, since he is also blind... here, as in the 4th part of the disgusting, scary is not because scary but because they can't really influence what is happening and to react...the game tries to adapt to the player's actions, and she throws up in difficulty with each new step, which is not good...
Further music and sounds: the music of the remake I didn't like before was clearly better ( in the player and still listen to), fortunately, I think to make a remake of the old music, which you can enable in the settings menu... and the sound is just some kind of tin is missing the gain and damping, is that of one speaker goes, then another, sometimes it is not possible to discern from which direction sound is coming from ( in real life it would be understandable) or the ceiling, or the stairs, or behind, whether from the window... pure pressure on the psyche and the entanglement of the player..I like this theme is not very much...
Next monsters: zombie and Lizunov said; about the shortage of bloodworms, spiders, crows, mutant plants said, I also never met the beast from the belly of a chief of police-and of course hoped... in this case, the game has a Tyrant Ivanovitch-that's who a lot of nerves and blood spoiled, almost like in the good old days))) although there has not been no mistakes due to the new gameplay... for example we can hear in the house would hit the helicopter, but not see, also will not see and not hear how the Tyrant will drop (and it was epic splash screen)... in the campaign for Leon the Tyrant will politely wait until we put out the helicopter, and then easily move out of the way and go on with us to say Hello... luckily, he can't run, but as he's healthy and he has a large stride wide to escape from him only by flight (run!)... in the campaign for Claire's still more dramatic-we go to the second floor, with a Cabinet of stars, and he comes out from behind the corner as if nothing had happened (despite the fact that the two doors behind him, locked one lock, one key)-where it came from in both cases, Allah alone knows...
The tyrant, the plot, the rest of the game cannot be killed (you can't even fall down), he can lay down on one knee and for a few seconds to catch my breath, then stand up and walk, zombies and mutants don't touch him, zombies it sometimes even blows with his fists, but a zombie will spawn new, so to force the Tyrant to do his dirty work will not work ( and this is weird)... the strain that this Tyrant will follow you as long as you don't jump in the safe room (with a chest and a typewriter), but even there, for a long time can hear his heavy footsteps outside the door (or even on an adjacent floor), it will chase non-stop, moving from room to room and will go exactly for you, even if you've already managed to run away and he couldn't see where you were, it will be unmistakable to go even in small rooms, as a home, even if you stand there quiet-like, one wonders, would he know that all the time??? he walks up the stairs and even (!!!!) climbs a vertical ladder! thanks though the Elevator does not go... there is a clear legacy of the original Nemesis and Tyrant, but they are like tanks are not exploding all the time...even zombies get up immediately, but this immediately... the pressure on the psyche and the ability to control the situation...thanks, though he does not break the walls and tables are thrown, and then all would be over... running away from it, you can fall into the trap of a zombie or even a crawler here, too, it often triggers a mechanism of oppression in potatoes, the faster and easier you go through the room, the longer you are pursued by the Tyrant, bronirovanie become zombies, the harder from them to escape and defeat them in battle, so all the time to save ammo, too, failed-another pressure on the psyche-the game is stronger than you! don't waste ammo, even if you don't want to! on the one hand it does not relax, and on the other side in the sewers is starting to vybeshivaet...
The scenarios in the game cut-there used to be 4, 2 per character (although 2 of them were almost identical), each ending had its own grade and, in scenario B even more detailed now... there's actually only two endings and only one is normal... but things were done differently Tyrant on the lift no one was killed... Birkin in the other room was soaked and he has another form of mutation has been... in the eye Birkin no one stabbed, the train stopped a whole (sherry stopped) and the train exploded separately from the laboratory along with Birkonim... Truck on the splash screen was not... the stage of weaning Birkin G-virus is also altered (again)... the scene of the defeat of Birkonim special forces showed no... in Paris and that was fun... Annette Birkin was also killed in another...
Weapons: his lot in the game, and to sense from it a little, different weapons need different ammo-it takes place in the inventory, some weapons after the upgrade begins to occupy more space in the inventory... guns almost all suck for over 10 bullets in the head and there is no sense, shooting at the legs of enemies does not stop... revolving pistols also reload for a long time... the gun the same for 15-20 bullets in the head, and the zombies rises up again... a shotgun to the grenade launcher, flamethrower, on account of the Magnum not sure because there is a mechanism of oppression, electropure left mixed feelings for against the ordinary it's good, but against a healthy and cartridges little+ in the sewers, the swamp doesn't help, as I understand it...the gun is not very for a few rounds and given it to the very end, same goes for the pistol... the knife was much more useful, although it is against an active enemy, it doesn't help, but lying enemies can kramsat very well, allowing you to save ammo is, the original was worse...
The appearance of the characters is not very Leon still did not go, Claire and sherry HS, too, but she's like a little can give you a discount. Birkin began to look worse on account of Anet not sure...the police chief of normal, nigga COP, too, Hell, not very...
In the end, I don't know... I was expecting a lot, saw two times less than expected, mutants shortage, could have a separate mini campaign to stir in sherry and Hell, normal scenarios A and B, instead of unkillable zombies would be better if people were more and more zombies... and could be the topic with the visibility and noise to develop... the mechanism of oppression is clearly unnecessary, all the resources of the games left on the schedule, not the content... This is the first serious remake of the old games-the first pancake is always lumpy? I hope all of these schools will be taken into account in the remake of the 3rd part... and this remake hands raised neither high scores nor low to put on 5-point scale 4 points can be put for the nostalgia, 10 point well, somewhere in the 7.5 again, for the nostalgia...