What is the difference in levels card perks? (Fallout 76)
What is the difference of level cards?? All indicators are the same , so why should they have done already in three versions? For example there is a Shooter Of Shotguns, but there is a Master Marksman Shotguns. The percentages are the same everywhere. What's the point ??Join issue.
Here probably it is necessary to learn that perk and see how much this affects the damage.
Well, it's nonsense, if really affected. Everywhere writes the percentage of one and the same. As a person should tell the difference...
I got the following perks for every three levels but on a carbine. Each of the three cards on three levels I gained 60 percent DPS from rifles. 1 3 perk LVL 20 percent + second perk 3 ur 20проц + 3 PERC 20 percent. A total of 60 percent of DPS from rifles advanced. It works.
Poma3oH wrote:
Everywhere writes the percentage of one and the same
so for example if you take the perk reducing the weight of weapons, armor, or hawk, in the PIP-boy will be shown weight loss. They think the same and will work damage. (although not tested)
PeroAlxp wrote:
It works.
Is it real? What damage the rifle now? At what LVL? What says the damage with a perk or without?
Check it! Important!
And why up to 9 perks on a carbine?
-MODEUZ-
Why are the 9 perks on a carbine? - To increase DPS. This is your captain.
Maximum pumped a Hunting rifle with a perk:
Without perks:
Senko
EmFor wrote:
Why are the 9 perks on a carbine? - To increase DPS. This is your captain.
Well, I like it boring with one weapon to run. I have at least 3 melee (glove), medium (shotgun) and far (musket, crossbow and rifle with lever shutter) - each for a particular situation.
-MODEUZ-
The question was not about what you're interested in running. Asked why three different perks on a carbine to get the answer.
If a little poraskinut brains, it becomes clear that both Shotguns, Rifles and melee (there are two different branches of the perks by the way) in the top not to pump.
EmFor wrote:
If a little poraskinut brains, it becomes clear that both Shotguns, Rifles and melee (there are two different branches of the perks by the way) in the top not to pump.
And who said that all you need to swing in the top? I got damage on the carbines, weight and damage for shotguns - now realized that pumping was useless, and I spent more than interesting perks (which are now somewhere at 60m lvle change can).
Dogs speak personally about the pumping and do not blame anyone.
You need to take all three cards to the skill of hacking and the hacker was 3. Need it in the slots to insert all 3 cards. But the best 2 for 1 hacking and hacker to leave. When you need to be LVL 3 hacking, simply insert the third card, and then again replaced by combat.