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Demons97 17.09.19 06:46 pm

WPCoP 3.1 ak105 (S.T.A.L.K.E.R.: Call of Pripyat)

Is it possible to Ак105 to attach the reload animation from ak74m or ak74u?
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Snowguard 17.09.19

Demons97
How do you even imagine it? Ctrl+C and Ctrl+V to another model? Will need to do the animation for this gun, like any other.

s
slalomoderr 17.09.19

Snowguard
No this is possible, there should be a bone with the same name.
Demons97
I sharyus in tsnah hudah in the PM hood in the same file there and animations and models and CHN SN hands separately and animations in the industry separately, and the trunk didn't work with CHN sysname,
Snowguard
And how did Arsenal mod there is the same animation?

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Snowguard 17.09.19

slalomoderr
Of course, as with Arsenal, it will be necessary to transfer the animation to connect the two skeletons, attach the bones. If it's certainly not the animation originally made for the PM, which is rare.

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slalomoderr 17.09.19

Snowguard
but CHN SN differently

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Snowguard 17.09.19

slalomoderr
Yes, I say that in the ERS and SN arms and trunk as a separate model are used. I judge it on these games, since most mods use CHN and GP arms, respectively in order to port the model animname PM need two models are first combined into one. Well, if we are talking about transferring animations within PM, then XS may be easier. But with bones 100% have to fiddle in the SDK.