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kert117 07.01.20 03:37 pm

The fragments of the destroyed artifacts - unable to collect (Pathfinder: Kingmaker)

Actually had someone assemble one?
And the scale of progress in the game, and some fragments have accumulated 5 pieces and the elf in the capital to do anything them wants.
As it becomes obvious that you need more fragments, but would like to know how much))
28 Comments
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W
Wennsta 07.01.20

kert117
This is D'n'D system. Means of fragments not less than 8 each ;)

A
Android7494 07.01.20

Found 10 fragments of the helmet of the dwarves and he tells me it's not enough.

v
vadkh 07.01.20

kert117 wrote:
elf in the capital to do anything them wants.
As it becomes obvious that you need more fragments, but would like to know how much))
And what elf is and where he sits?

A
Android7494 07.01.20

in the throne room at the bottom of the pole he buys different artifacts

v
vadkh 07.01.20

Android7494
Thank you.

S
Straenger 07.01.20

I went to collect the Necklace of Treachery. For a thief it the +4 to checks of stealth, trickery and mobility +2d6 to a hidden attack. BUT, this thing makes the wearer to make an ally a free attack if he moved away from there far enough... So in my chest...

A
Android7494 07.01.20

How many fragments are needed ???

s
serg5555 07.01.20

Straenger
BUT, this thing makes the wearer to make an ally a free attack if he moved away from there far enough.
Whoever thought up this property is probably sick in the head

m
mutagenezo 07.01.20

once a booze, offer to post the screenshots of the collected artifact
p.s. here are the times... wanted to put a couple and then the Playground Choate buggy is not childish

v
vadkh 07.01.20

I collected the ring. Took 10 or 11 pieces. But still no ice, one improves, the other extinguishes. And lies in the junk.
The picture is not loaded......

P
Pokusun 07.01.20

Necklace of treachery 7 parts collected in areas accessible to the capture of the fortress of the Stag.

S
Silverite 07.01.20

https://www.rpgsite.net/feature/7853-pathfinder-kingmaker-storyteller-relic-fragment-and-artifact-guide https://www.en.magicgameworld.com/pathfinder-kingmaker-dwarven-smith-paraphanalia-trailblazers-helmet-artifact-locations-bonuses/ https://docs.google.com/spreadsheets/d/149ljjsop0NSoM1lhBEOohmu7N8NziK6BKcD_mI9795U/htmlview?usp=sharing&sle=true modern artifacts in English.Collect worn out. Guys,if anyone have the artbook is the game put on the website if possible.

s
samosan 07.01.20

Easy enough to assemble,simply to examine fully the visited locations with well pumped perception. Another thing, most of the items are only useful in a certain situation, and rather weak.
Silverite
Gayda yet not too full,I even more collected than are listed there.

a
aist16 07.01.20

The narrator, in the throne room, collected some kind of anvil from the wreckage, and told me her story, now the story can be repeated.

E
Emitent 07.01.20

aist16
During the game you will come across a part of the artifacts. When all of Skazatel that stands out in your throne room, will be able to restore parts of the whole artifact.

Necklace Of Treachery

This amulet gives the wearer a bonus of +4 to skill checks Trickery, Agility and Stealth. It attacks by stealth in melee inflict additional 2d6 damage. When an ally in the battle moves away from the wearer, the amulet causes the wearer to take on this extraordinary ally attack.

Consists of 7 parts (Scorched fragment of a necklace) which can be found in the following locations:
1. Trail in the hills
2. Ancient tomb
3. Thorny Brid
4. Old sycamore
5. Caves under the old sycamore
6. The depths of the caves under the old sycamore
7. Islet with Three pines

Helmet Pioneer

This helmet gives the wearer damage reduction 2/- against ranged attacks (10/- against the falling and throwing stones), and the ability to cast spells of good hope and crushing despair once per day (caster level 11, complexity 17). He also gives a bonus to Dodge +3 to defense and intuitive bonus of +3 to saving throws against creatures with the giant subtype and goblinoid.

It consists of 10 parts (Splinter dwarfism slam), which can be found in the following locations:
1. Ruins of the observation tower - part 3
2. Lonely house
3. Dwarven ruins/lair of the trolls - part 2 (surface)
4. A den of trolls - part 2
5. The depths of the den of trolls - part 2

Ring of reckless courage

This ring gives the wearer a bonus of +4 to the Charisma bonus of +4 to skill checks Stealth and Trickery, bonus +4 to rolls to hit done to confirm critical hits, and a bonus of +2 to difficulty wearing create spells that affect the mind. It imposes a -2 penalty on the value of Wisdom, which bears a penalty of -4 to checks skill focus, -2 penalty to will saving throws and a -4 penalty to all saving throws against traps. When wearing cause a critical hit, he is confused for 1d4 rounds.

It consists of 12 parts (Melting chip ring), which can be found in the following locations:
1. Wolf's den
2. The bridge over the Svir river - part 2
3. Drakulita the cleft
4. Lone mound
5. Land for Royal hunting - part 3
6. Village of goblins
7. The Shrine Of Lamashtu
8. Goblin Fort 2 parts
9. Womb Lamashtu

Belt sold souls

This coat puts on bears a penalty of -4 to Strength. When wearing doing the spell school of Necromancy or podshkoly Conjuring, cloak increases its caster level by +2 to compute all variables of the effects of this spell. It also increases the complexity of spacebrock perpetrated against the wearer's spells of the Necromancy school at +2. It gives the wearer the ability three times a day to do the spell vampiric touch caster level equal to his character level. In order to remove the cloak, on wearing you need to cast remove curse and make a successful level check of the caster with the complexity of 25. If unsuccessful, the wearer immediately dies, and encouraged hostile canadian. If the wearer has reached level 20, but instead is called a hostile astradaemon.

Consists of 15 parts (the Piece of skin with ancient writing) that can be found in the following locations:
1. Arnhold
2. Lone mound - 2 parts
3. Fort Arnhold - 2 parts
4. The camp of the barbarians-Khalidov
5. Overgrown cavern
6. The tomb of Forgotten Heroes - part 2
7. The city is Empty, the eye sockets - part 2
8. The gate of the Valley of the dead
9. Tomb Vardaka (1st level) - 2 parts
10. Ribnica Vardaka (2nd level) - 2 parts

Saber-toothed armor of courage

This tanned armor +5 gives the wearer the ability to turn into a smilodon. In this form his natural weapon receives a bonus gain +5.

Consists of 16 pieces (a Piece of skin from ancient runes) that can be found in the following locations:
1. Green Palace
2. Tenacious swamp
3. Swamp ruins - part 2
4. Streams and Rains
5. Abandoned fortress
6. The tomb of Armag (1st level) - 4 pieces
7. The tomb of Armag (2nd level) - 4 pieces
8. Fossilized plain
9. Desecrated burial ground

Other artifacts in the collection process:

Bracers of the forest knight

If any effect should make the wearer shocked, this effect neutralized, and is instead wearing on the same term gets a morale bonus of +2 to rolls to hit and damage, and skill checks. If some effect is to make the wearer is scared or enter into confusion, instead wearing on the same period begins to laugh, as under the influence of spells of unbridled laughter. The Bracers give the wearer the ability to apply the effect of the spell freedom of movement for 1 minute per day. If a fairy falls on the wearer, it must make a successful will saving throws or be frightened for 1d4 rounds.

Chip knight's Bracers
1 Ford across Smrtka
2. Ruins of the observation tower
3. Lonely house
4. Hut of the swamp witch
5. The village lizards
6. Den Hodge
7. Land for Royal hunting
8. Goblin Fort
9. Womb Lamashtu

Glove star soldier

This glove gives the wearer a bonus gain +8 Strength and the ability to shoot unlimited laser ray that deals 4d6 damage.

Detail of star metal
1. Green Palace
2. Spotty quagmire - part 2
3. Abandoned fortress
4. The tomb of Armag (1st level)
5. Raspberry gully
6. Charred ruins
7. Gnawed stones
8. Giggling hill
9. Patterned ruins
10. In the midst of the field
11. Pitax
12. Royal Palace Picaxe - 4 pieces
13. Menagerie (natkrivenom in the chest ?)
Kits
If you collect and bring the storyteller full set of items, then it will tell the story of these items and give decent experience and money.

The hike to the Trees-dead in the water
600 experience + 4,000 gold

1. The discharged rod rostovskoy sorceress (Oak-who-lost)
2. Broken arrow Rostovskogo Ranger (Old sycamore tree)
3. Broken crossbow Rostovskogo Inquisitor (the Caves under the old sycamore tree)
4. Empty scabbard rostovskoy Lord of the swords (the Depths of the caves under the old sycamore tree)
5. Crumpled helmet Rostovskogo paladin (the Depths of the caves under the old sycamore tree)

The tradition of singing the anvil
1125 experience + 10000 gold

1. Black from black carbon brand (Ford across Smrtka, only during the quest with the trolls)
2. Black soot from the blacksmith's apron (the Ruins of the observation tower)
3. Black with soot mittens (the trolls Lair)
4. Black soot hammer (the depths of the den of trolls)
5. Black with soot mites (depths of the lair of trolls)

The legend of the cave of semi-precious
1500 experience + 10000 gold

1. Talansky whip (the bridge over the river Svir)
2. Aldanskoe stirrup (Lone mound)
3. Taldinskaya bridle (Grounds for Royal hunting)
4. Taldinskaya horseshoe (the Village of the goblins)
5. Taldinskaya spur (Goblin Fort)

The tale of forgotten tomb
2250 XP + 10000 gold

1. Splinter of an ancient sword cellesche (Tomb of Armag 1st level)
2. The ancient cellesche crock pot (the Tomb of Armag 1st level)
3. A piece of an ancient cellesche decoration (Tomb of Armag 1st level)
4. A piece of ancient cellesci clothes (the Tomb of Armag 2nd level)
5. A piece of ancient cellesci rope (Desecrated burial ground)

The sets in the collection:

1. Cup Cypress Queen (lair of the trolls)
2. Flute Cypress Queen (Tower of the Shimmering lake)
3. Crown Cypress Queen (Womb Lamashtu)
4. NIB Cypress Queen (Village Silver trail)
5. Flower Cypress Queen (not found)

1. Boots of the fallen soldier (Fort Arnhold)
2. Buckle fallen warrior (Tomb of Forgotten Heroes)
3. The scabbard of the fallen warrior (City Empty sockets)
4. Flask of a fallen warrior (Tomb Vardaka 2nd level)
5. Flint Fallen warrior (not found)

1. Bent wrench with the stigma of Technology (two-faced hill)
2. Charred screwdriver with a mark of Technology (not found)
3. Broken drill bit with the mark of Technology (Royal Palace Picaxe)
4. Nabita magnifier with the stigma of Technology (Abode of White Roses)
5. Melted the pliers with the stigma of Technoligy (Angry Hill)

1. Buckle with the emblem-tree (Lock Blades)
2. Comb with the arms-tree (Lock Blades)
3. Jar with the arms-tree (Lock Blades)
4. The ink with coat of arms-the tree (not found)
5. Snuff box with coat of arms-the tree (Greengrocer's)

E
Emitent 07.01.20

well, like you can gather Glove star soldier after 1.0.14

A
Aleksey Bogdagov 07.01.20

Emitent
Thank you. We will never forget you)))

a
aist16 07.01.20

Emitent
Thank you! Valuable info.
I have gathered Singing the anvil

a
aist16 07.01.20

Emitent
I see You own some information on this game!?
Could You indicate, at least approximately, the list and order of all events and quests in this game?
I've been playing for a few weeks, changed three versions (currently 1.0.14 b), and do not understand how it works. Now I have an Ancient curse, part seven. Until failure ~272 days. Left of the task associated with locations in Picaxe, and they are closed. Today, started the game, walked several times from edge to edge of the map to killing time...
No events, only the master, sometimes, bring their products or potions, etc., and periodically pop-up warning Fog and the antics of Linxia. Just ten sleep, pressing R, the Kingdom on my autoriti and click skip time on the map in the throne room, is not valid. Left ~242 days, i.e. 30 days, I killed for the evening, but this way I still have 8 nights, before the start of events!? Strange toy!? Here is a list of my quests in the journal:
V Leader born twice.
* Deal with the devil. -v Win Linxiu.
V War of the river kings.
* River justice. -v to Meet Amaram.
* Escaped the throne. -v to Reclaim the throne.
* The way of sleep. -v to Help the storyteller in the preparation of the ritual.
Work began, to wait and to go...
* War of the river kings. -v the Robbers-Monsters v ..-v Propaganda..
V And will sound a hundred of hundreds of groans.
* The first crown. -v to talk to Shikai. (The crown is not given!?)
V tasks of associates.
* The vocation of the bard. -v to Take Lindsay to Radiant the tournament. (It already was) to Talk with Amalia Guitar.
* Noble heart. -v to Meet with his mother Octavia.
V Royal challenges. (On autoriti)
* How to build a Kingdom. -v to Improve any region.
* Annexation. -v to Conduct an aggressive annexation.
* N means Prosperity. -v Increase the grades of the indicators of the Kingdom 40 times.
* The ancient curse, the seventh. -v Attack soon.
v to Prepare.
V Order
* Magical dungeon. -v Win 45 monsters. (key, left one)
V Other tasks.
* Predatory Queen. -v to Place the megaliths in the correct order (kind of).
It was still a job Three wishes - two wishes I've made, and then a message that the MIME was gone, way...
Come to the village Serebryansk, and she was in the right place, never lost a job failed, just as planned.

E
Emitent 07.01.20

aist16
All pretty you just.
1. Curses are in order are actually chapters. This give you time to develop your Kingdom, and learn all sorts of buns. If you want a good ending then you need to learn curses (and they are for 180 days), or here for example you need to find the location of zverinac or the tomb of armag, etc.
2. Predatory Queen - it's simple, here's a screenshot https://steamuserimages-a.akamaihd.net/ugc/940582177267643206/B266AF089E1E4AF7F9F323CF876DB6AC55909CBA/
3. Deal with the devil--- well, I do know what you are there is a solution to the quest is taken, generally all the events of this quest, go to location: the capital, a lonely hut and salty Fort think they are all in one area. saline Fort he end in the very South of the map almost to the capital (on the road from a lonely hut in the capital), there decide who'll end up with. Generally take the hero with the care they are well map Shine.
4. V War of the river kings. and all the local quests that your currently Foundation.
River justice--------- he's in Picaxe (this quest you have to fulfill before going to Iravati (castle I think).
- Escaped the throne--------- will be on the map (world) to go, the Goblin itself you'll find is the occasional meeting.
- Road sleep ---- you coolgen in the tasks of the Kingdom to give the narrator the job (or Minister to help the storyteller). This is the job for 40 days, you're traveling to sleep Nerissa (important fork in the road if you want a good story), following will be the location of the green garden. And then to your castle in acdance will come to the dick and get Pitax (and it will be available).
- War of the river kings. -v the Robbers-Monsters v ..-v Propaganda.. ------ well here don't be stupid and run allosauridae Picaxe. There is a village with the Bards (propoganda), in the same area of the bandits. Zverinets can be found through the Ministers (or mages will be hunted down, or spies). and He can find Locke. Zverinec.
The first crown ------- bagnuty was now working (by 0.14). There should be some dick in the same Location to communicate, and then Shikai. Although this quest is strongly not important.
Royal problems--- well, there is a bug and it seems to have not yet decided (achivku not get it completed).
-Magic prison here so..... do not believe everything that shows key)))) Actually I realized that there are only six mobs and their entourage.... in your case it is the DRAGON Infa 100%)))) It is located in the North of the forest of the hundred and moaning.
-Tasks of associates.---- these two quests again of Pitax.